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To the Devs working on Disciplines: Remember the NGE?

STAR WARS: The Old Republic > English > General Discussion
To the Devs working on Disciplines: Remember the NGE?

Jadescythe's Avatar


Jadescythe
10.15.2014 , 12:06 PM | #91
Quote: Originally Posted by _NovaBlast_ View Post
Will just agree to disagree. Possible solution to solo play accessibility in swtor would be simply allowing me to use my full crew as my "group".
Take something like Aurora Cannon in Section X or Ancient Pylons in Eternity Vault. These would have to be completely reworked since they cannot be done without multiple people doing tasks at variable times. It's not a matter of having a companion do something for you.

The puzzle type fights are some of the most enjoyable to figure out and that is lost on a solo player. Everything would just be a tank and spank with no additional value over the content you can already do as a solo player. Literally every encounter would have to be designed with solo players in mind to make the content enjoyable.
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Max_Killjoy's Avatar


Max_Killjoy
10.15.2014 , 12:07 PM | #92
Quote: Originally Posted by azudelphi View Post
The BEST part of most trees is the top... name the abilities you think are bad.

As best I can tell:
Sentinel: Merciless Slash, Blade Rush, Force Exhaustion - All Good Abilities
Guardian: Guardian Slash, Plasma Brand, Force Exhaustion - All Good Abilities

Commando: Kolto Infusion, Demolition Round, Assault Plastique - All Good Abilities
Vanguard: Energy Blast, Fire Pulse, Assault Plastique - Fire Pulse is the only one I don't fully understand, but it is rotationally key.

Sage: Salvation, Turbulence, Sever Force - All Good Abilities
Shadow: Slow Time, Clairvoyant Strike, Sever Force - I am less familiar with the Shadow Infiltration spec, but I am confident the other two are good

Scoundrel: Kolto Cloud, Flechette Round, Hemorrhaging Blast - All Good Abilities
Gunslinger: Burst Volley, Incendiary Grenade, Hemorrhaging Blast - All Good Abilities

So... which top tree ability is available to you that you think is bad?
I'll have to check when I get home and into the game, it's been a while since I've bothered to look at them.

It's not just that they're all actively bad, some are underwhelming, some seem way too dependent on circumstances, and some are just... not interesting.

hadoken's Avatar


hadoken
10.15.2014 , 12:08 PM | #93
Quote: Originally Posted by LordArtemis View Post
The irony of you discussing the detriments of revisionist history with respect to the NGE...

If it wasnt for those stubborn facts, charts, reports and quotes folks posted to completely refute your view you might be able to pass this off as true....

But naturally your "view" on how or why the NGE happened was soundly rebuked. That will not stop you from trying though, will it Kalfear.

Ill give this to you...you are certainly most persistent. That is admirable. A bit silly in this case, but admirable none the less.
Yea he's got a really funny view of the situation. I wonder if he was an SOE investor then or something, trying to justify his losses.

Raansu's Avatar


Raansu
10.15.2014 , 12:11 PM | #94
Quote: Originally Posted by Max_Killjoy View Post
I'll have to check when I get home and into the game, it's been a while since I've bothered to look at them.

It's not just that they're all actively bad, some are underwhelming, some seem way too dependent on circumstances, and some are just... not interesting.
So in other words, you have no clue what you're talking about?

Delta_V's Avatar


Delta_V
10.15.2014 , 12:13 PM | #95
Quote: Originally Posted by Max_Killjoy View Post
The worst part of many of the current tress is the top, which the part they're inverting to give out as soon as possible now... which is also what makes some sort of allowance for blended builds even harder to come up with in the new system.
What? Ok, you're going to have to spell out exactly which trees you are talking about, because offhand, I can only think of two or three specs with lackluster top talents. The majority vastly improve the performance and flow of the spec.

Sentinels: Merciless Slash for Watchman does great damage while resetting the CD of another vital ability. Blade Rush in Combat is vital for proccing your Dispatch and auto-crit Bladestorm, which are key to the spec's burst ability. In Focus, Force Exhaustion produces stacks of Singularity, and more Singularity stacks means more uber-powered Force Sweeps. Not to mention all three specs have passives in the upper third of their tree that considerably boost their output.

Commandos: Bacta Infusion for Combat Medic is an excellent free, instant heal that vastly improves resource management, increases your healing output, and makes you much better at responding to burst damage. Demo Round for Gunnery is just excellent damage all around, and not picking up Curtain of Fire near the top of the tree is just foolish. Assault Plastique in Assault is the only one that I feel is kind of weak, as the spec has other dots for proccing its key abilities so it isn't vital for the function of the spec, but it is still a dps increase over not taking it.

Guardians: For Defense, just look at the tooltip for Guardian Slash; the shear number of perks tied to that ability is ridiculous. The existence of the hybrid tank spec owes more to the strength of the lower abilities in Vigilance than the weakness of the top of the tank tree, and even then, the hybrid makes considerable sacrifices for a little more durability. For Vigilance, Plasma Brand is vital for the stacks of ZenStrike, because not taking it drastically increases the time between Master Strikes, which is a *bad* thing. And Focus is the same story as for Sentinels.

Those are just the three classes I am most familiar with, and of them, only 1 out of 9 specs has a top tier ability that could be considered weak. So trying to argue that most top tier talents aren't worth taking is a load of crap.

edit: dang it, took too long to post, and someone beat me to it
Satele Shan - The Shepard Legacy
Sibbel - Sentinel Ethmandel - Commando
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azudelphi's Avatar


azudelphi
10.15.2014 , 12:14 PM | #96
Quote: Originally Posted by Max_Killjoy View Post
I'll have to check when I get home and into the game, it's been a while since I've bothered to look at them.

It's not just that they're all actively bad, some are underwhelming, some seem way too dependent on circumstances, and some are just... not interesting.
They are almost always key abilities. Take the top tier of the Madness tree (since you mentioned you have a sorc).
With Creeping Terror y your Force Lightning hits 25% harder against targets affected by it, in addition to continuing to tick away itself.
Thundering Blast gives some burst, as well as a chance to proc Chain Lightning to instant cast and be free. Not to mention TB auto-crits against enemies affected by your Affliction. Not to mention TB has a 30% chance to do 30% more damage; RNG burst.

Yeah, a lot of the abilities on their own are meh... but they fit into a rotation and gain synergy with the other abilities in the tree or base abilities. Very few are lackluster when those effects are factored in.
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LordArtemis's Avatar


LordArtemis
10.15.2014 , 12:14 PM | #97
Quote: Originally Posted by hadoken View Post
Yea he's got a really funny view of the situation. I wonder if he was an SOE investor then or something, trying to justify his losses.
Yea, I don't know. He has clung to this for some time, because he needed the NGE to be about saving the game from death for some reason.

It's a very odd stance to take to be sure.

Max_Killjoy's Avatar


Max_Killjoy
10.15.2014 , 12:15 PM | #98
Quote: Originally Posted by Jadescythe View Post
Take something like Aurora Cannon in Section X or Ancient Pylons in Eternity Vault. These would have to be completely reworked since they cannot be done without multiple people doing tasks at variable times. It's not a matter of having a companion do something for you.

The puzzle type fights are some of the most enjoyable to figure out and that is lost on a solo player. Everything would just be a tank and spank with no additional value over the content you can already do as a solo player. Literally every encounter would have to be designed with solo players in mind to make the content enjoyable.
Personally, I'm not a fan of puzzle mazes.

Instead of insisting that they all be taken out or changed. I just don't do those FPs / OPs. I do AC as part of the credit grind once or twice a week, it's not hard to find a group for that at some point between the resets on the weekly.

Kalfear's Avatar


Kalfear
10.15.2014 , 12:16 PM | #99
Quote: Originally Posted by LordArtemis View Post

But naturally your "view" on how or why the NGE happened was soundly rebuked. That will not stop you from trying though, will it Kalfear.

.
well there is a liar her eLA but sorry you only need to look in mirror

but only you would claim investment reports from a company (that been linked 1000000 times over for you, so not going to again) less reliable then some fan site report

But hey, you newest set of blinders are very flashy and colorful!
In regards to lessening F2P and Preferred restrictions
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LordArtemis's Avatar


LordArtemis
10.15.2014 , 12:19 PM | #100
Quote: Originally Posted by Kalfear View Post
well there is a liar her eLA but sorry you only need to look in mirror
Lol Kalfear. You never cease to disapoint.

Quote:
but only you would claim investment reports from a company (that been linked 1000000 times over for you, so not going to again) less reliable then some fan site report
Kalfear. You were rebuked. Over and over again. I understand that that frustrates you, but you need to come to terms with it. Posting the same inaccurate information over and over is just sad.

Quote:
But hey, you newest set of blinders are very flashy and colorful!
Thanks. I liked the pair you use and decided to get my own.