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DON'T DO IT. Level Increase and Skill tree removal for Dicsiplines concept

STAR WARS: The Old Republic > English > General Discussion
DON'T DO IT. Level Increase and Skill tree removal for Dicsiplines concept

Drake_Hound's Avatar


Drake_Hound
10.07.2014 , 03:32 AM | #41
Quote: Originally Posted by VinceTam View Post
For some one that doesn't care any more, Drake_Hound sure is a prolific poster lmao!!!
I do things that I think is fun, having fun doesn't mean I care!
As long I can laugh about things, and this is just a way of free enlightment

Others charge you money to have a mistakes pointed out or hindsight explained.
In the meantime am just having fun.

Drake_Hound's Avatar


Drake_Hound
10.07.2014 , 03:45 AM | #42
Quote: Originally Posted by Aries_cz View Post
Hype is not the same as cynical predictions, a good stand I took from TotalBiscuit. It is good to be excited, but be skeptical about everything.
I was not in GW2 (because I do not like "Tolkien-ish" fantasy that much, and I was not interested in what they said they have), but I was here on the forums, and I read most of the predictions... It was fantasy MMO (place from which WoW is not going to fall off any time soon), and not that much interesting stuff presented. Extrapolating a "this is going to suck" result from that is not difficult.
I was with WoW, but on a private (read, illegal) server with TBC, so I cannot really judge how it was, but I did read some pretty crazy horror stories about early days. And I got turned off by WotLK, which done things to lore I just hated (not to mention, all my gear was suddenly worthless and inferior to random greens from mobs, bleh).

As to SWTOR waiting to release, I will agree, that it should have been released when stuff from 1.2 was done. What SWTOR did not have was endgame most people expected (and BW assumed they had more time, not accounting for majority of players to put the crazy amount of hours we did when it launched). You do not see that many complaints from people who got to max level around 1.2, or started playing after that.
But stuff up to level 50 was done good and was possible, what was absent was the stuff after. So holding at level 35 would probably do more harm than good.

I will not claim I was skilled MMO player, nor that I was well geared (getting mods was a pain before The Great Commendation Unification), but I never had any problems with story or planetary missions anywhere. I did die few times, sure, but mostly because I cocked up something, like interrupting the guy who was bringing down the cavern ceiling at my head, or pulling more than I could few, etc...
This is where your experience and mine differ, was in beta so leveled to 29 I think in one day, had to redo it at headstart finished roughly around 50 in 3 days, then replayed again at EU cause back then there was no possibility of raiding in the states or even finishing endgame HM with the latency problems.

So I gotten to know two types of people those early birds who were same as me "hardcore"
And the late comers who are more casual, the early birds most of them sticked around.
The casual had problems huge problems, cause they are not the MMO people that beg for help ask for help.
They are selfsufficient people in RL, why you put those with level 25 gear into belsavis where all they did was DIE die die in a buggy too hard aerea.

Same story as makeb why the boost suddenly for the casuals the cleaning up of mobs ? It was way too. Difficult for casual crowd that setting, some people still have problems soloing omnicron or heroics, when all my toons can do it.
It doesn't make me a beter player, just beter understanding of mechanics.
Also beter understanding why certain people cannot solo stuff, will never be able to solo stuff.

Now general consensus this game was released too early, sure but how long you going yo keep it in beta after 7 years? The consensus that releasing unfinished buggy content works for hardcore.
But not for the casuals. Sure we will see with the new 2 planets released the same flaw as makeb and omnicron.
Why cause it is in there interest the first weeks to make things hard !
How many will be turned off by that hardness or hate leveling race, how many even hate to die during questing let alone PvP (dying is part of the fun )

Let alone how many are skilled enough to tank or heal undergeared in HM? Let alone undergeared get max dps out of there toon. People only remember the success or what they want to remember.
But I always see it from two points of view, and cause I don't care anymore . Can be even more objective!

Turajin's Avatar


Turajin
10.07.2014 , 03:47 AM | #43
Quote: Originally Posted by Heat-Wave View Post
So don't buy the expansion and you won't have to. Stay at lvl 55 and play the game as you have been.
Hmmm... actually, that is the question: while levelling up to lvl 60 will be part of the expansion, will the new discipline system be a part of the game only for those who ordered the expansion, or will that part be a general update for the whole game (with and without expansion)?

In other words: will both systems be in the game parallel to each other (since some people buy the expansion and some don't)?`An if, how will these two systems be balanced among each other?

Drake_Hound's Avatar


Drake_Hound
10.07.2014 , 03:52 AM | #44
Quote: Originally Posted by Turajin View Post
Hmmm... actually, that is the question: while levelling up to lvl 60 will be part of the expansion, will the new discipline system be a part of the game only for those who ordered the expansion, or will that part be a general update for the whole game (with and without expansion)?

In other words: will both systems be in the game parallel to each other (since some people buy the expansion and some don't)?`An if, how will these two systems be balanced among each other?
This is a simple fact, the new discipline will be forced onto all, they can't have two different core mechanics running side by side. Would be totally unbalancing the principle of the biggest selling point of new system.

Making the game easier for the new people who cannot cross the treshhold of difficulty.
But those same people who cannot cross that treshhold will not enjoy endgame either!
So waste of time , they are not dumb or stupid people, infact nope they just don't see the point of chasing a carrot

Aries_cz's Avatar


Aries_cz
10.07.2014 , 04:05 AM | #45
Ok, I was not that hardcore, it took me about 7 days of /played to get to level 50 (IIRC, it has been a while), but I did not skip most conversations, I believe I even did all heroics on most planets, before I ran too far ahead of most population.
As a side note, I also was in beta for a short amount of time (back when there was EA branch in Czech Republic, they gave me a "preview access" for a while), but I think I had to cut it short when ending Republic Taris (obligated to by the review access demands)

On the point of people being undergeared. I have to admit I have never seen ANYONE this early in the game to be so undergeared on Belsavis, because they would have ran into problems much earlier. Personally, I used up all my planet comms when leaving the specific planet to get few pieces of gear (mainly mods for my pants, as I hated skirts on my Sage), but most of it was drops and it was enough.

As for bugs making stuff undoable, I will admit I had to be among the fortunate ones, who did hot hit any sort of problems like that (I recall maybe one time on Belsavis, where the area bugged out on me when camera was pointed in a specific way, which lead to boss murdering me, but that is it)

Cleaning up mobs on Makeb is a interesting thing, but it was a major complaint since day one, because it was a sharp contrast to other planets, and people were not used to something kicking them down from speeders all the time.
Soloing Heroics on your own is pretty difficult, and you can do it only because you are overgeared for the content and understand mechanics (it is much harder to clear Oricon in Rakatan gear (Makeb mod vendor) than it is in 180s). And Oricon is pretty specific in that you must use interrupts, stuns and abilities that lot of people are not accustomed to from their solo play (which is not a bad thing in my opinion, but these lessons should come sooner).
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robertthebard's Avatar


robertthebard
10.07.2014 , 05:06 AM | #46
Quote: Originally Posted by Drake_Hound View Post
This is a simple fact, the new discipline will be forced onto all, they can't have two different core mechanics running side by side. Would be totally unbalancing the principle of the biggest selling point of new system.

Making the game easier for the new people who cannot cross the treshhold of difficulty.
But those same people who cannot cross that treshhold will not enjoy endgame either!
So waste of time , they are not dumb or stupid people, infact nope they just don't see the point of chasing a carrot
That's not much of a prediction, since they state that it will be implemented game wide on release.

Quote: Originally Posted by EricMusco View Post
Not a stupid question at all! You do not need to purchase the expansion to get Disciplines. They will roll out, game-wide, with the launch of 3.0. You can find more details on that towards the bottom of the Shadow of Revan page.

-eric
Source

Leafy_Bug's Avatar


Leafy_Bug
10.07.2014 , 05:16 AM | #47
I look at this thread and ask myself how many are scared more of them messing up rather than the introduction of this new concept? Am I the minority here who thinks they will mess it up big time given their track record? I would sit back and accept BW's failure when we will transition to this new system but the way they fix things freaks me out.

BW does not test thoroughly the most basic of functions and we end up beta testing them on live servers. How can we even fathom a positive outcome with this system? This will break the game so badly when people will find a combination of 'utility skills' that will make them breeze through content and pvp.

Are we forgetting the numerous bolster fiascos that took 6 months to fix? This overhaul, whilst needed, is a big change and I do not see Austin's team having the resources to do it right. Call me whatever insult you may want but one thing is certain : wishful thinking to believe that they will not mess this up.

t-darko's Avatar


t-darko
10.07.2014 , 05:48 AM | #48
Quote: Originally Posted by -Slaughterhouse- View Post
This is a warning to you.

Don't Do It !!!!!!

Level increase and Skill tree removal in same update?

You are going to break TOR financially by doing this.
This will then cause the eventual downfall of TOR in
a very short time.

Level increase is painfull enough, but to change very
structure of the game at the same time is utter madness.

There is no point to Level increase except as a Business
to delay people, from being maxxed out on stats.

As for the ditching of a tried and true system, for a Next Gen
concept, is maybe not that bad, but to do it, at the same time
is exactly the kinda of thinking that crippled a previous Star Wars
MMORPG, Star Wars Galaxies, when it introduced the NGE.

Of course we all know how well that worked out.

BTW it was a TRAGIC failure

Releveling and regearing all my 55's doesn't
sound like fun, so I'll probably go FTP or quit.

I do not know what i will do, but i hate supporting stupidity financially.
Can I have your stuff . . . ?

Prototypemind's Avatar


Prototypemind
10.07.2014 , 07:08 AM | #49
Quote: Originally Posted by Leafy_Bug View Post
I look at this thread and ask myself how many are scared more of them messing up rather than the introduction of this new concept? Am I the minority here who thinks they will mess it up big time given their track record? I would sit back and accept BW's failure when we will transition to this new system but the way they fix things freaks me out.

BW does not test thoroughly the most basic of functions and we end up beta testing them on live servers. How can we even fathom a positive outcome with this system? This will break the game so badly when people will find a combination of 'utility skills' that will make them breeze through content and pvp.

Are we forgetting the numerous bolster fiascos that took 6 months to fix? This overhaul, whilst needed, is a big change and I do not see Austin's team having the resources to do it right. Call me whatever insult you may want but one thing is certain : wishful thinking to believe that they will not mess this up.
Honestly, this is my biggest concern. They will be rolling out new content, including new Ops and new HM FPs, which will certainly bring players back and have old players--myself included--finding more reason to play. At the same time, they will be introducing a major change to the game, something that has yet to be pulled off in any MMO without hitches. There have generally been problems here even with implementing small tweaks to a few classes at a time, so I can't say that I have much faith in a change to the core of all classes and abilities going off without a hitch.

I can't say that the thought of trying to do new top-level content on a new system exactly seems exciting. It will be all the worse if it screws up things like set bonuses, i.e., somehow making certain ones no longer viable and some ridiculously OP. Better to be a pessimist for now and be pleasantly surprised later I suppose =p

Eldrenath's Avatar


Eldrenath
10.07.2014 , 07:20 AM | #50
Quote: Originally Posted by Diefenbaker View Post
So you were right about 2 things. Wow. Amazing. I'm sure every game dev will want to make their design decisions from now on.

Other MMORPGs did such changes as well and it worked for them. It worked for LOTRO, it worked for WoW.
Are you referring to LOTRO's class changes since their last expansion pack in late 2013? If so I will have to respectfully but vehemently disagree with you, and my experience in LOTRO is the only reason I am wary of these class changes. It most certainly did not work out for LOTRO: the system in its implementation saw a huge reduction in the number of skills available, and massively dumbed down play. There was definitely a problem with skill bloat in LOTRO, but they used a cleaver instead of a scalpel. Characters lost TONS of skills, and the number of things you could do was hugely reduced.

And the result was not good at all for LOTRO. Shortly after the expansion they had huge layoffs. Content release slowed down. There has been no mention of another expansion. Many are now complaining of dead servers. In my personal experience, the guild I had been in since 2007, with almost the same leadership since launch, left LOTRO. Granted, the skill revamp was not the only thing: there were other significant factors, such as the fact that they released no new instances or raids at the new level cap. But the class changes were not popular, and I really don't think anyone would have considered them a success.

My experience in LOTRO is the only reason I'm really wary of this change. If it truly means we can pick and choose more but still have the same amount of skills then I'll be happy. If it means that now I have 50-75% fewer skills on my hotbar, I will not be happy at all. I just don't want the ESO experience. I loved that game, the story, the look, the classes. But only having 5 skill hotbar killed it for me. Made it soooooo boring.