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Drop the cents in the GTN pricing PLZ !!

STAR WARS: The Old Republic > English > General Discussion
Drop the cents in the GTN pricing PLZ !!

branmakmuffin's Avatar


branmakmuffin
09.24.2014 , 08:20 AM | #21
How do people get confused by this?

Are people seriously seeing "1,000,068" and mistaking it for "1,000.68" or something?

Talk about a non-issue.

Darth_Wicked's Avatar


Darth_Wicked
09.24.2014 , 08:22 AM | #22
Quote: Originally Posted by AlienEyeTX View Post
Well, OBVIOUSLY only a scammer would type such a thing.
Dude walks next to a man and says...
Quote:
ATTENTIVE BYSTANDER: Your zipper is down, man.

SURPRISED BYSTANDER: WHY U BE SCAMMIN' ME, YO...?!1!!??

AlienEyeTX's Avatar


AlienEyeTX
09.24.2014 , 08:25 AM | #23
Quote: Originally Posted by Darth_Wicked View Post
Dude walks next to a man and says...
I got scammed out of a GSF queue because I went to type an email. I came back and was no longer queued. Why BW gotta be scammin' me like dat?
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DOHboy's Avatar


DOHboy
09.24.2014 , 08:30 AM | #24
Quote: Originally Posted by Brewski View Post
The OP, although a bit long winded, does not appear to be attempting to reopen the scam/no scam discussion, and in fact advocates everyone pay attention when buying from the GTN.

He's just suggesting they drop the decimal values from the calculated GTN prices. It's not a bad suggestion really. Should be simple to code, doesn't cause any real issue to the player, and helps resolve some ambiguity on the GTN listing screen.

I'd like to say "lets not let this thread spiral out of control like all the others" but I know better, so instead I will just suggest the OP post this suggestion in the suggestion forum and then ignore it from then on. All that's going to happen here is 60 pages of debate that will resolve nothing.
So what do they put as the unit price when someone lists 3 items at 1000 credits? makes a difference when you start listing stacks of 99 for lots of credits and the unit price and the total price dont' sum together.

edit: the easiest math class they teach in HS is called CONSUMER MATH they teach this kind of stuff. If this is too hard a concept, I'm sure there are local adult education classes (for those older) or HS classes (for those younger) where people can learn this kind of stuff.

seriously, people need to take some responsibility in their lives and stop being victims.

AlienEyeTX's Avatar


AlienEyeTX
09.24.2014 , 08:37 AM | #25
Quote: Originally Posted by Brewski View Post
The OP, although a bit long winded, does not appear to be attempting to reopen the scam/no scam discussion, and in fact advocates everyone pay attention when buying from the GTN.

He's just suggesting they drop the decimal values from the calculated GTN prices. It's not a bad suggestion really. Should be simple to code, doesn't cause any real issue to the player, and helps resolve some ambiguity on the GTN listing screen.

I'd like to say "lets not let this thread spiral out of control like all the others" but I know better, so instead I will just suggest the OP post this suggestion in the suggestion forum and then ignore it from then on. All that's going to happen here is 60 pages of debate that will resolve nothing.
So anything I post in a stack has to have a price ending in 0? I do consider that to be inconvenient, because when I go to undercut someone, I still want to maximize my profit (as much as I can in that situation). So, I might want to list a stack of 33 items at 11,275 credits. That will come out to be 341.67/unit. So, to get a round number of 340 credits/unit, I have to list at 11,220 credits. That cost me 55 credits, which isn't much for one transaction, but adds up over time (or makes a bigger difference on more expensive items).

Plus, you just made me do math instead of just listing an item. That is unforgivable.

***edit*** Yes, I realize that simply ending with 0 would not actually work all the time. Give me time to wake up, please.
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DOHboy's Avatar


DOHboy
09.24.2014 , 08:43 AM | #26
Quote: Originally Posted by AlienEyeTX View Post
So anything I post in a stack has to have a price ending in 0? I do consider that to be inconvenient, because when I go to undercut someone, I still want to maximize my profit (as much as I can in that situation). So, I might want to list a stack of 33 items at 11,275 credits. That will come out to be 341.67/unit. So, to get a round number of 340 credits/unit, I have to list at 11,220 credits. That cost me 55 credits, which isn't much for one transaction, but adds up over time (or makes a bigger difference on more expensive items).

Plus, you just made me do math instead of just listing an item. That is unforgivable.

***edit*** Yes, I realize that simply ending with 0 would not actually work all the time. Give me time to wake up, please.
actually what should be done, is let me set a unit price, and let the game figure out the total price.

AlienEyeTX's Avatar


AlienEyeTX
09.24.2014 , 08:44 AM | #27
Quote: Originally Posted by DOHboy View Post
actually what should be done, is let me set a unit price, and let the game figure out the total price.
I would not have a problem with that at all.
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Brewski's Avatar


Brewski
09.24.2014 , 08:54 AM | #28
Quote: Originally Posted by DOHboy View Post
actually what should be done, is let me set a unit price, and let the game figure out the total price.
I agree this would be a nice addition.

To all the incredulous questions about what you do with the fraction, I would prefer it round to the nearest full credit. It already rounds to the nearest hundredth of a credit, so it's nothing new, and it would simplify the per unit field. I don't see the few credits it may be off on a full stack of anything as particularly relevant.

To me it would just look cleaner.

Draqsko's Avatar


Draqsko
09.24.2014 , 08:58 AM | #29
The GTN doesn't display more than 2 decimal places, examples:

99 Bio-mechanical Interface Chips for 58,000 credits at a unit price of 585.86 credits, if you do the math it would display 585.859 or 585.8585858585858 if it was allowed to display more than 2 decimal places.

2 Cybernetic Interface Jacks for 19,999 credits at a unit price of 9,999.50 credits, again if you do the math it would display 9,999.5 if it was allowed to display any precision.

Both of these examples and familiarity with C++ programming means that Bioware has already programmed the GTN to help avoid scams by fixing the decimal value that can be displayed to 2 digits.

If you see 3 digits after what you think is a decimal point, it's not a decimal point.

CmdrShpd's Avatar


CmdrShpd
09.24.2014 , 08:59 AM | #30
Quote: Originally Posted by DOHboy View Post
actually what should be done, is let me set a unit price, and let the game figure out the total price.
I don't care at all about fixing the "issue" in question, but this would be an awesome QoL improvement for the GTN!
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