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Flashpoints.


TUXs's Avatar


TUXs
10.01.2014 , 09:30 AM | #21
Quote: Originally Posted by Primarch_PWnD View Post
You're not alone, go through each thread of the forums here and you'll see the same 8-10 people have the first 8-10 posts in each thread, all cyberbullying the OP for providing any sort feedback. You should just feel lucky none of them told you "stop playing because this game isn't for you".

The rest of us have just given up, firstly because of the cyberbullies (it's just not worth it), and secondly because Bioware just plain doesn't care.

I agree completely that this game lacks any sort of 4-man content with any difficulty associated with it.

The base of the problem is their "progression" system....once you get some better gear (read: entry level), there's no challenge anymore. But they're neck deep in providing recolored "progression" gear, and stated that's not going to change, so the cycle will continue. The tacticals are just icing on that cake.
I could not agree more with absolutely every thing you said...especially the part about the cyber-bullying that goes on in this forum. Please don't avoid posting because of a few...I enjoy your remarks and it would be a shame to lose your commentary because of them.
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JattaGin's Avatar


JattaGin
10.01.2014 , 12:02 PM | #22
Quote: Originally Posted by _Syntinen View Post
Take the new Rakata FP. Me and few friends enter it in utter derp mode. Nobody focuses on FP at all. Nobody pays any attention. Everybody derps around. (...)
Do you see why there are tacticals in this game? They are made for groups like yours. Go in a HM 55 FP with this same group if you are bored and want a challenge. The question is why you guys are derping around. It's not because the FP is so easy. I have never derped around in any tactical I played. And I played hundreds of times. Focus yourself and play properly. Then you don't need to complain. Wanna feel like you have achieved something? Run the FP properly, even if it is easy. Of course you feel no achievement after derping around. It's because you were a bad player. Always be a good player, no matter what you do.

Larsenex's Avatar


Larsenex
10.01.2014 , 12:13 PM | #23
Quote: Originally Posted by _Syntinen View Post
In SWTOR, 4 man groups don't get to deal with content. Instead, people do anti-content in anti-instances. 4 people get to gether and play an anti-game that anti-challenges you.

Take the new Rakata FP. Me and few friends enter it in utter derp mode. Nobody focuses on FP at all. Nobody pays any attention. Everybody derps around. People get shut out of bosses, tank alt tabs to do random stuff, usual. We all do what we were doing before entering the FP; talking about terrible, depraved things on TeamSpeak. None of us is some uber awesome god among men. Our healer has no pve gear because he hates pve. our operative DPS is fresh out of 6 month break from game. Neither tank or the other dps dude have anything special going in terms of gear. None of us know a single encounter here. None of us in any way focus on anything that the FP throws at us at all.

Guess the outcome?

Yeah
Not a single wipe.
Not a single encounter where we'd go " ok, we gotta focus on this"
Not a single encounter where we'd go "aha. crap. seems we need to practise this a little"

If Games had always been of this irrelevant difficulty, mankind would have grown bored of them long before anyone even thought about making video games. This is like pong where the ball dosn't move. It is like monopoly where nobody ever loses any money. Like Super Mario where falling to a pit results in you carried out of there by some winged turtle angel.

There is no difficulty, learning process, challenge or entertainment to this. Please explain how and why the new FP(for example) is in any way even remotely relevant or entertaining? Why should I do this? Where is the fun? This is how video games play in hell. Dices where there's nothing but sixes on each side.



Has anyone reading this felt " woo, we did it!!!" after the last boss goes down?

^^^ I have a challenge for you. Go do Czerka Labs and Meltdown. Make SURE your toons are new gear right from Oricon, because hey, this Flashpoint is SUPPOSED to be done in that gear rating.

Show me a utube video of your team not wiping once while doing both Czerkas in ONLY 156 gear. That should be a fun challenge for ya!
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MsMalice's Avatar


MsMalice
10.02.2014 , 12:28 AM | #24
Quote: Originally Posted by Larsenex View Post
^^^ I have a challenge for you. Go do Czerka Labs and Meltdown. Make SURE your toons are new gear right from Oricon, because hey, this Flashpoint is SUPPOSED to be done in that gear rating.

Show me a utube video of your team not wiping once while doing both Czerkas in ONLY 156 gear. That should be a fun challenge for ya!
I solo'd meltdown in 154 PvP gear on my gunslinger, it was at least a bit of a challenge. Solo czerka labs was a breeze. Solo'd the tython tactical on my scoundrel in PvP gear at least 10 times just for the recovered relics, until I found out I could just buy them off the gtn haha. IMO if you want a decent challenge, solo a tactical since you can't use those cheap *** healing stations on the bosses.
RAYE
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HelinCarnate's Avatar


HelinCarnate
10.02.2014 , 04:56 AM | #25
Quote: Originally Posted by MsMalice View Post
I solo'd meltdown in 154 PvP gear on my gunslinger, it was at least a bit of a challenge. Solo czerka labs was a breeze. Solo'd the tython tactical on my scoundrel in PvP gear at least 10 times just for the recovered relics, until I found out I could just buy them off the gtn haha. IMO if you want a decent challenge, solo a tactical since you can't use those cheap *** healing stations on the bosses.
He meant HM, not tactical. And yes, on the tactical you can use the healing stations.
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LordArtemis's Avatar


LordArtemis
10.02.2014 , 04:59 AM | #26
Tacticals were not designed to be murderous. There is murderous content available IMO. Now, if one argues that there should be harder versions of the Tactical missions available, I would agree with that.

But I also think Tactical versions of ALL of the current SM flashpoints should also exist.

HBCentaurion's Avatar


HBCentaurion
10.02.2014 , 06:30 AM | #27
FPs have gone the drain after the first nerf on Lost Island. I don't think I have done a single FP for the last year or so.

Original Lost Island was like a mini-operation where you actually had to focus on mechanics. The droid was the original PUG-killer. Clearing LI the first time and finally getting that Columni chestpiece (i think it was Columni iirc) was one of my better times in the game.

DarthDymond's Avatar


DarthDymond
10.02.2014 , 07:31 AM | #28
I don't think there's anything wrong with the setup they have with Tactical flashpoints as "easy" versions and Hard Modes for providing a challenge.

The Tactical versions make the story accessible and lowers the intimidation factor of solo-players trying out group content for the first time. Since we've seen the continuing "main" storylines on Ilum, Oricon, and now Forged Alliances all require group content it is clearly a goal of BW's to get people into the group-oriented aspects of the game, so making them really accessible is a good call.

The only problem we have is how they paced out their FPs recently. By itself it makes sense to hold off on HMs for FPs that are being released in the run-up to a level-cap increase, so that those HMs can populate the bracket at the new cap,filling out that bracket and maximizing the "shelf life" of those HMs, especially when you already have a good number of HMs at the current cap like we do for 55.

But then they released FIVE Tacticals in a row without a single HM, and regardless of how well populated the 55 HM slate is, having that many come out back-to-back-to-back definitely leaves things feeling unbalanced, and leaves those looking for the challenging side of FPs feeling forgotten. (And I say this as someone who hardly ever runs HMs, I personally prefer the Tacs.)
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Darth_Wicked's Avatar


Darth_Wicked
10.02.2014 , 09:56 AM | #29
Quote: Originally Posted by DarthDymond View Post
The only problem we have is how they paced out their FPs recently. By itself it makes sense to hold off on HMs for FPs that are being released in the run-up to a level-cap increase, so that those HMs can populate the bracket at the new cap,filling out that bracket and maximizing the "shelf life" of those HMs, especially when you already have a good number of HMs at the current cap like we do for 55.
No, it doesn't.

Players should either expect the same treatment they had in the past or better, NOT worse. A new difficulty setting doesn't refresh the content altogether. If such was the case, people would be ecstatic every time Bioware chooses to release a NiM version of an eight-month old operation.

I'm going on a stretch here but I assume most aren't.

The CZ-198 flashpoints introduced the all Tactical approach but even then, we had an HM treatment to console ourselves with, given how plain they were next to Lost Island for example. Nowadays, we can't even get that and there's no real excuse for it.

Holding out on us, just so they can tout old content as NEW content given they're offering a new difficulty setting, is the worse of the worse IMHO.

DomiSotto's Avatar


DomiSotto
10.02.2014 , 04:08 PM | #30
The Flashpionts during the levelling are designed in such a way that a player who plays the game for the first time may have a chance to actually get through it with a group of equally inexperienced players.
You don’t start out the game knowing that the Beast of Whatever in Athiss needs to be taken by the tank to a little room behind him to eliminate the pushback off the platform (first time we wiped 4 times right there and my husband refused to ever run a FP ever again). You don’t start out being aware of needing to run away from the red circles or any color circles on the ground. Or kiting melee adds. Or killing order from the least to the big un’. Etc, etc, etc.

Now, that’s said, a tiered approach introducing the same Flashpoints for a savvy player (if desired) on increased difficulty even when levelling is a great idea. The last thing a nervous hyperventilating noob wants is a bored player on his 23rd toon screaming at ya while s/he stands there looking at the map trying to figure out which way to go or rolling his/her eyes when you do not space-bar.