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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Orizuru's Avatar


Orizuru
09.15.2014 , 11:51 AM | #5491
Lets put one argument to bed please.

Classes are classes. Classes are not advanced classes. Classes are not specs.
Advanced Classes are advanced classes. Advanced Classes are not classes. Advanced classes are not specs.
Specs are specializations. Specs are not classes. Specs are not advanced classes.

I think the above are some definitions we can all agree on. Now that we have that cleared up, we can now begin to realize that it doesn't matter because there isn't some universal rule imposed by any industry, government, or Illumanati affiliated group that says any of the 3 can't be change if BioWare deems it necessary.

LordArtemis's Avatar


LordArtemis
09.15.2014 , 11:56 AM | #5492
Quote: Originally Posted by Raansu View Post
Because they are fundamentally different. I don't know why this is so hard to grasp. An operative is not a sniper and a sniper is not an operative. They play nothing alike. They are their own unique class. Ones a damn stealther and the other a is ranged class.
Hard to grasp?

Does a shadow priest play like a holy priest? I am frankly mystified by your level of lack of understanding here.

SPECS ARE FUNDAMENTALLY DIFFERENT. But they are NOT classes. They are SPECS. Fundamentally different play does not, I repeat DOES NOT define something as a class.

Obviously. Otherwise this argument for AC change would not even exist. Heck, spec swap wouldnt likely exist either.

I am beginning to think you are trying to sabotage the discussion against AC change on purpose.

If your not going to help the movement against AC change, why participate in the discussion?

Raansu's Avatar


Raansu
09.15.2014 , 11:58 AM | #5493
Quote: Originally Posted by LordArtemis View Post
Hard to grasp?

Does a shadow priest play like a holy priest? I am frankly mystified by your level of lack of understanding here.

SPECS ARE FUNDAMENTALLY DIFFERENT. But they are NOT classes. They are SPECS. Fundamentally different play does not, I repeat DOES NOT define something as a class.

Obviously. Otherwise this argument for AC change would not even exist. Heck, spec swap wouldnt likely exist either.

I am beginning to think you are trying to sabotage the discussion against AC change on purpose.

If your not going to help the movement against AC change, why participate in the discussion?
*facedesk*

Its amazing how you don't understand anything being said, or anyone here for that matter.

waterboytkd's Avatar


waterboytkd
09.15.2014 , 11:59 AM | #5494
Quote: Originally Posted by Jadescythe View Post
I think the point is that it's a slippery slope to what is allowed to be purchased in game without working for it. You say you are going from 1 toon to 1 toon, but I have 2 toons to have both ACs and have to grind out two sets of gear or move gear around in ugly Legacy gear to have 2 sets.

So you'll have those with money that can have 2 ACs with 1 toon, while others have to work twice as hard to do the same thing. If you're ok with this, then why should I have to get tank and DPS gear for my Jugg when I already got one set? Wouldn't it just be better to have an option to pay money to swap my DPS gear to tank gear? I mean, I'm trading in one set of gear for another. Less grind is better?
Slippery slope is a argument fallacy. Allowing a person to breath is a slippery slope because they could use that breath to stay alive, and then use their life to kill innocent people. See? Slippery slope. Of course, my example is total bull. That's what a slippery slope is. Bull. Just because BW lets us swap ACs doesn't mean they have to let us buy level 55 toons, or buy BiS gear.

As for your gear swap thing...honestly, who cares? If there was a vendor that let you swap mods and CC for a new mod of the same level and quality, what do I care if you want to dump a bunch of cash on this game and change your dps into a tank or vice versa? Granted, I play for the PvP, so gear grind is a means to an end (and even then, an obnoxious one that needs to be abolished), not the end itself. For PvE, you play to just get the gear, so a gear shortcut essentially cuts out how much PvE endgame you do.

Which is another distinction. AC swap lets people skip past the leveling portion. Not the end game. And it doesn't let someone skip the leveling on a story line they've never done. Only let's them skip the leveling on content they've already run.

And if you're real concern is that someone who has a bunch of money (and is willing to waste it) has an easier go of it than those without...I mean, that's real life, isn't it? And this is a product that a for-profit company is selling. MMO communities are one of the more unique consumers out there. They have the notion that, even though you pay for your product, you should have to work to get satisfaction out of it. This isn't a life, and it isn't a job. It's a game. Why shouldn't some conveniences and shortcuts exist for those who are willing to pay for it?
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LordArtemis's Avatar


LordArtemis
09.15.2014 , 11:59 AM | #5495
Quote: Originally Posted by Orizuru View Post
Lets put one argument to bed please.

Classes are classes. Classes are not advanced classes. Classes are not specs.
Advanced Classes are advanced classes. Advanced Classes are not classes. Advanced classes are not specs.
Specs are specializations. Specs are not classes. Specs are not advanced classes.

I think the above are some definitions we can all agree on. Now that we have that cleared up, we can now begin to realize that it doesn't matter because there isn't some universal rule imposed by any industry, government, or Illumanati affiliated group that says any of the 3 can't be change if BioWare deems it necessary.
Well, I point to the idea that folks do not seem to be clamoring for class change, and that stands in evidence as to why folks are asking for AC change.

If AC was designed to feel like a unique class like base class is, then I expect the argument would not exist. In fact, if we started as our AC from level 1 things might be different.

They designed ACs as very unique spec branches, but presented them as classes. That is where everything went wrong IMO.

LordArtemis's Avatar


LordArtemis
09.15.2014 , 12:01 PM | #5496
Quote: Originally Posted by Raansu View Post
*facedesk*

Its amazing how you don't understand anything being said, or anyone here for that matter.
lol

What amazes me is that you would make a comment such as this and appear to actually believe it. It is you my confused friend that can't seem to grasp anything being said or anyone here.

If you are going to participate in the discussion against AC change you should at least contribute. Otherwise you might as well support AC change and get it over with.

I have been involved in this particular discussion for a LONG time. I assure you I have put in the time and effort to understand both sides of the issues thoroughly. Perhaps you should make the same effort.

My first post in this thread...from May of LAST YEAR. PAGE 2.

Orizuru's Avatar


Orizuru
09.15.2014 , 12:13 PM | #5497
Quote: Originally Posted by LordArtemis View Post
Well, I point to the idea that folks do not seem to be clamoring for class change, and that stands in evidence as to why folks are asking for AC change.

If AC was designed to feel like a unique class like base class is, then I expect the argument would not exist. In fact, if we started as our AC from level 1 things might be different.

They designed ACs as very unique spec branches, but presented them as classes. That is where everything went wrong IMO.
I would just like the conversation to have some depth without the logical fallacies.

In my opinion, the only argument that is needed for why the feature shouldn't be implemented is presented to a player every single time they interact with an Advanced Class trainer NPC. It clearly states that this decision is permanent. That would be more than enough of reason to satisfy me if I were to ask Bioware why the feature doesn't exist and isn't on the table for future consideration.

However, I recognize that the feature really doesn't detract from my experience in the game in any way, so if people want to ask for it and have discussions about it, then I believe they have every right to do so. If the feature were to be added to the game, I would probably use it at least once. I'm just not that fond of my Jugg any longer. I've been leveling a Mara alt, and I have no qualms continuing to do so, but the Jugg has titles, mounts, pets, and datacrons that I spent a lot of time acquiring. If I could change that Jugg into a Mara for a small fee, I would be quite pleased to do so. If I can never make the change, I'm not out anything either.

Apparently though, someone here thinks this makes me lazy. lol

Jadescythe's Avatar


Jadescythe
09.15.2014 , 12:19 PM | #5498
Quote: Originally Posted by waterboytkd View Post
Slippery slope is a argument fallacy. Allowing a person to breath is a slippery slope because they could use that breath to stay alive, and then use their life to kill innocent people. See? Slippery slope. Of course, my example is total bull. That's what a slippery slope is. Bull. Just because BW lets us swap ACs doesn't mean they have to let us buy level 55 toons, or buy BiS gear.

As for your gear swap thing...honestly, who cares? If there was a vendor that let you swap mods and CC for a new mod of the same level and quality, what do I care if you want to dump a bunch of cash on this game and change your dps into a tank or vice versa? Granted, I play for the PvP, so gear grind is a means to an end (and even then, an obnoxious one that needs to be abolished), not the end itself. For PvE, you play to just get the gear, so a gear shortcut essentially cuts out how much PvE endgame you do.

Which is another distinction. AC swap lets people skip past the leveling portion. Not the end game. And it doesn't let someone skip the leveling on a story line they've never done. Only let's them skip the leveling on content they've already run.

And if you're real concern is that someone who has a bunch of money (and is willing to waste it) has an easier go of it than those without...I mean, that's real life, isn't it? And this is a product that a for-profit company is selling. MMO communities are one of the more unique consumers out there. They have the notion that, even though you pay for your product, you should have to work to get satisfaction out of it. This isn't a life, and it isn't a job. It's a game. Why shouldn't some conveniences and shortcuts exist for those who are willing to pay for it?
You realize all of your points here support allowing the purchase of level 55 toons, right? I mean, you only skip leveling, not end game. If people have money to make things easier, that's just life, isn't it? And if you want to differentiate the whole class story thing, then why not just allow people to buy a 55 Jugg if they already have a 55 Mara?

I mean, honestly, why play the game if you can just pay to get what you want?

I don't even have a strong opinion on this topic, but someone has to point out the flaws in the arguments being made. Every time you make an argument that something should be allowed to be purchased with real life money, it makes the gameplay experience for everyone worse. The game becomes less like a game and more like an expensive ATM. For those with less time to play, they offer boosts for XP, Valor, Social Points, etc. that can allow those with more money and less time the ability to progress faster, but still have to complete the content to get where they want to be. BW is trying to make money, but if you start offering more than cosmetic enhancements for money, players will start leaving the game.
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LordArtemis's Avatar


LordArtemis
09.15.2014 , 12:25 PM | #5499
Quote: Originally Posted by Orizuru View Post
I would just like the conversation to have some depth without the logical fallacies.

In my opinion, the only argument that is needed for why the feature shouldn't be implemented is presented to a player every single time they interact with an Advanced Class trainer NPC. It clearly states that this decision is permanent. That would be more than enough of reason to satisfy me if I were to ask Bioware why the feature doesn't exist and isn't on the table for future consideration.

However, I recognize that the feature really doesn't detract from my experience in the game in any way, so if people want to ask for it and have discussions about it, then I believe they have every right to do so. If the feature were to be added to the game, I would probably use it at least once. I'm just not that fond of my Jugg any longer. I've been leveling a Mara alt, and I have no qualms continuing to do so, but the Jugg has titles, mounts, pets, and datacrons that I spent a lot of time acquiring. If I could change that Jugg into a Mara for a small fee, I would be quite pleased to do so. If I can never make the change, I'm not out anything either.

Apparently though, someone here thinks this makes me lazy. lol
Calling it lazy is a fools errand IMO.

My reasons that I am against it are pretty simple, but they are personal. I feel that the AC choice as it stands now is already pretty meaningless, and allowing AC change would make that choice even more meaningless....to the point where ACs are really just fancy containers for spec sets IMO.

I would prefer they go in the opposite direction and actually make the choice meaningful, much like the choice for a base class. There are many ways they could accomplish this...one of the easiest ways could be to simply remove the base class altogether and have you choose your AC at character creation.

A few unique missions for your class (which used to be called your advanced class) would help IMO, as well as removing all game references to the old base class. All abilities would now fall under the new class. The story would stay the same.

Then, they could rework the specs to have 4 options....heal, DPS, tank and a hybrid line that would unlock when you reach a certain level on one of the three primary specs.

That would go a long way toward making the choice meaningful IMO and still offer plenty of variety of choice to players.

If the majority of players supported the idea of AC change I would begrudgingly live with it. But I would prefer, personally to see it remain as it is. My best case scenario would be to see the design improved.

Ottoattack's Avatar


Ottoattack
09.15.2014 , 01:22 PM | #5500
Quote: Originally Posted by Raansu View Post
Sniper is a 35m ranged class. Operative is stealth melee class. Merc is a 30m ranged class turret. PT is a melee class. Sage is a 30m caster. Assassins is a melee stealth class. Jugg/Marauder are the only classes that are even remotely similar to each other, and even then they play differently enough to distinquish the two as being unique classes.

Every single AC plays fundamentally different. They are different classes. The fact that anyone is even comparing any of them to being similar is insane.

The "problem" is people don't want to put any effort into anything. The other AC is now FOTM so they want to switch and have free reign. I mean damn, at this point why don't we just get free 180 gear to? I no longer feel like tanking. Can I pay to "respec" my gear to full dps set? The logic is exactly the same.
AC =/= classes. There is no disagreement there. But there is a fact that they do use the same base skills. I do not see what would be the problem that you can select which AC you access at a specific time. I understand that you will need to train the skills in the new AC and they may use different MH or OH.

The question is, if this available in the game right now, the learning/cost to deal with the switch falls on the player if they elect to switch AC. Players who do not want to switch their AC do not have to do so. If you do not want to use this option how does it negatively impact you? Obivoulsy, it positively impacts someone else.