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Seems Wildstar ain't faring as well as some said...

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
Seems Wildstar ain't faring as well as some said...

OddballEasyEight's Avatar


OddballEasyEight
09.05.2014 , 09:33 AM | #1
We all know that ESO has around 700.000 subs (how many are active is still unknown, but it's safe to assume that at least a few % are just waiting for their sub to run out, since that's true in any game, including SW:TOR).
But we've had precious little information on Wildstar.

The only info we've had was the number of beta players basically.

But from this: http://www.cad-comic.com/cad/20140905 we can see that it seems they are indeed feeling the same pain as all new MMO's do nowadays.

If you don't want to click the link, here's just the text:
Spoiler


TL;DR Wildstar is merging servers (or "making megaservers" as they call it, and they are tracking that most players end-game playsessions are lasting only 15-30 minutes (not at all enough to grind end-game gear) so they are now switching more to a story-driven solo end-game experience instead of their hardcore time-sink raids.
It would still be interesting to get some hard numbers on how many players they have.

Last report for SW:TOR was that more than a million players were logging in to play each month (IIRC), so that's pretty decent for now, and if the population boom I've seen on the servers post 2.9 is anything to go on, that number should be higher now.

PS. I'm not bashing Wildstar here, it seems to be a pretty decent game (I personally just don't like the graphics style), but it's certainly not the WoW second coming as some seemed to think here. And it's definately not killing SW:TOR any time soon.
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Callaron's Avatar


Callaron
09.05.2014 , 10:09 AM | #2
I also saw a guy who made a zepellin that was on fire and crashing towards the surface with the name "Wildstar" on it lol.
I'd say it's not doing all that well indeed.
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aeterno's Avatar


aeterno
09.05.2014 , 05:23 PM | #3
Quote: Originally Posted by OddballEasyEight View Post
As a result, Carbine is now refocusing their efforts on more story-driven solo content at endgame, as opposed to their massive, timesink hardcore raids.
Now that's what I call ironic after all that's been said around here on the matter.

Lotharofxev's Avatar


Lotharofxev
09.05.2014 , 05:30 PM | #4
Quote:
We all know that ESO has around 700.000 subs
At $50 a box that's 35 million. Considering they once let slip the game cost 200 million to create and flesh out, they better hope that console sales are through the roof.

However, given my local game stores (50% cancellation) reports and the anecdotal folks on Tamriel Foundry, people reporting the same rate of cancellation, ESO is REALLY gonna need people to subscribe for quite some time to break even with creation costs alone. (Although I assume monthly costs are significantly less)

Callaron's Avatar


Callaron
09.05.2014 , 05:47 PM | #5
Quote: Originally Posted by Lotharofxev View Post
At $50 a box that's 35 million. Considering they once let slip the game cost 200 million to create and flesh out, they better hope that console sales are through the roof.

However, given my local game stores (50% cancellation) reports and the anecdotal folks on Tamriel Foundry, people reporting the same rate of cancellation, ESO is REALLY gonna need people to subscribe for quite some time to break even with creation costs alone. (Although I assume monthly costs are significantly less)
And another 10.5 million a month if they have 700k subscribers as reported. It's been out 6 months now, so that would be another 63 million?
Also, if they have 700k subs, you can bet the box sales were probaby at least twice that number given how many people just buy an MMO to check it out and then leave after the free month.
All in all I'd say they're probably not that far off from making that 200 million back then.
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Technohic's Avatar


Technohic
09.05.2014 , 09:30 PM | #6
Quote: Originally Posted by Callaron View Post
And another 10.5 million a month if they have 700k subscribers as reported. It's been out 6 months now, so that would be another 63 million?
Also, if they have 700k subs, you can bet the box sales were probaby at least twice that number given how many people just buy an MMO to check it out and then leave after the free month.
All in all I'd say they're probably not that far off from making that 200 million back then.
Yeah, I would say more have left than have joined. I have a love hate relationship with it myself, much the way I do here, I guess. Just ones newer yet becoming equally or more boring to me as the freedom of so many skills becomes more and more apparent to not really exist if you want to do well. It may just be MMO burnout.

OddballEasyEight's Avatar


OddballEasyEight
09.06.2014 , 02:57 AM | #7
Quote: Originally Posted by Lotharofxev View Post
At $50 a box that's 35 million. Considering they once let slip the game cost 200 million to create and flesh out, they better hope that console sales are through the roof.

However, given my local game stores (50% cancellation) reports and the anecdotal folks on Tamriel Foundry, people reporting the same rate of cancellation, ESO is REALLY gonna need people to subscribe for quite some time to break even with creation costs alone. (Although I assume monthly costs are significantly less)
Well they've certainly made back their investment, just like SW:TOR did.
And I personally think they've planned on switching to F2P sooner or later right from the start, so I think it's just a question of time before they do so.
Wildstar, however, does not seem to have had F2P in mind at all (just like SW:TOR didn't) so it'll be interesting to see how they handle a decrease in subscribers.

Main point here is; neither game was a "SW:TOR killer", despite what some claimed.
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TheNahash's Avatar


TheNahash
09.06.2014 , 03:10 AM | #8
Any game in today's market that doesn't have F2P already planned, deserves to crash and burn, SWTOR included.

The sheer arrogance in thinking they'll succeed where others failed, without actually revolutionizing the genre or even offering anything substantially new, is beyond stupid.

The only excuse SWTOR has is that it had the bad luck of getting released at a transitional phase in the MMO market.

Wildstar and ESO have no excuse though. They were perfectly aware of the state of the market.

If a game like SWTOR, that's based on such a huge IP with millions of fans worldwide, failed to remain sub-only thinking that a game like Wildstar would succeed is laughable at best.
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iDraxter's Avatar


iDraxter
09.06.2014 , 09:33 PM | #9
Quote: Originally Posted by TheNahash View Post
Any game in today's market that doesn't have F2P already planned, deserves to crash and burn, SWTOR included.

The sheer arrogance in thinking they'll succeed where others failed, without actually revolutionizing the genre or even offering anything substantially new, is beyond stupid.

The only excuse SWTOR has is that it had the bad luck of getting released at a transitional phase in the MMO market.

Wildstar and ESO have no excuse though. They were perfectly aware of the state of the market.

If a game like SWTOR, that's based on such a huge IP with millions of fans worldwide, failed to remain sub-only thinking that a game like Wildstar would succeed is laughable at best.
^So much THIS^

Also every friend that i know that "quit" swtor when Wildstar launched and bashed the door on the way out now have returned, It`s laughable, especially from the ppl that kept talking on how bad swtor is and how they hate it and now here they are back jumping between alts all day, I personally refused to even try Wildstar, I could never get past it`s graphics to get interested despite it maybe having some awesome features/mechanics or whatever.(best decision ever)

AshlaBoga's Avatar


AshlaBoga
09.06.2014 , 09:51 PM | #10
Quote: Originally Posted by iDraxter View Post
^So much THIS^

Also every friend that i know that "quit" swtor when Wildstar launched and bashed the door on the way out now have returned, It`s laughable, especially from the ppl that kept talking on how bad swtor is and how they hate it and now here they are back jumping between alts all day, I personally refused to even try Wildstar, I could never get past it`s graphics to get interested despite it maybe having some awesome features/mechanics or whatever.(best decision ever)
It's funny, when ESO was in late Beta I heard a lot of negative things about it - enough that I didn't really consider buying it. But WS got great reviews and I almost bought a copy. Then WS lost more players than expected after the first 4 months. Why did the two get such different launch reviews, but fair similarly?
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