Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

To the Devs working on Disciplines: Remember the NGE?

STAR WARS: The Old Republic > English > General Discussion
To the Devs working on Disciplines: Remember the NGE?

Max_Killjoy's Avatar


Max_Killjoy
10.15.2014 , 09:36 AM | #61
Quote: Originally Posted by TUXs View Post
For your solo playstyle, they may...but this is an MMO which must cater to the greater good.
I'm speaking of them for any use -- my 55 Scoundrel is a giant mess (and admittedly more of a struggle to play in certain spots than other characters) because none of the trees appear worthy pursuing in full. It's a rotten build because nothing looks worth taking (I'm not at home so I can't get into details of why right now). Doing endgame group content with that character wouldn't change the massive mountain of MEH that is the upper half of all three trees.


Quote: Originally Posted by azudelphi View Post
Well, even for solo players it's potentially a boon. Capstone abilities in the mid-20's should make for a more enjoyable leveling experience.
Only if there's a "capstone" skill you give a damn about for that class.

TUXs's Avatar


TUXs
10.15.2014 , 09:37 AM | #62
Quote: Originally Posted by LordArtemis View Post
The greater good is not catering to the minority playerbase IMO (which seems to have been the case up to now with respect to balance), but if this change truly does mean more content for casual players and less ability changes, I would concur with that sentiment.
The "greater good" is balance in a game where balance is everything...everything from PvP to PvE revolves around balance and the traditional trinity roles. This move has nothing to do with more content...where did you get that idea? It's about balance and making it so that a 5 level cap increase doesn't break the entire flipping game.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

azudelphi's Avatar


azudelphi
10.15.2014 , 09:38 AM | #63
Quote: Originally Posted by Max_Killjoy View Post
I'm speaking of them for any use -- my 55 Scoundrel is a giant mess (and admittedly more of a struggle to play in certain spots than other characters) because none of the trees appear worthy pursuing in full. It's a rotten build because nothing looks worth taking (I'm not at home so I can't get into details of why right now). Doing endgame group content with that character wouldn't change the massive mountain of MEH that is the upper half of all three trees.

Only if there's a "capstone" skill you give a damn about for that class.
There's only one capstone skill that I've seen that is totally worthless... and it's not for a sorc / sage.

Flame Burst for tactics Vanguards appears worthless to me. Then again, I take full knowledge that I haven't fully studied that class yet.
Former Member of Squadron 367 - . = God
Here is the info: Referal Info - Here is the link: Referal Link

TUXs's Avatar


TUXs
10.15.2014 , 09:40 AM | #64
Quote: Originally Posted by Max_Killjoy View Post
I'm speaking of them for any use -- my 55 Scoundrel is a giant mess (and admittedly more of a struggle to play in certain spots than other characters) because none of the trees appear worthy pursuing in full. It's a rotten build because nothing looks worth taking (I'm not at home so I can't get into details of why right now). Doing endgame group content with that character wouldn't change the massive mountain of MEH that is the upper half of all three trees.
But see, that is EXACTLY what they're eliminating with this update Max...that entire middle section of nearly every freaking class that had to expand with fluff skills for 2.0, is being eliminated so we didn't have to add in MORE fluff "skills" for 3.0.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

PlagaNerezza's Avatar


PlagaNerezza
10.15.2014 , 09:48 AM | #65
Quote: Originally Posted by OrionSol View Post
Now I know there are going to be trolls, fanboys and cult followers trashing my thread here, and I am prepared for that.

That said, DEVs, before you introduce the Disciplines system to the game, in effect dumbing down the game from a chess game to a checkers game, I highly recommend you go read, and re-read the history of the NGE in SWG.

Keep in mind, while you have a larger group in SWTOR, you have many of the old SWG customers, and many of them this is fresh in their mind. You also need to ask yourself, who was asking for this change? The customers or the employees? Because ever lame excuse I've seen it was "it will make it easier for us" and not "our customers were asking for"

Here is an article where the President of SEO bemoans the utter stupidity of changing the game the way the NGE did: http://www.edge-online.com/news/star...soe-president/

If you are going to radically change the game this much, you need to be 100% absolutely fraking sure you are not going to enrage your customers and destroy the social network of the game by doing something that makes players leave the game.

Don't repeat history and piss off your current customers. If even a 1/4 of the customers dont like this system it will cause major problems for SWTOR.
Frankly, they have already removed choice in many trees with the level 55 skill tree revamp. It removed many hybrid builds. The bottom line to this being successful is that their are still trees with terrible top end skills. If this addresses those classes that have hybrids due to this failure to provide value in the top of the tree its a non-issue for most people. I do agree that this makes the game feel "easy-mode", but frankly when you respec today most classes its not like your speccing into something crazy. I do agree with you that this better feel like an enhancement. I don't like when they do things that make the game easier to code over service.

Just remove the entire selection. Make me pick a tree and give me everything in the tree. If I get a choice of a couple things from another tree let me just pick the 3 things you want us to pick between. Don't make me waste time with "pretend" options in the tree/discipline that I am specc'ed into. You can take this really crappy skill or this shinny one is a pretend choice. Frankly, this game got really simple with the introduction of 51-55. Its going to get even easier with 3.0.

The issue with the NGE was that SWG was designed to provide complex gameplay. It wasn't a raid game. They saw wow's raid style easy to play and wanted those subscriber numbers. The failure was that its paying customers rather enjoyed the complex hard to balance system with crafting We enjoyed the unique snowflake feel. SWTOR was always a raid game. It always mimic'd wows mechanics.

SWTOR was never about unique characters. Its skill system was about some choice but they always intended you to take the top skill in the tree. Its was poor skills that allowed hybrids and created balance issues. They are just "fixing" it. I just hope they get ride of the illusion that I have choice in my tree. Stop pretending that anyone takes certain skills. All that does is lets players make stupid decisions. Like a skill point to lightning charge damage or armor when in lightning stance, but you are a tank running dark charge. Or a juggie running a stance and dropping points into a stance you don't use like increases damage of x when in Shin-choo when your in Shien. The choices you legitimately have are like 3 things.
Judust Jax
7 days of free subscription! A free server transfer! + More Goodies!
New & Returning Players. Give a Click and Get a Click!
http://www.swtor.com/r/zTCMYK!

PlagaNerezza's Avatar


PlagaNerezza
10.15.2014 , 09:56 AM | #66
Quote: Originally Posted by TUXs View Post
The "greater good" is balance in a game where balance is everything...everything from PvP to PvE revolves around balance and the traditional trinity roles. This move has nothing to do with more content...where did you get that idea? It's about balance and making it so that a 5 level cap increase doesn't break the entire flipping game.
They will never be able to balance the game. It just makes it easier. Last I checked we still have different skills and abilities by class. Some heal tree is going to be vastly superior than another from another class. It just reduces the risk of making a hybrid OP spec.
Judust Jax
7 days of free subscription! A free server transfer! + More Goodies!
New & Returning Players. Give a Click and Get a Click!
http://www.swtor.com/r/zTCMYK!

_NovaBlast_'s Avatar


_NovaBlast_
10.15.2014 , 10:06 AM | #67
I personally dont like the skill tree so I am looking forward to seeing how the disciplines will work
<3 Kira is back <3 YAY !!! ...for 2 min.... and then ..no interaction
Quote: Originally Posted by Nefla View Post
If you're playing a BioWare game for something other than story and characters then you're doing it wrong.
UNSUBBED https://ibb.co/sVsmNyp

_NovaBlast_'s Avatar


_NovaBlast_
10.15.2014 , 10:11 AM | #68
Quote: Originally Posted by TUXs View Post
For your solo playstyle, they may...but this is an MMO which must cater to the greater good.
Yet another person referring to MMO when trying to put group play above solo play . Again MMO simply refers to massively multiplayer online . It does not mean that the "multi players " must group guild or in any way be social while doing so.

It simply is referring to many people accessing the same environment at the same time. Solo play should be the core of an mmo with groups / guilds being side dishes and completely optional.

People who advocate forced group play are simply thinking of themselves.
<3 Kira is back <3 YAY !!! ...for 2 min.... and then ..no interaction
Quote: Originally Posted by Nefla View Post
If you're playing a BioWare game for something other than story and characters then you're doing it wrong.
UNSUBBED https://ibb.co/sVsmNyp

Jadescythe's Avatar


Jadescythe
10.15.2014 , 10:19 AM | #69
Quote: Originally Posted by _NovaBlast_ View Post
Yet another person referring to MMO when trying to put group play above solo play . Again MMO simply refers to massively multiplayer online . It does not mean that the "multi players " must group guild or in any way be social while doing so.

It simply is referring to many people accessing the same environment at the same time. Solo play should be the core of an mmo with groups / guilds being side dishes and completely optional.

People who advocate forced group play are simply thinking of themselves.
I agree there should be solo play options in the game because many players don't want to group all the time or sometimes may just be hopping on to get something done in a short time span. The differentiating factor of an MMO, however, is the ability to group and play with other players. If you don't stress that point and those options, then there is no reason to make an MMO when a single player RPG gives you SO many more options to delve deeper into the story, the skills, and the environment.

I'm not saying single player content isn't important (I play solo a lot), but the group factor makes this different than single player games. Buying an MMO to play solo content with other people around is the same as buying a semi truck to go to the grocery store. It will get the job done, but is extremely inconvenient compared to a normal car.
I have opinions and stuff

You could get free stuff with my referral link here

ivanhedgehog's Avatar


ivanhedgehog
10.15.2014 , 10:27 AM | #70
Quote: Originally Posted by TUXs View Post
The "greater good" is balance in a game where balance is everything...everything from PvP to PvE revolves around balance and the traditional trinity roles. This move has nothing to do with more content...where did you get that idea? It's about balance and making it so that a 5 level cap increase doesn't break the entire flipping game.
City of Heroes did something similar, enhancement diversification and global defense nerf. there was a similar outcry when they did it, but it allowed them to make invention io system which resulted in much more powerful characters and a huge diversity in builds. successful builds, not just a bunch of gimped builds. if the debs dont have to worry constantly about game breaking balance bugs they can make new, different content, not just another flash point.