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Wow, going to fix Conquests?

STAR WARS: The Old Republic > English > General Discussion
Wow, going to fix Conquests?

DarthTHC's Avatar


DarthTHC
10.01.2014 , 10:24 AM | #31
Quote: Originally Posted by siegeshot View Post
So we had 4 guilds on our server start up conquests morning-of with 400k+ conquest points per... all choose a different planet... soo... yeay... how long until this is FIXED so someone else can maybe get first place?
Fix what, exactly? You could do the same thing they did. It's not "broken" because some guilds are capable of planning and executing better or faster than you've chosen to.

Rambeezy's Avatar


Rambeezy
10.01.2014 , 10:27 AM | #32
Quote: Originally Posted by Zoom_VI View Post
Maintaining the resources for crafting requires far more effort than going to your minimap and pressing the queue button.

Maybe if spamming flashpoints, heroics, and warzones was actually hard you might have a point.
Please try to queue for nightmare operations......o wait.

DarthTHC's Avatar


DarthTHC
10.01.2014 , 10:28 AM | #33
Quote: Originally Posted by TUXs View Post
^^This^^

Conquests is all about crafting, nothing more. Buy your packs and compete like everyone else.
Maybe I'm buying the wrong packs.

So I bought a Hypercrate, whatever the current one is, from GTN the other day and opened all 24 packs from it. The grand total of crafting materials out of that was a few purples, a few blues, and about 1 stack of greens.

What is the $ cost on those hypercrates? They're like 4,000 coins or something, right? Is that $40?

Doesn't seem to be a reasonable assumption there - that people would spend that sort of money for that few crafting materials.

Though I do agree with you that some of the conquests are optimized for crafting. Some, though, are not.

TUXs's Avatar


TUXs
10.01.2014 , 11:06 AM | #34
Quote: Originally Posted by Zoom_VI View Post
Such a great plan, "Crafting doesn't cost anything, just spend RL currency"
Huh...yeah, it's not like anyone would ever pay for something they want, right? Only Bill Gate's has that kinda money...right? You might be shocked how many normal players buy coins and packs.
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DarthTHC's Avatar


DarthTHC
10.01.2014 , 11:28 AM | #35
Quote: Originally Posted by TUXs View Post
Huh...yeah, it's not like anyone would ever pay for something they want, right? Only Bill Gate's has that kinda money...right? You might be shocked how many normal players buy coins and packs.
Yeah, check out my post in the other thread where I did the math (http://www.swtor.com/community/showthread.php?t=766393). We're talking a minimum of $12,000 to even get close using this "P2W" method.

Bill Gates, indeed. Sultan of Brunei, too. The 0.1% could do it. How many of them play this game?

TUXs's Avatar


TUXs
10.01.2014 , 11:41 AM | #36
Quote: Originally Posted by DarthTHC View Post
Yeah, check out my post in the other thread where I did the math (http://www.swtor.com/community/showthread.php?t=766393). We're talking a minimum of $12,000 to even get close using this "P2W" method.

Bill Gates, indeed. Sultan of Brunei, too. The 0.1% could do it. How many of them play this game?
Ah! You believe that Jawa Junk is the only way of getting resources? No. It's not.

They'll sell packs and buy exactly what they want. See, resources are infinite! As long as guys are buying them, other players will harvest them and sell them, then the player who did all the harvesting will go buy a few packs off the GTN, keeping this cycle going indefinitely.
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JattaGin's Avatar


JattaGin
10.01.2014 , 11:50 AM | #37
Quote: Originally Posted by iDraxter View Post
LoL OMG dude are u feeling ok? pre planning is cheating? hahahaaha u guys sound like those noobs that complain about grenades/premades in WZ how is it a cheat when everybody can do it/use them? stop being buthurt that you can`t reach #1 with you 5 man guild.

Bioware big guilds are cheating!
I see you still haven't read the original post you were refering to. Not even after I pointed you to it. I also see where you are coming from, personally attacking me for pointing out that you quoted something completely out of context, leaving out the relevant part.

Because you won't read what you were supposed to read: the cheat has nothing to do with pre planning. If you want to know what the poster you were commenting on meant, feel free to actually read what he wrote (you know, the part after the first half of the first sentence that you quoted and raged about).

Regards from a member of one of the regulars in the top 10 who hasn't complained about anything except people not reading, but raging about what was written but not read.

DarthTHC's Avatar


DarthTHC
10.01.2014 , 11:54 AM | #38
Quote: Originally Posted by TUXs View Post
Ah! You believe that Jawa Junk is the only way of getting resources? No. It's not.

They'll sell packs and buy exactly what they want. See, resources are infinite! As long as guys are buying them, other players will harvest them and sell them, then the player who did all the harvesting will go buy a few packs off the GTN, keeping this cycle going indefinitely.
Aha, OK, did you think through that one? Do you know what THAT would cost in terms of real money?

Hypercrates go for 3.5 to 5 million on my server. Well, that's what they're listed for which doesn't guarantee a sale so let's say they sell for 4 mil on average. The seller gets 94% of that, so each Hypercrate, for which they've spent $35 gets them 3.76 million credits.

Let's go back and look at stacks of materials. It seems that, when you can find them, the green materials average over 800 credits per unit (not stack; unit). That's 79,200 credits a stack.

Again, to craft to the point total I used to prove $12k is the minimum real money cost via Jawa Junk, you're looking at needing 682 stacks of green materials (best case) which at 79,200 credits per stack comes out to 54,014,400 credits but let's round to 54 mil.

54 million credits acquired by selling hypercrates on GTN means you need to sell 14.3 hypercrates on GTN. Let's round down to 14 to again minimize the dollar cost.

14 Hypercrates will cost you $490.

That's better than $12,000, and the number of hypercrates seems like one that might be able to be sold, but do you really thing that guilds are spending $500 a week for the bump (not guaranteed win, but bump) it would get them in conquest points?

To your final point, "resources are infinite", no, they are not. I often scan GTN for crafting resources for conquest and all too frequently there is less than one page of some and even those are in stacks far smaller than 99.

Zoom_VI's Avatar


Zoom_VI
10.01.2014 , 12:26 PM | #39
Quote: Originally Posted by TUXs View Post
Ah! You believe that Jawa Junk is the only way of getting resources? No. It's not.

They'll sell packs and buy exactly what they want. See, resources are infinite! As long as guys are buying them, other players will harvest them and sell them, then the player who did all the harvesting will go buy a few packs off the GTN, keeping this cycle going indefinitely.
Do you seriously not realize how flawed that argument is? You do realize that there is a GTN tax right? Not to mention you are assuming that everyone that sells mats is going to invest that money back into the GTN which isn't true.

Flashpoints, heroics, and warzones don't cost anything at all to do. Crafting always will.
Crinn

Sanity is for the weak minded.

TUXs's Avatar


TUXs
10.01.2014 , 01:44 PM | #40
Quote: Originally Posted by DarthTHC View Post
Aha, OK, did you think through that one? Do you know what THAT would cost in terms of real money?

Hypercrates go for 3.5 to 5 million on my server. Well, that's what they're listed for which doesn't guarantee a sale so let's say they sell for 4 mil on average. The seller gets 94% of that, so each Hypercrate, for which they've spent $35 gets them 3.76 million credits.

Let's go back and look at stacks of materials. It seems that, when you can find them, the green materials average over 800 credits per unit (not stack; unit). That's 79,200 credits a stack.

Again, to craft to the point total I used to prove $12k is the minimum real money cost via Jawa Junk, you're looking at needing 682 stacks of green materials (best case) which at 79,200 credits per stack comes out to 54,014,400 credits but let's round to 54 mil.

54 million credits acquired by selling hypercrates on GTN means you need to sell 14.3 hypercrates on GTN. Let's round down to 14 to again minimize the dollar cost.

14 Hypercrates will cost you $490.

That's better than $12,000, and the number of hypercrates seems like one that might be able to be sold, but do you really thing that guilds are spending $500 a week for the bump (not guaranteed win, but bump) it would get them in conquest points?

To your final point, "resources are infinite", no, they are not. I often scan GTN for crafting resources for conquest and all too frequently there is less than one page of some and even those are in stacks far smaller than 99.
Quote: Originally Posted by Zoom_VI View Post
Do you seriously not realize how flawed that argument is? You do realize that there is a GTN tax right? Not to mention you are assuming that everyone that sells mats is going to invest that money back into the GTN which isn't true.

Flashpoints, heroics, and warzones don't cost anything at all to do. Crafting always will.
Yeah, you two are obviously right...thinking someone might win these through crafting is silly...right? There's no chance people are spending real money to win these...especially when the math proves that it would be really expensive, assuming of course they aren't also using gathering toons like a normal person would. I must have been mistaken since I'm sure it's easy to get 8 million points as a guild doing anything besides crafting. I don't know what I was thinking...glad you two are here to prove there's no issues at all with crafting.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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