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Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

ekolan's Avatar


ekolan
09.03.2014 , 09:50 PM | #251
Quote: Originally Posted by PhatMcMuffins View Post
no, it wouldn't. that's a fallacy. L2English

and maybe if the game were built better for arenas, there would be a better ranked community. classes were not redesigned well enough for 4v4 tdm. This soured many players whose classes ere on the outside of the 4s meta and looking in. That and some people prefer objectives.
I agree with you completely - but i highly doubt the ranked community will ever get to that point.. and yeah i imagine it sucks when your AC/spec isnt a part of the 4s meta.
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Ramtar's Avatar


Ramtar
09.03.2014 , 10:10 PM | #252
Quote: Originally Posted by Tellenn View Post
Ok as were using scoreboards to balance

Nerf Mara???

Considering sentinel has some of the highest burst in the game. Do you think it should be doing 1200dps? Particularly when theres 2 of them doing it? Madness has nowhere near the burst and unless they are just tab dotting wont be doing much higher dps.

Any class can put up high numbers in the right hands.
Both of those Sentinel are Watchman because of the 162k and 169k healing. Looks like both of the Sentinels got targeted by the healers and a guard placed on them.

Madness has the range compared to Sentinel melee.
Level 55s+: Sentinel, Guardian, Juggernaut, Gunslinger, Sorcerer

Charlaay's Avatar


Charlaay
09.03.2014 , 10:21 PM | #253
So much QQ....I....don't...think...I'll....make it......blerghggghghghgh

MusicRider's Avatar


MusicRider
09.04.2014 , 03:19 AM | #254
Quote: Originally Posted by ekolan View Post
I also here top madness players even saying its a little over-powered.
I'll take a guess and say you are at PoT5?

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1.) Its the squishiest class in the game: mmmmm Not really... Both concealment and pyro specs offer very little in terms of DcD's. And since they're melee oriented players they eat more damage due to being in the mix.
You are misinformed. Their dcds and damage mitigation is better than sorcs and scales up linearly to the number of people attacking them.

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2.) Sorcerers die to constant focus: as does any class - at least a sorcerer can barrier for 10 seconds, and live 5 seconds after this under barrier protection.
None claimed otherwise...


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3.) Its all fluff damage and kills nothing: This is just as ill-informed as the 2 reasons above. the class doesn't have huge burst. but it has burst windows where it dumps out more then the average 2k dps it finishes the match with.
In order to reach its potential you need to be focussing someone for 20s and that someone stay alive for 20s... It's "burst window" is not on demand and requires a setup of more than 6gcds, that is 9s... In ranked pvp, with healing and guard, that is simply not effective. This is textbook knowledge for people that have done ranked warzones. For arenas it is viable to some extend because you can play other tactics, like tank tunneling and overall pressure via sustained. In ranked warzones it was never viable though. On the other hand burst is applicable under any circumstances.

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I'm all for hearing why madness isn't OP, more importantly, why it's not the current FoTM (i'll pay credits if you can prove its not).
Pay credits to someone to teach you your class... you will qq less then.

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But so far all i see are people just pointing out negatives of the SS when they cant read between the lines of what the class is doing.
It has been explained why madness is fine.

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If you want to argue that its fine where it is, then point out what needs to be done to bring other classes in line with madness.
For arenas unless you are a sage healer or a dps operative, and even in normals they are fine like every class, then none really should complain, it is a l2p issue. The game is more balanced than it has ever been at the moment, especially if warzones is your stage.

MusicRider's Avatar


MusicRider
09.04.2014 , 03:32 AM | #255
Quote: Originally Posted by ekolan View Post
Madness has no where near the burst.. and carnage, or any other spec for that matter, has no where near the sustained. Madness is the highest sustained damage in the game. Paired with the utility a sorcerer has, makes it slightly over-powered, and extremely FoTM.

PS - 1200 is kind of on the low end for carnage, dont you think?

Edit: that's starting to look more like Annihilation actually - why is your DPS so low in Annihilation?
You do realise that dps is relative to how the game goes... Btw look at that mando... 13 deaths and 800k damage... don't even what to think what he would do with 1 death... OMG nerf them also. Freaking nerf everyone that is a skilled player... identify and crucify them, make them pvp with a debuff in their damage cause they are OP, no way I am a nab, they are OP.

Messik's Avatar


Messik
09.04.2014 , 04:19 AM | #256
Quote: Originally Posted by MusicRider View Post
The game is more balanced than it has ever been at the moment, especially if warzones is your stage.
I need to ask u about this. I am not flaming just wanting to be informed since i dont know my class that well yet, i am playing shadow infiltation in pvp but do u think there is nothink wrong with Juggs/Guardians atm ?

MusicRider's Avatar


MusicRider
09.04.2014 , 05:10 AM | #257
Quote: Originally Posted by Messik View Post
I need to ask u about this. I am not flaming just wanting to be informed since i dont know my class that well yet, i am playing shadow infiltation in pvp but do u think there is nothink wrong with Juggs/Guardians atm ?
Jugs/Guards due to ED are the most survivable class. They became from one of the first classes to target to probably the last class you want to target. Even after the nerf in duration it is still pretty strong than any other dcd in the game. Having said that they have been in the shadow of sentinels since pretty much launch... I would really not want them to get back there by any means. I believe they need a change but it has to be done carefully to avoid being again where they used to be. Given it is not my expert class I prefer to leave this decision to the players that know this class inside out.

Elusive_Thing's Avatar


Elusive_Thing
09.04.2014 , 05:24 AM | #258
Quote: Originally Posted by Messik View Post
I need to ask u about this. I am not flaming just wanting to be informed since i dont know my class that well yet, i am playing shadow infiltation in pvp but do u think there is nothink wrong with Juggs/Guardians atm ?
There is something wrong with most, if not all, advanced classes. That doesn't mean that the cap between specs hasn't decreased. 'Perfect' is different from 'better than before'.

Tevzz's Avatar


Tevzz
09.04.2014 , 06:46 AM | #259
Quote: Originally Posted by MusicRider View Post
In order to reach its potential you need to be focussing someone for 20s and that someone stay alive for 20s... It's "burst window" is not on demand and requires a setup of more than 6gcds, that is 9s... In ranked pvp, with healing and guard, that is simply not effective. This is textbook knowledge for people that have done ranked warzones. For arenas it is viable to some extend because you can play other tactics, like tank tunneling and overall pressure via sustained. In ranked warzones it was never viable though. On the other hand burst is applicable under any circumstances.
Nobody's talking about ranked warzones, they don't exist anymore. Madness always was ARENA viable and that's it, the buff has just made it even better. Also, why does "burst window" when talking about madness keep popping up everywhere in this thread? O_o Madness has no burst! A 6k death field isn't burst...the 0/30/16 hybrid does have burst because you can cast CL and Death Field back to back and they both do decent enough damage when they both crit to be considered burst, madness isn't meant to burst things down, its role is to pump out sustained damage, which it does better than what it should atm.

And I don't know if you guys are aware but pressure comps are the thing now...for the very small % that actually still do group ranked, pressure comps are the easiest and most effective team setups. Sure, hard-switches are awesome and I prefer them to do the derp tank tunneling strats, but they're much more demanding, compared to tunneling one guy non-stop till the healer can't keep him alive anymore.
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MusicRider's Avatar


MusicRider
09.04.2014 , 07:30 AM | #260
Quote: Originally Posted by Tevzz View Post
Nobody's talking about ranked warzones, they don't exist anymore.
The knowledge that people that played ranked warzones is valuable and some of it applicable even in arenas. Do you think hard-switches is a new thing that was introduced with arenas?

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Madness always was ARENA viable and that's it, the buff has just made it even better.
Yes, in which post of mine I said the opposite? Unless you just here to disagree and break everyones balls.

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Also, why does "burst window" when talking about madness keep popping up everywhere in this thread? O_o Madness has no burst! A 6k death field isn't burst...
Wow. Applause. Where have you been? Next time someone asks whether madness has burst I will refer to your post. A 6k hit which is not an autocrit followed by what exactly?

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the 0/30/16 hybrid does have burst because you can cast CL and Death Field back to back and they both do decent enough damage when they both crit to be considered burst, madness isn't meant to burst things down, its role is to pump out sustained damage, which it does better than what it should atm.
Yes OK. I have already established that you have no clue about sorcs... Keep on using blindly CL and DF for burst on the hybrid. Did I mention that I was playing this hybrid in the form of 25/16 in ranked before 2.0 when none knew about it? Also why are we discussing the hybrid?


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And I don't know if you guys are aware but pressure comps are the thing now...for the very small % that actually still do group ranked, pressure comps are the easiest and most effective team setups. Sure, hard-switches are awesome and I prefer them to do the derp tank tunneling strats, but they're much more demanding, compared to tunneling one guy non-stop till the healer can't keep him alive anymore.
I am pretty sure that has been resolved on pts... GG. BB. Stop QQing, I am bored to death now.