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DON'T DO IT. Level Increase and Skill tree removal for Dicsiplines concept

STAR WARS: The Old Republic > English > General Discussion
DON'T DO IT. Level Increase and Skill tree removal for Dicsiplines concept

Drake_Hound's Avatar


Drake_Hound
10.06.2014 , 09:49 PM | #11
And trust me am not wrong about those things, especially with this community involved.
SWTOR carved it's own niche in the market, and this will upset the regulars more then anything else.

Then any pvp or pve balance. We grown to love this system cause of the indepth and the possibility of overpoweredness.
And honestly nobody is asking for perfect balance, just combat those cheaters more.
Which is already a impossible task maybe, but changing the skill tree at this point in the game.
Is major NOT a thing to do.

ah well this is my conclusion and people may disagree, but I am usually right about those things.
Don't think you will reverse decision but trust me, the work put into making the new tree pales with the number of layoff next year, cause of bleeding subs.

People might get older and less skilled, but the younger generation love learning curves and exploiting.
Skill tree is one that put those things into perspectief while in a controlled envoirement. (aside from those cheats)

oJebuso's Avatar


oJebuso
10.06.2014 , 09:50 PM | #12
I think some people are being a little ridiculous in regard to the disciplines, or perhaps just do not understand it. The whole point of disciplines is to make balance easier to achieve by removing hybrid specs (which BioWare has always tried to avoid since they break balance ie Dotsmash). Everyone played cookie cutter specs in PvP/PvE already anyway (so if your argument is that it dumbs down the game, save it), disciplines literally changes nothing. People still get to play the same specs/roles regardless.
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Sinapus's Avatar


Sinapus
10.06.2014 , 09:58 PM | #13
The utility option seems to ease my doubts about this if I read it right. If it lets my sawbones scoundrel use sucker punch while soloing I'll be happy. Otherwise I'm going to be a bit disappointed.
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oJebuso's Avatar


oJebuso
10.06.2014 , 10:00 PM | #14
Quote: Originally Posted by Drake_Hound View Post
We grown to love this system cause of the indepth and the possibility of overpoweredness.
And honestly nobody is asking for perfect balance, just combat those cheaters more.
Um, what? I can honestly say you are the first person I've ever seen who feels this way....

Quote: Originally Posted by Drake_Hound View Post
ah well this is my conclusion and people may disagree, but I am usually right about those things.
Sorry, but no.
Javik - 60 Sentinel | Enzo - 60 Commando
The Bastion
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Drake_Hound's Avatar


Drake_Hound
10.06.2014 , 10:04 PM | #15
Quote: Originally Posted by oJebuso View Post
I think some people are being a little ridiculous in regard to the disciplines, or perhaps just do not understand it. The whole point of disciplines is to make balance easier to achieve by removing hybrid specs (which BioWare has always tried to avoid since they break balance ie Dotsmash). Everyone played cookie cutter specs in PvP/PvE already anyway, disciplines literally changes nothing. People still get to play the same specs/roles regardless.
I don't think so, people do not play cookie cutter at all, especially experienced players.
There is a so many variations that people keep hidden. There is nothing wrong with hybridness.
Infact without hybrid everybody would be pressed into one role one playstyle, you see how popular those new playstyle are in those new released MMO !

Easier to balance doesn't mean difficult to master, before people get bored.
If it took me a week to remaster the gaming system from my long break.
I can imagine some people will never master the current system, and they never will even pressing 3 button combination, they simply are not interested in mastering games.

And nomatter what, I already had this discussion before and everytime am proven right,
If there isn't a feeling of overpoweredness, a feeling of unfairness. Everything is balanced one on one.
People start to lose interest real quick, look at WOW,MOP while MOP drawed in tons of old people back.
The new system lost more people faster, cause it was all too simple to play.
You think people who like gaming want a simple no learning curve game?
Admitting you hit the limit isn't a bad thing, especially nowadays instead of saying everybody is a special snowflake.
With hardwork and dedication you will get there, BS you may work 80 hours a week you would still be nowhere .
If you don't have luck or something else called insight.

You think the youth want a baby gaming, when infact they moan and complain.
Cause they are currently labeled into boxes, for our conveniency. Old skill tree there were not many boxes and people can make mistakes, but from mistakes you learn.

Guess DEV didn't learn, just follow the slogan make things easier. If easier would attract millions of paying customers without scam effort, all those iphone mmo would be so billionairs by now!

Drake_Hound's Avatar


Drake_Hound
10.06.2014 , 10:08 PM | #16
Quote: Originally Posted by oJebuso View Post
Um, what? I can honestly say you are the first person I've ever seen who feels this way....


Sorry, but no.
Eh yes I was right when I told you guys to pay my game while I am out, ops who was right again?

Who was right about the 1 million people playing this game!
Who is laughing at failstar oh yeah and F ncsoft.

Oh wait my whole forum history am more right then wrong, even with those "investments" lmao.
Knowing what the current target and what people like is more important then statistic.
statistic gives you numbers and numbers can be interpertated any way you want.
But understanding what drives people to a mmo or online that is priceless

MagikFingerz's Avatar


MagikFingerz
10.06.2014 , 10:09 PM | #17
Quote: Originally Posted by Drake_Hound View Post
ah well this is my conclusion and people may disagree, but I am usually right about those things.
Devs: Hey guys! This guy says we shouldn't implement the discipline system, and he says he's usually right about these things. Sounds pretty serious, I think we better do as he says.

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Drake_Hound's Avatar


Drake_Hound
10.06.2014 , 10:16 PM | #18
Quote: Originally Posted by MagikFingerz View Post
Devs: Hey guys! This guy says we shouldn't implement the discipline system, and he says he's usually right about these things. Sounds pretty serious, I think we better do as he says.


Up to you I am past caring, I now sit back and laugh.
Nothing beter then laughing at the situation, when you told them so!

Well either way I did my part, it will be implemented and it will start a decline where everybody blaim everyone for the decline. It is a shame discipline will go in, and it is a shame all that hardwork will be implemented leading to internal conflict when things start to fall apart.

Just when the DEV team was looking to set for success. In a couple years time. And changed the big overlord opnion about funding

Hebruixe's Avatar


Hebruixe
10.06.2014 , 10:36 PM | #19
OP, if you find the idea of 5 more levels painful, the problem is that you're burned out and need to take a break from this game. Not all of us are sick and tired of it, and some of us are really excited about the 5 new levels. I suggest you unsub and uninstall for a few months. When you come back, everything will seem better.

Heal-To-Full's Avatar


Heal-To-Full
10.06.2014 , 10:56 PM | #20
Quote: Originally Posted by Drake_Hound View Post
Up to you I am past caring, I now sit back and laugh.
Your stuff. Now.
What we must fight for is to safeguard the existence of the Sith race and the Sith people, the glory of our children and the purity of our blood, the freedom and independence of the Empire, so that we may fulfill the mission allotted us by the Force itself. Everything must be examined from this point of view and used or rejected according to its utility.