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To the Devs working on Disciplines: Remember the NGE?

STAR WARS: The Old Republic > English > General Discussion
To the Devs working on Disciplines: Remember the NGE?

Max_Killjoy's Avatar


Max_Killjoy
10.15.2014 , 11:41 AM | #81
Quote: Originally Posted by TUXs View Post
But see, that is EXACTLY what they're eliminating with this update Max...that entire middle section of nearly every freaking class that had to expand with fluff skills for 2.0, is being eliminated so we didn't have to add in MORE fluff "skills" for 3.0.
The worst part of many of the current tress is the top, which the part they're inverting to give out as soon as possible now... which is also what makes some sort of allowance for blended builds even harder to come up with in the new system.

Raansu's Avatar


Raansu
10.15.2014 , 11:43 AM | #82
Quote: Originally Posted by Max_Killjoy View Post
The worst part of many of the current tress is the top, which the part they're inverting to give out as soon as possible now... which is also what makes some sort of allowance for blended builds even harder to come up with in the new system.
The removal of hybrids is a good thing.

Jimvinny's Avatar


Jimvinny
10.15.2014 , 11:48 AM | #83
Quote: Originally Posted by Max_Killjoy View Post
I'm speaking of them for any use -- my 55 Scoundrel is a giant mess (and admittedly more of a struggle to play in certain spots than other characters) because none of the trees appear worthy pursuing in full. It's a rotten build because nothing looks worth taking (I'm not at home so I can't get into details of why right now). Doing endgame group content with that character wouldn't change the massive mountain of MEH that is the upper half of all three trees.




Only if there's a "capstone" skill you give a damn about for that class.
This is quite astonishing to read about that class in particular, because none of those trees are any good at all until you get into the upper tiers of talents. For you to say they are "meh" shows how little you understand about the class, and gives a fair bit of perspective on how little value your opinion should hold.

LordArtemis's Avatar


LordArtemis
10.15.2014 , 11:48 AM | #84
Quote: Originally Posted by Kalfear View Post
Well said
Well said

One thing though. I know they keep denying it (the fanboys) but truth of matter is (as found in SOE investor financials regarding SWG) SOE had been losing money on SWG for some time and NGE had to be done to attempt to stop the bleeding.

Remember this was NOT a F2P era game where a cartel shop would fly and add a new line of revenue to the game. They lived and died on subscriptions and the subscriptions had hit a terminal point.

The fanboys keep moaning about NGE but the financials show that the NGE actually did turn it around somewhat and bring in new subscribers. Not nearly enough mind you, but sub numbers went up, not down, after the introduction of NGE.

The revisionist history by the fanboys finding these vague articles in unknown sources drive me nuts personally. All they need to do is go back and look at investor information from back then.
The irony of you discussing the detriments of revisionist history with respect to the NGE...

If it wasnt for those stubborn facts, charts, reports and quotes folks posted to completely refute your view you might be able to pass this off as true....

But naturally your "view" on how or why the NGE happened was soundly rebuked. That will not stop you from trying though, will it Kalfear.

Ill give this to you...you are certainly most persistent. That is admirable. A bit silly in this case, but admirable none the less.

Jadescythe's Avatar


Jadescythe
10.15.2014 , 11:53 AM | #85
Quote: Originally Posted by _NovaBlast_ View Post
I don't agree with your single player games should be reduced to single player format. I think in a lot of ways Swtor makes a great single player game in a mmo format personally think of it as KOTOR3 but it forces grouping to much. There is nothing wrong with group play if thats what you like to do . It's Forced group play that I have an issue with .

Let your community decied . If all grouping is completely optional and your not going to miss any thing ( content or gameplay altering rewards) then the players who want to group will group the players who don't wont . If it turns out the majority of your player want to solo then yes there will be higher que times for groups .

Which is what the complaint is with the solo reasoning . People want to "force " others to group who don't want to simply to reduce their que time and to me that type of thinking is a completely selfish mindset with similarities to a dictatorship not a free society
I can make your point in reverse. Many players only play this game specifically for grouping up. I would hazard a guess that MOST players gravitated to this game for some sort of group activity, even if that may be random groups such as group finder or solo warzones. It doesn't make sense to create all content with solo and group players in mind. It's very easy to make solo content group friendly by simply giving the option to group up, but changing group content to be solo friendly is another monster.

Mechanics have to change that require multiple people. AI may have to be programmed to fill the roles of teammates that were supposed to be there. It doesn't give them the freedom to go crazy with development knowing it will have to function in some form as solo content as well. And most of all, this takes additional time to create the same content. Everyone is still only getting 1 flashpoint, but they are taking the development time of 1 and a half or 2.

Solo players have their place, but there will always be forced group content if you want to completely participate in all areas of the game. There was nothing in the fine print of this game saying it would be able to be played solo in all aspects. BW has moved from a very solo-friendly, story heavy leveling experience to a group driven end-game that actually makes it EASIER to group up for (tactical flashpoints). No one wants to force you into their group, they want the game to be multiplayer and for the dev time to be resourced as such. Asking them to spend extra time turning group content into solo content is being selfish.
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Max_Killjoy's Avatar


Max_Killjoy
10.15.2014 , 11:56 AM | #86
Quote: Originally Posted by Raansu View Post
Aaaaand there it is. You have just proven that you have no idea how to play this game and have zero understanding of the class skills.
The skills on the trees all have these very nice tooltips that make it clear what they do.


Quote: Originally Posted by Raansu View Post
The removal of hybrids is a good thing.
You really enjoy arguing from your conclusion, don't you?

azudelphi's Avatar


azudelphi
10.15.2014 , 11:56 AM | #87
Quote: Originally Posted by Max_Killjoy View Post
The worst part of many of the current tress is the top, which the part they're inverting to give out as soon as possible now... which is also what makes some sort of allowance for blended builds even harder to come up with in the new system.
The BEST part of most trees is the top... name the abilities you think are bad.

As best I can tell:
Sentinel: Merciless Slash, Blade Rush, Force Exhaustion - All Good Abilities
Guardian: Guardian Slash, Plasma Brand, Force Exhaustion - All Good Abilities

Commando: Kolto Infusion, Demolition Round, Assault Plastique - All Good Abilities
Vanguard: Energy Blast, Fire Pulse, Assault Plastique - Fire Pulse is the only one I don't fully understand, but it is rotationally key.

Sage: Salvation, Turbulence, Sever Force - All Good Abilities
Shadow: Slow Time, Clairvoyant Strike, Sever Force - I am less familiar with the Shadow Infiltration spec, but I am confident the other two are good

Scoundrel: Kolto Cloud, Flechette Round, Hemorrhaging Blast - All Good Abilities
Gunslinger: Burst Volley, Incendiary Grenade, Hemorrhaging Blast - All Good Abilities

So... which top tree ability is available to you that you think is bad?
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Jadescythe's Avatar


Jadescythe
10.15.2014 , 11:59 AM | #88
Quote: Originally Posted by azudelphi View Post
The BEST part of most trees is the top... name the abilities you think are bad.

As best I can tell:
Sentinel: Merciless Slash, Blade Rush, Force Exhaustion - All Good Abilities
Guardian: Guardian Slash, Plasma Brand, Force Exhaustion - All Good Abilities

Commando: Kolto Infusion, Demolition Round, Assault Plastique - All Good Abilities
Vanguard: Energy Blast, Fire Pulse, Assault Plastique - Fire Pulse is the only one I don't fully understand, but it is rotationally key.

Sage: Salvation, Turbulence, Sever Force - All Good Abilities
Shadow: Slow Time, Clairvoyant Strike, Sever Force - I am less familiar with the Shadow Infiltration spec, but I am confident the other two are good

Scoundrel: Kolto Cloud, Flechette Round, Hemorrhaging Blast - All Good Abilities
Gunslinger: Burst Volley, Incendiary Grenade, Hemorrhaging Blast - All Good Abilities

So... which top tree ability is available to you that you think is bad?
To be fair, Turbulence is pretty much crap when you compare it to what you get in the Balance tree by skipping it. But it also won't be the top tier talent in the tree any longer, only a mid tier. Which certainly makes sense.
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_NovaBlast_'s Avatar


_NovaBlast_
10.15.2014 , 12:01 PM | #89
Quote: Originally Posted by Jadescythe View Post
I can make your point in reverse. Many players only play this game specifically for grouping up. I would hazard a guess that MOST players gravitated to this game for some sort of group activity, even if that may be random groups such as group finder or solo warzones. It doesn't make sense to create all content with solo and group players in mind. It's very easy to make solo content group friendly by simply giving the option to group up, but changing group content to be solo friendly is another monster.

Mechanics have to change that require multiple people. AI may have to be programmed to fill the roles of teammates that were supposed to be there. It doesn't give them the freedom to go crazy with development knowing it will have to function in some form as solo content as well. And most of all, this takes additional time to create the same content. Everyone is still only getting 1 flashpoint, but they are taking the development time of 1 and a half or 2.

Solo players have their place, but there will always be forced group content if you want to completely participate in all areas of the game. There was nothing in the fine print of this game saying it would be able to be played solo in all aspects. BW has moved from a very solo-friendly, story heavy leveling experience to a group driven end-game that actually makes it EASIER to group up for (tactical flashpoints). No one wants to force you into their group, they want the game to be multiplayer and for the dev time to be resourced as such. Asking them to spend extra time turning group content into solo content is being selfish.
Will just agree to disagree. Possible solution to solo play accessibility in swtor would be simply allowing me to use my full crew as my "group".
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azudelphi's Avatar


azudelphi
10.15.2014 , 12:05 PM | #90
Quote: Originally Posted by _NovaBlast_ View Post
Will just agree to disagree. Possible solution to solo play accessibility in swtor would be simply allowing me to use my full crew as my "group".
Why not group with people? Generally, a moderately skilled player in moderate gear will always outperform the companions.
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