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Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

JackNader's Avatar


JackNader
09.04.2014 , 10:55 AM | #281
Quote: Originally Posted by MusicRider View Post
Resilience, dodge, are two that come to mind straight away Others can reduce them to 50% of their damage if you are too scared of them Shall I continue?
Oh I see.. blowing your best DCD's with long cooldowns on dots which can be more or less reapplied instantly... that will work.

ekolan's Avatar


ekolan
09.04.2014 , 10:56 AM | #282
Quote: Originally Posted by Charlaay View Post
So much QQ....I....don't...think...I'll....make it......blerghggghghghgh
Hey look its the top sage/sorcerer from bastion. and this is me being surprised that you brought nothing to the conversation...........

Quote: Originally Posted by MusicRider View Post
I'll take a guess and say you are at PoT5?
As my sig states, yes i'm from PoT5.
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You are misinformed. Their dcds and damage mitigation is better than sorcs and scales up linearly to the number of people attacking them.
What DcD are you speaking of that scales up depending on number of targets attacking it?
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Pay credits to someone to teach you your class... you will qq less then.
This made me LOL, really.
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It has been explained why madness is fine.
Anyone calling madness "fluff damage" has no understanding of how PvP actually works. But please continue calling madness "fluff" damage.
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For arenas unless you are a sage healer or a dps operative, and even in normals they are fine like every class, then none really should complain, it is a l2p issue. The game is more balanced than it has ever been at the moment, especially if warzones is your stage.
I won't disagree that in terms of where the game used to be, its more balanced then its ever been. But we're not looking at an L2P issue. We're looking at a majority of players not wanting madness nerfed because they're enjoying the 4 button faceroll spam. And i'll admit (because i play both madness specs alot) it is kind of fun.

Quote: Originally Posted by MusicRider View Post
Maul as madness sin?
I'm hoping he is either trolling, or talking about assinate procs in madess. Otherwise

Quote: Originally Posted by JackNader View Post
I don't know what your talking about. Are you suggesting that you "can't" use maul? and the reason I shouldn't use it is... ?
Please, PLEASE tell me you're talking about assassinate .. you should never maul in madness sin
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HaoZhao's Avatar


HaoZhao
09.04.2014 , 10:59 AM | #283
Quote: Originally Posted by JackNader View Post
Yup. because any melee attack has a 100% chance to proc CD. Maul hits like a truck even when not specced into duplicity. It's force cost prevented people from abusing it in the past. You can definitely use maul with madness now. Lightning burns regenerates 2 extra force per second and crushing darkness is free. You're looking at a regeneration rate of ~ 10 force per second + a free attack attack from crushing darkness. That's a lot of excess force which you can choose to blow either through dot spam (fluff damage) or burst (maul.)
Maul is a massive waste of precious force without duplicity or conspirator's cloak. Madness even gives you the extra surge on thrash so you don't ever need maul.

JackNader's Avatar


JackNader
09.04.2014 , 11:00 AM | #284
Quote: Originally Posted by ekolan View Post
Please, PLEASE tell me you're talking about assassinate .. you should never maul in madness sin
.............

This new sin is 35. The point I made was that there's no force management. I "have" been using maul.. Discharge - maul - crushing darkness. The force regens back so fast it doesn't matter. Again, this new sin isn't full tree and that "might" change but right now when my force is near full that's what I'm using and its working really well.

Tellenn's Avatar


Tellenn
09.04.2014 , 11:06 AM | #285
Quote: Originally Posted by Zoom_VI View Post
Honestly what I would like to see is a change to how the stacks are generated for the instant Crushing Darkness. I would like to see it where if you break a FL you lose any stacks you generated. However if you had three stacks already before you started the FL cast you don't lose the stacks.

The rational is that currently sorcs are pretty much impossible to interfere with. Right now the sorc loses almost nothing if they have FL interrupted or they decide to break it themselves for whatever reason. It should be possible to at least to some degree interfere with any class's rotation

Ranged classes are built on the premise that they cannot have the mobility of the melee classes. Right now madness sorcs are honestly more mobile than some of the melee classes.
Interrupt FL and its locked out for 4s more if specced into lockout extension (which you should if in your spec tree). Without it you have to hard cast or dot someone else. Dotting is force intensive and you need to rotate a FL to keep your force up. Interrupt their FL and they can't get an instant CD which is their key damaging ability and will have to hard cast it unless they are holding onto wrath and missing out LS.

FL is boosted on the target affected by its CT dot. So its no use for target switching. Outside proccing wrath and its 50% snare its just a filler between your CD to use on your CT target to hold onto your force for your next deathmark rotation.

The only time FL evers hit hard is when cast twice under reckless and PS on your CT target. So that once every 90/120s.
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HaoZhao's Avatar


HaoZhao
09.04.2014 , 11:41 AM | #286
Quote: Originally Posted by JackNader View Post
.............

This new sin is 35. The point I made was that there's no force management. I "have" been using maul.. Discharge - maul - crushing darkness. The force regens back so fast it doesn't matter. Again, this new sin isn't full tree and that "might" change but right now when my force is near full that's what I'm using and its working really well.
Without duplicity, maul honestly doesn't even do that much damage. It's a mediocre move that needs you to be behind someone and takes up a lot of force. You need to take the surge bonus on thrash to get to raze, and if you're using maul over thrash, those points are basically wasted.

Elusive_Thing's Avatar


Elusive_Thing
09.04.2014 , 11:45 AM | #287
Quote: Originally Posted by JackNader View Post
.............

This new sin is 35. The point I made was that there's no force management. I "have" been using maul.. Discharge - maul - crushing darkness. The force regens back so fast it doesn't matter. Again, this new sin isn't full tree and that "might" change but right now when my force is near full that's what I'm using and its working really well.
Shouldn't you still have Claws of Decay by that point? I'd think the extra Surge there would make Thrash more efficient in the long run. Haven't leveled a Sin in Madness though, so can't say for sure.

JackNader's Avatar


JackNader
09.04.2014 , 11:59 AM | #288
Look... let's straighten things up because I am pretty everyone is missing my point.

My toon is low in level. It is presently 35. I know from playing dumbception for ages that over force regeneration is as much of a waste as spamming high force attacks. I also know the value of opening burst vs going straight into a sustained rotation.

When i am opening up on people I am at 100 force. I also have Dark Embrace which is 50% force regeneration. If I go straight into a deathfield -> discharge -> thrash -> Crushing darkness.. my opening damage is meh. The crushing darkness cast also over regenerates my force pool. In other words I am at 100 force the moment I cast crushing darkness and I've just wasted force (~ at least 15 force).

If I choose to go deathfield ->discharge -> maul -> crushing darkness... my force pool is around 80 force.

That's why I'm doing it. I am not suggesting people run around spamming maul maul maul lol. Now later on when I have more abilities, things might change. I won't know until I am at that point. The entire reason I am leveling this new sin through madness is so I can make an informed opinion on the spec.

JackNader's Avatar


JackNader
09.04.2014 , 12:29 PM | #289
Is lightning burns bugged? I am at the dummy now testing force regen. The ability states that lightning charge and crushing darkness have a 100% chance to apply lightning burns to the target dealing X amount of damage and recovering 2 force after 1 second.. Crushing darkness doesn't appear to be procing lightning burns at all. Bug?

Zoom_VI's Avatar


Zoom_VI
09.04.2014 , 12:30 PM | #290
Quote: Originally Posted by MusicRider View Post
I am sorry but that is not true... Interrupt FL from a sorc as soon as it is casted, if you are a class with cleanse you can cleanse the dots (affliction and creeping terror) and deathmarks on you. For the next 4gcds a sorc can only reapply affliction so still no damage taken, shock (2.5k) and slow (2.5k). There is actually 1gcd that he can't do anything useful actually, with DF being on cd for 15s. So basically you had 6-7 gcds that sorc has touched you for 8k in the best case scenario, usually with 25%^2 more or less prob for about 4k... that is not even 500 dps which is lower than an auto-attack.


I hope you see how much valid TK and other turret specs are viable... unless you want everyone to play melee maybe?
And a few seconds later the sorc hits FL again and gets his third stack within 1.5 seconds. Literally madness is the most fullproof spec. Too many instants and no real penalties for losing the one channel. Compare that to every other ranged spec.

Oh and only three AC have a purge ability and the cooldowns of those purge abilities are almost four times as long as the cooldowns on CD and DF.
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