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Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

JackNader's Avatar


JackNader
09.04.2014 , 10:27 AM | #271
Quote: Originally Posted by MusicRider View Post
Maul as madness sin?
Yup. because any melee attack has a 100% chance to proc CD. Maul hits like a truck even when not specced into duplicity. It's force cost prevented people from abusing it in the past. You can definitely use maul with madness now. Lightning burns regenerates 2 extra force per second and crushing darkness is free. You're looking at a regeneration rate of ~ 10 force per second + a free attack attack from crushing darkness. That's a lot of excess force which you can choose to blow either through dot spam (fluff damage) or burst (maul.)

Zoom_VI's Avatar


Zoom_VI
09.04.2014 , 10:29 AM | #272
Quote: Originally Posted by JackNader View Post
Someone else mentioned that they could reduce the FL damage for PvP only like they did with smash. That would certainly be a viable option. Personally favoring adjusting the snare tho. I'd rather their damage left unchanged. Dropping the snare is going to allow classes to LOS / close on them a little faster. This I'm ok with "provided" certain over the top CC specs (vengeance jug ravage root + smash mara snare on leap) is addressed also.
Honestly what I would like to see is a change to how the stacks are generated for the instant Crushing Darkness. I would like to see it where if you break a FL you lose any stacks you generated. However if you had three stacks already before you started the FL cast you don't lose the stacks.

The rational is that currently sorcs are pretty much impossible to interfere with. Right now the sorc loses almost nothing if they have FL interrupted or they decide to break it themselves for whatever reason. It should be possible to at least to some degree interfere with any class's rotation

Ranged classes are built on the premise that they cannot have the mobility of the melee classes. Right now madness sorcs are honestly more mobile than some of the melee classes.
Crinn

Sanity is for the weak minded.

MusicRider's Avatar


MusicRider
09.04.2014 , 10:39 AM | #273
Quote: Originally Posted by Zoom_VI View Post
While I agree that the force lightning spam is unreasonable, you cannot make the force cost of the ability higher because FL is the only ability in madness that force positive. (you will regen marginally more force over the three seconds of the channel than you spent activating it)

If you make it so FL is force negative then madness becomes non-functional since it will rapidly exhaust all of the resource reserves, and sorcs lack a effective way to regen their force bar. Besides Madness already has absurdly tight resource management to begin with.

Now the snare on FL should totally go, or bring the damage of FL down.
Madness has always been like this... Without the slow casting FL will bring enemy at your gates in no time. I understand that it is frustrating if there are mulitple madness sorcs but if the snare has to go something else has to be given... thoughts that are crossing my mind will make the people in this thread cry even more. On the other hand put engineering/lethality snipers together and you wil get the same effect, or anni maras who can also use their twin saber throw, pyro pts, etc.

MusicRider's Avatar


MusicRider
09.04.2014 , 10:46 AM | #274
Quote: Originally Posted by Zoom_VI View Post
Honestly what I would like to see is a change to how the stacks are generated for the instant Crushing Darkness. I would like to see it where if you break a FL you lose any stacks you generated. However if you had three stacks already before you started the FL cast you don't lose the stacks.

The rational is that currently sorcs are pretty much impossible to interfere with. Right now the sorc loses almost nothing if they have FL interrupted or they decide to break it themselves for whatever reason. It should be possible to at least to some degree interfere with any class's rotation
I am sorry but that is not true... Interrupt FL from a sorc as soon as it is casted, if you are a class with cleanse you can cleanse the dots (affliction and creeping terror) and deathmarks on you. For the next 4gcds a sorc can only reapply affliction so still no damage taken, shock (2.5k) and slow (2.5k). There is actually 1gcd that he can't do anything useful actually, with DF being on cd for 15s. So basically you had 6-7 gcds that sorc has touched you for 8k in the best case scenario, usually with 25%^2 more or less prob for about 4k... that is not even 500 dps which is lower than an auto-attack.

Quote:
Ranged classes are built on the premise that they cannot have the mobility of the melee classes. Right now madness sorcs are honestly more mobile than some of the melee classes.
I hope you see how much valid TK and other turret specs are viable... unless you want everyone to play melee maybe?

mmerry's Avatar


mmerry
09.04.2014 , 10:47 AM | #275
Quote: Originally Posted by JackNader View Post
Yup. because any melee attack has a 100% chance to proc CD. Maul hits like a truck even when not specced into duplicity. It's force cost prevented people from abusing it in the past. You can definitely use maul with madness now. Lightning burns regenerates 2 extra force per second and crushing darkness is free. You're looking at a regeneration rate of ~ 10 force per second + a free attack attack from crushing darkness. That's a lot of excess force which you can choose to blow either through dot spam (fluff damage) or burst (maul.)
no

/5char

JackNader's Avatar


JackNader
09.04.2014 , 10:50 AM | #276
Quote: Originally Posted by MusicRider View Post
I am sorry but that is not true... Interrupt FL from a sorc as soon as it is casted, if you are a class with cleanse you can cleanse the dots (affliction and creeping terror) and deathmarks on you. For the next 4gcds a sorc can only reapply affliction so still no damage taken, shock (2.5k) and slow (2.5k). There is actually 1gcd that he can't do anything useful actually, with DF being on cd for 15s. So basically you had 6-7 gcds that sorc has touched you for 8k in the best case scenario, usually with 25%^2 more or less prob for about 4k... that is not even 500 dps which is lower than an auto-attack.


I hope you see how much valid TK and other turret specs are viable... unless you want everyone to play melee maybe?
I'm confused... cleansing madness sorc dots?

JackNader's Avatar


JackNader
09.04.2014 , 10:50 AM | #277
Quote: Originally Posted by mmerry View Post
no

/5char
no

/5char

MusicRider's Avatar


MusicRider
09.04.2014 , 10:51 AM | #278
Quote: Originally Posted by JackNader View Post
Yup. because any melee attack has a 100% chance to proc CD. Maul hits like a truck even when not specced into duplicity. It's force cost prevented people from abusing it in the past. You can definitely use maul with madness now. Lightning burns regenerates 2 extra force per second and crushing darkness is free. You're looking at a regeneration rate of ~ 10 force per second + a free attack attack from crushing darkness. That's a lot of excess force which you can choose to blow either through dot spam (fluff damage) or burst (maul.)
Are you sure you don't want to think a bit longer before you post? I am trying to help you here you know....

MusicRider's Avatar


MusicRider
09.04.2014 , 10:53 AM | #279
Quote: Originally Posted by JackNader View Post
I'm confused... cleansing madness sorc dots?
Resilience, dodge, are two that come to mind straight away Others can reduce them to 50% of their damage if you are too scared of them Shall I continue?

JackNader's Avatar


JackNader
09.04.2014 , 10:54 AM | #280
Quote: Originally Posted by MusicRider View Post
Are you sure you don't want to think a bit longer before you post? I am trying to help you here you know....
I don't know what your talking about. Are you suggesting that you "can't" use maul? and the reason I shouldn't use it is... ?