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Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

ekolan's Avatar


ekolan
09.02.2014 , 12:03 PM | #191
Quote: Originally Posted by PloGreen View Post
Yes let's balance the game around stacked classes, what a wonderful idea..
instead of insulting my post, and forming the extremely close minded opinion that i was saying we needed to "balance" around stacked classes. why don't you offer something other then "EH UHM, MADNESS IS FINE, TOTALLY NOT OP"


Now, I have no idea how to play madness. probably have around 3/4 hours played in pvp as a madness sorcerer. i did 1k dps with 2 buttons(on the low end) i also accept the fact that i'm a decent player so ill see higher numbers then the average Joe, but again.... I dont play madness...

One could also argue that this is just a phase. Currently Bioware has been tweaking "DoT" specializations heavily, If you head over to the flash-points/Operations section and pull up 2.9 DPS leader-boards, you'll find that madness hold the #1 and #4 parse, followed by the recently changed pyro and annihilation at #2 and #3. Maybe they will look to change this over time. But i feel as if they have overdone it with madness.
Tyrant
Hax - Operative | Letsßang - Sniper
Prophecy of The Five
I Miss My Aftermath Homies </3

PloGreen's Avatar


PloGreen
09.02.2014 , 12:07 PM | #192
Quote: Originally Posted by cs_zoltan View Post
If you are trying to be clever and saying that's this is contradictory it really isn't it's supportive of the whole argument. People are arguing for balance based on multiple acs of the same type I was illustrating it's the same for ranged vs multiple melee.

If you are going to cherry pick different parts of people posts without the proper context in then at you

PloGreen's Avatar


PloGreen
09.02.2014 , 12:12 PM | #193
Quote: Originally Posted by ekolan View Post
instead of insulting my post, and forming the extremely close minded opinion that i was saying we needed to "balance" around stacked classes. why don't you offer something other then "EH UHM, MADNESS IS FINE, TOTALLY NOT OP"


Now, I have no idea how to play madness. probably have around 3/4 hours played in pvp as a madness sorcerer. i did 1k dps with 2 buttons(on the low end) i also accept the fact that i'm a decent player so ill see higher numbers then the average Joe, but again.... I dont play madness...

One could also argue that this is just a phase. Currently Bioware has been tweaking "DoT" specializations heavily, If you head over to the flash-points/Operations section and pull up 2.9 DPS leader-boards, you'll find that madness hold the #1 and #4 parse, followed by the recently changed pyro and annihilation at #2 and #3. Maybe they will look to change this over time. But i feel as if they have overdone it with madness.
So you have no idea how to play a class and you think this gives you a basis for how it works and a balanced opinion on the class? And you think being in a warzone with multiple classes on the same ac doesn't skew the balance argument at all?

Ok.

ekolan's Avatar


ekolan
09.02.2014 , 12:48 PM | #194
Quote: Originally Posted by PloGreen View Post
So you have no idea how to play a class and you think this gives you a basis for how it works and a balanced opinion on the class? And you think being in a warzone with multiple classes on the same ac doesn't skew the balance argument at all?

Ok.
I'm confused as to what you're even trying to prove? that madness is fine? that its not OP? Maybe i need to spell it out for you since you cant read between the lines.

I'm not saying it should be balanced because there is multiple AC's in a single war-zone, its merely one of the examples I am providing. The other example being that i rarely play the class, yet i can push 1k dps with 2 buttons.. 2 buttons... We'll continue to ignore that though. Instead we can address why its so FoTM (flavor of the month) were spelling things out for you, remember?

The spec is over-powered in PvP.. It was powerful before the buff to Creeping terror, and 25% damage increase to force lightening. But not so powerful that anyone could jump on and do 1k+ DPS, while kiting melee around the map. It had a skill gap, but now the skill gap is gone.
now the damage pushing out from madness has gotten out of hand. paired with the utility that its had, along with what its about to receive in 2.10 (UP off the GcD and 20% armor) it will just continue to rise in popularity.

I'll say it one more time though.. The damage alone is not over powered, the utility alone is not overpowered. But combining both the utility and damage of a madness sorcerer has pushed the class to the FoTM and OP stage.

Something that would help would be to add some complexity to the rotation. currently its just dots > death-field > lightening or dots > death-field > thrash
Tyrant
Hax - Operative | Letsßang - Sniper
Prophecy of The Five
I Miss My Aftermath Homies </3

Ramtar's Avatar


Ramtar
09.02.2014 , 12:56 PM | #195
Quote: Originally Posted by PloGreen View Post
Because you have no idea what it's like to play as one and have a complete lack of understanding of how they work that's why. You have no idea about the class. I can speak about sents because I have one at 55 and know all three specs yet in another post you say they are free kills, which is utter nonsense.

The only way to understand a class is to play it, it's the best way to figure out how to counter it and gives you a more well rounded perspective.
Sentinel are free kills and everyone knows it. Stun lock them and they are dead. Defense cool downs are too long compared to other ACs with similar abilities. There are 4 viable specs to a Sentinel: hybrid Watchman/Combat, Watchman, Combat and Focus.

The best way to understand any AC is to play against them, and then ask for my AC to be buffed to counter or have those ACs nerfed. Players will choose to have the ACs nerfed and for devs it's the easiest path to take.
Level 55s+: Sentinel, Guardian, Juggernaut, Gunslinger, Sorcerer

PloGreen's Avatar


PloGreen
09.02.2014 , 01:03 PM | #196
Quote: Originally Posted by Ramtar View Post
Sentinel are free kills and everyone knows it. Stun lock them and they are dead. Defense cool downs are too long compared to other ACs with similar abilities. There are 4 viable specs to a Sentinel: hybrid Watchman/Combat, Watchman, Combat and Focus.

The best way to understand any AC is to play against them, and then ask for my AC to be buffed to counter or have those ACs nerfed. Players will choose to have the ACs nerfed and for devs it's the easiest path to take.
See. Just no, this is what bad players do they cry for nerfs because they don't understand how to play an ac or how other classes work. The fact you think a sent is a free kill tells me all I need to know.

PloGreen's Avatar


PloGreen
09.02.2014 , 01:14 PM | #197
Quote: Originally Posted by ekolan View Post
I'm confused as to what you're even trying to prove? that madness is fine? that its not OP? Maybe i need to spell it out for you since you cant read between the lines.

I'm not saying it should be balanced because there is multiple AC's in a single war-zone, its merely one of the examples I am providing. The other example being that i rarely play the class, yet i can push 1k dps with 2 buttons.. 2 buttons... We'll continue to ignore that though. Instead we can address why its so FoTM (flavor of the month) were spelling things out for you, remember?

The spec is over-powered in PvP.. It was powerful before the buff to Creeping terror, and 25% damage increase to force lightening. But not so powerful that anyone could jump on and do 1k+ DPS, while kiting melee around the map. It had a skill gap, but now the skill gap is gone.
now the damage pushing out from madness has gotten out of hand. paired with the utility that its had, along with what its about to receive in 2.10 (UP off the GcD and 20% armor) it will just continue to rise in popularity.

I'll say it one more time though.. The damage alone is not over powered, the utility alone is not overpowered. But combining both the utility and damage of a madness sorcerer has pushed the class to the FoTM and OP stage.

Something that would help would be to add some complexity to the rotation. currently its just dots > death-field > lightening or dots > death-field > thrash
The point is not anyone can play a sorc well, you people are so fixated on these end game numbers. Damage application is easy, movement, positioning and awareness is what makes a good sorcerer. Not pushing a few buttons and going omg I can get big numbers (big deal, news flash - free casting classes do big numbers if they are allowed to free cast). There spelt that out for you, since you seem to be ignoring the significance of multiple classes if the same acs in your example.

Anyone can fluff damage and get a maximum hit of 2k. Good luck killing anyone with a clue doing that though. You are dotting people once and pumping people full of damage from lightning and not killing anything on your own and if they are dropping like flies it's because you are running with multiple acs of the same class.. Do you not see how this is relevant at all? That the amount of acs in the warzone and the type of acs is relevant to your example? Otherwise why did you post that screenshot?

You were basing your argument on your example so I'm not trying to prove anything just point out the flaws in your example and your conclusion. I know what sorc is capable of and I know most can't play it well.

We will have to agree to disagree, it's utility, damage and defences are directly related to it's force resources. Which are not plentiful especially if you pick up egress. That's a major weakness that can be exploited by people who know how to counter them.

You have had 3 hours on the class and you think this gives you an informed opinion on the skill it takes to play one. If the other team let's you free cast and your playing against baddie sorc you act surprised you can put out 1k dps? Play people with a clue and get back to me.

ekolan's Avatar


ekolan
09.02.2014 , 01:58 PM | #198
Quote: Originally Posted by PloGreen View Post
The point is not anyone can play a sorc well, you people are so fixated on these end game numbers. Damage application is easy, movement, positioning and awareness is what makes a good sorcerer. Not pushing a few buttons and going omg I can get big numbers (big deal, news flash - free casting classes do big numbers if they are allowed to free cast). There spelt that out for you, since you seem to be ignoring the significance of multiple classes if the same acs in your example.

Anyone can fluff damage and get a maximum hit of 2k. Good luck killing anyone with a clue doing that though. You are dotting people once and pumping people full of damage from lightning and not killing anything on your own and if they are dropping like flies it's because you are running with multiple acs of the same class.. Do you not see how this is relevant at all? That the amount of acs in the warzone and the type of acs is relevant to your example? Otherwise why did you post that screenshot?

You were basing your argument on your example so I'm not trying to prove anything just point out the flaws in your example and your conclusion. I know what sorc is capable of and I know most can't play it well.

We will have to agree to disagree, it's utility, damage and defences are directly related to it's force resources. Which are not plentiful especially if you pick up egress. That's a major weakness that can be exploited by people who know how to counter them.

You have had 3 hours on the class and you think this gives you an informed opinion on the skill it takes to play one. If the other team let's you free cast and your playing against baddie sorc you act surprised you can put out 1k dps? Play people with a clue and get back to me.
oh i see, so you're just playing devils advocate and counter arguing any argument. i was beginning to think you actually thought sorcerers were balanced and not FoTM at all.

1.) yes any class free casting can put up numbers, but not as much as madness - the PRIMARY reason i put out multiple AC's is to confirm that it is FoTM, nothing more nothing less..

2.) 2k dps is not "fluff" - im beginning to think you're a complete moron for thinking madness if "fluff" damage. 1k dps can be achieved by 2 buttons(as per my experiment) and we'll meet in the middle at 1300-1500 for decent sorcs.
The other day after this voidstar ended, this operative did 1.1 million healing, it was 1198 HPS. he was SUPER proud of his first 1 mill healing game...(let me know if you get what im hinting at here)

3.) Most "bad" sorcerers pick up Egress, I don't because i know it gimps force management. while they may gut their force management in the long fight, they'll kite melee for days.

4.) I play with people that have a clue all the time.. i picked up how to play from some of the better madness players in the game. all of which also find the class to be over powered. I can still hear some of those players laughing when they received a damage buff to force lightening and creeping terror. I also believe that i can form an opinion while playing so little of madness is because im above average at the game, and can see when a class is performing outside of its parameters. I've been saying since the patch that BW over-buffed madness, but the buffs came from PvE wanting to be more relevant, it just so happened that the buff it provided to PvP were too much.

im not in here going "LOL MARAUDERS FREE KILL CUZ SORC OP" or "LOL BRO SORCS ARENT OP I KILL THEM ALL THE TIME" im not that ignorant. I am however intelligent enough to notice when a class is over-performing in the hands of both average and above average players. top sorcerers will even tell you this.

Also, The fact that you think this class is perfectly balanced and should be left as is makes me wonder if you actually have a clue.

PS : i did 1k dps with creeping terror and force lightening.. 2 buttons, you keep over-looking that information
Tyrant
Hax - Operative | Letsßang - Sniper
Prophecy of The Five
I Miss My Aftermath Homies </3

Ramtar's Avatar


Ramtar
09.02.2014 , 02:00 PM | #199
Quote: Originally Posted by PloGreen View Post
See. Just no, this is what bad players do they cry for nerfs because they don't understand how to play an ac or how other classes work. The fact you think a sent is a free kill tells me all I need to know.
I guess than all the calls to nerf every AC is made by bad players.

If your going to target a Sentinel/Marauder or a Guardian/Juggernaut which one would you choose?

Quote: Originally Posted by ekolan View Post
PS : i did 1k dps with creeping terror and force lightening.. 2 buttons, you keep over-looking that information
^ this. If it takes 2 buttons to put out a lot of range damage than something is wrong with any AC.
Level 55s+: Sentinel, Guardian, Juggernaut, Gunslinger, Sorcerer

Tevzz's Avatar


Tevzz
09.02.2014 , 02:15 PM | #200
Quote: Originally Posted by MusicRider View Post
Mate you have so much mis-information on this post that I don't even know where to start from.


I highlight you why your whole paragraph is self-contradictory. For your information smash was OP, and I speak for this as a sentinel. Post-nerf era all these bads that "excelled" started crying about the state of the sentinel as unlike focus the other two trees require some skill to be played well... the class is perfectly fine and it is the number uno class for organised pvp.

Smash was retardedly OP and it needed nerfing, I never said it didn't but what caused the nerf was mainly ranged stacking together in the backline which resulted in 4-5 people eating 8k at the same time. The point that when a spec outperforms other and needs a nerf is still valid though, apparently that didn't get through though.

There is an equal amount of the other two ranged classes in warzones and they are doing just fine as they always did.

No bro, there isn't. Sorcs/Sages make up the majority of ranged classes in nearly every WZ.

With posts like this of course people jump to play a sorc, then they see how hard it is to play successfully and then come crying to the forums for buffs... The ones that top the charts were topping the charts before... just like all the other excellent players of their classes. Except now only focus players have the rug pulled under their feet.

My point of topping the charts was moot and madness was able to do it just as easily before, but I guess I should have specified that what I was alluding to is the amount by which they do. There aren't very many specs that can rival that dmg output and still retain the mobility. And considering that even absolutely terrible players can pull 1k+ dps without too many problems if they use all their abilities and don't run out of force too fast (I personally know a few of them, no offense to them but it's true) there's something wrong.


Wrong and wrong. There is no other class as squishy as a sage and all classes have the damage output of a sorc, in fact some even better so depending on how you measure damage output.

Lol, Operatives have terrible survivability and being in closer range they're forced to eat more damage than sages or sorcs which only makes things worse, and the damage output argument is just plain wrong -.- Madness DOES have better single target damage output that the vast majority of specs on this game.


Quote: Originally Posted by PloGreen View Post
If you would like to tell me its different and explain how a single ranged class can survive multiple melee of the same ac be my guest.

No spec is meant to do that, and that isn't what the thread is about. It's not about 1 person getting focused by 5 sorcs, it's the fact that madness is vastly superior as a spec.

They represent the highest of ranged classes because they are the best ranged class... A sniper is limited in what it can do. What kind if argument is that? Because they are the best ranged class they are op?

The problem isn't that they're the best ranged class. It's that they have so many unnecessary advantages over other ranged classes and generally outperform them without much trouble.

Most good sorc are throwing out consistent dps of about 1200+, that's not ott considering their entire defences are tied to the same force pool as their offense.

1.2k dps for a good madness player shouldn't even be hard, I pull more on gimped focus spec and let's not even discuss how much better Anni can do. Have you actually stopped and considered how easy that 1.2k is to pull off though? We both know how straight forward madness (except I have played it on a Sin and you perhaps a Sorc) is to play, there's no secrets there it's very straight forward it's basically throw DF -> dots->spam filler until you can reapply CrD or until it's time to refresh CT or Affliction/Discharge with a few variations depending on the situation and popping recklessness to maximize DPS. Fact is, is stupidly easy to pull off good DPS on a madness sorc and this shouldn't be the case, not when madness already has excellent kiting capacities and mobility.

See, on a sin, where you're constantly eating damage, it can be a bit challenging because you're basically just as squishy as a sorc but you don't have static barrier nor can you heal yourself, so you really can't afford to eat much damage, but being at 30m actually makes a difference, and having something to LOS around makes madness sorcs even more ridiculous, because you can literally Loldot, hide and still dish out fair damage if your enemy is deathmarked.


The argument that more of them is the reason they are op is weak tbh, especially considering most of them can't do it right. People read form and try the spec out but most struggle with it.

Whether they can do it right or not doesn't change whether the spec is stronger than it should be or not. Many players play to perform well, and they don't really care on which spec it is, so when a spec suddenly gets buffed (for no real reason, especially not for sorcs, Madness sorc was ranked viable even before the buff, madness sin was very meh though) they all flock to it hence it become FOTM.

All of the sorc in the game didn't get better at playing sorc overnight if that's what your saying, if you honestly think that I don't know what to tell you, coz that statement is just ridiculous.

That was sarcasm to prevent the excuse of "maybe people decided to all start playing their sorcs and just bcuz WZ's are infested with sorcs it doesn't mean they're better, it's not like they suddenly started pulling much better DPS because the spec became too strong" which is exactly what some people have said.
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