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Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

Zoom_VI's Avatar


Zoom_VI
08.31.2014 , 09:50 PM | #161
Quote: Originally Posted by Tevzz View Post
Wooooow, relax bro, it's not even half that amount. ED with a 20% crit chance will heal for around 24k, and that's assuming the Pyro wastes all 10 stacks. But if he hits Hydraulics and runs he won't burn even burn through all of them. Only way he can burn through all of them is if the dots from TD, IM, and CGC are all ticking, or if he keeps attacking, and then it's his own fault.
Pyro should always have as many dots ticking as possible, otherwise its a massive damage loss.


Quote:
Even with the glitch Endure Pain had (which might have been fixed, I'm not sure) where it would heal for a net 3-4k HP, that's still 59-60k HP, and you're not obliged to burn through it all. That's very far from 150k, even when you factor in the 25% DR from Saber war and the 15% DR from Endure Pain and reflect that barely reflects 2 GCD worth of damage that's still far from 150k. But I do agree with you that it boils down to what the PT decides to do when the jug pops ED.
You're not counting what enure does to the medpack tho, since medpack should always be used after enure due to the fact enure increases max hp, and thus increase the medpack's heal.

Saber reflect, its duration is a non factor. Saber Reflect is what prompts my earilier comment about not being able to use thermal det on a juggernaut since the juggernaut would have to be braindead to not reflect the detonator back into the pyro's face. Or it can be used to eat a railshot.

Saber Ward is also a amazing cooldown. 25% force/tech damage reduction, 100% defense for the first two seconds and 50% defense for the remainder. Saber Ward of all the damage reduction cooldowns, is the single most effective one.
The 2 seconds of 100% defense is particularly key since a properly timed saber ward will guarantee wasting one of the pyro's railshots. Or if you don't feel like doing that you can use saber ward to completely negate the pyro's explosive fuel window since saber ward's duration is the same as explosive fuel's.
Crinn

Sanity is for the weak minded.

JackNader's Avatar


JackNader
08.31.2014 , 11:08 PM | #162
Pyro PT vs Veng jug is still pretty even in terms of survivability to damage ratio. In a 1v1 it would boil down to how well the pyro can deadzone the jug. Jug needs to be within 4m constantly to build rage. That's a really big drawback. If the pyro respecs and drops their top tier talent for oilslick - pyro will win hands down.

thatPERSON's Avatar


thatPERSON
09.01.2014 , 12:46 AM | #163
Quote: Originally Posted by JackNader View Post
Yes, anyone who hits tab dot tab dot tab dot is doing fluff damage. However, no sorc worth a grain of salt is doing that. ****, if the spec could only put out fluff damage, you wouldn't see the QQ that you're seeing. Lethality operatives are a great example of a spec that is only capable of putting out fluff damage in PvP. Their survivability is a joke and yet they are "forced" to go into 4m range to proc shiv's TA just to cull. The spec is basically restricted to DOT, pew pew and nade spam and that's why nobody ever *****es about it. Madness sorcs and madness assassins aren't built that way. They both are capable of putting out extreme single target DPS.
may i bring to you the carnage marauder. the single most burst heavy spec in game. capable of bursting someone down as fast as a sorc can get off 1 1/2 force lightnings. why is no one QQ'ing about them? because they are easy to stop. when people have to use a 1/64 of their brain to stop a class they will start to cry op and "NERF NAO!" if only people knew how easy it was to shut down these classes...

still a firm believer in people are getting hit by at least 2 madness spec inquisitors and mistaking it as 1. as i stated before, i rarely play my sorc and i only play deception on my sin so i am not trying to protect my spec. honestly its all a L2P issue. these two classes are so easy to counter but people go at them with only one mindset when they need to take sorcs/sins in a different way.

any good player can shut these classes down, and from my limited experience as a madness sorc and my tons of experience playing against them i can tell you right now it is insanely easy to shut them down and kill them... please tell me its not a l2p issue.

JackNader's Avatar


JackNader
09.01.2014 , 12:58 AM | #164
Quote: Originally Posted by thatPERSON View Post
any good player can shut these bads playing these classes down, and from my limited experience as a madness sorc and my tons of experience playing against bads i can tell you right now it is insanely easy to shut them down and kill them....
There I fixed it for you. Keep in mind it was "you" who thought that both madness specs are just fluff damage. That impliess that the vast multitude, if not all players you are coming across are indeed bads.

thatPERSON's Avatar


thatPERSON
09.01.2014 , 09:57 AM | #165
Quote: Originally Posted by JackNader View Post
There I fixed it for you. Keep in mind it was "you" who thought that both madness specs are just fluff damage. That impliess that the vast multitude, if not all players you are coming across are indeed bads.
no where did i say they were strictly fluff, let me clarify it for you, since you were smart enough to read it right. what i mean was lot of players that are topping the damage board on these classes are fluffing their damage, but i see you only read what you wanted to read. i can tell you first hand that if you focus on one person and stick to them the can be nuked easily by both madness specs. again, this class is easy to shut down you just cant go at it like you would a merc.

i feel sorry for you because on my sin i have yet to encounter a sorc that can consistently beat me (yes the good ones get me a lot but there is things that i knew i could have done better). you must not have a very good winning streak against them

JackNader's Avatar


JackNader
09.01.2014 , 10:13 AM | #166
Oh I suck because I'm stating the obvious. Rotfl. You don't play either of the specs which means you literally have no idea what they are capable of. When was the last time you had a good long look at their ability damage break down? Don't answer that, it's obvious. The fact that you think they are easily shutdown is a fairly good indicator that the skill level on your server is pretty poor. Bads who stand their face tanking are easy kills. Inexperienced players who don't know the first thing about kiting or class ability countering are easy kills. There's enough videos about these forums posted "BEFORE" the recent buffs which should give you a pretty *********** good idea of how they are meant to be played. The first thing you'll notice is that these players are ****** face. They are not tab dotting and they are not being "easily" shut down.

foxmob's Avatar


foxmob
09.01.2014 , 11:23 AM | #167
Quote: Originally Posted by thatPERSON View Post
still a firm believer in people are getting hit by at least 2 madness spec inquisitors and mistaking it as 1. as i stated before, i rarely play my sorc and i only play deception on my sin so i am not trying to protect my spec. honestly its all a L2P issue. these two classes are so easy to counter but people go at them with only one mindset when they need to take sorcs/sins in a different way.
no. they hit very hard just one at a time. but only those who actually know how to play them. on my assault mando, I'll solo upwards of 80% of the sins I come across (most are now running madness). but it's very clear when I've run into one who knows what he's doing. they can have me in serious trouble before the 2nd stun hits and I can break. ranging them is fairly useless since they have you dotted w/o a cleanse. but in reality, they're always hitting you while you're dotted. iunno. it's very clear when you're fighting a good madness sin. they're brutally effective. 50-60% of them, though...meh. don't know what they're doing I guess.

not crying nerf here. just...let's be honest, they can hit really really hard. don't doubt that.
Krack

Ziffron's Avatar


Ziffron
09.01.2014 , 11:29 AM | #168
Quote: Originally Posted by warstory View Post
Madness has lots of trouble vs burst specs. Veg jug, concealment op, deception, power tech middle tree, carnage
You mean Advanced Prototype for middle tree PTs?
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Tevzz's Avatar


Tevzz
09.01.2014 , 01:28 PM | #169
Quote: Originally Posted by Zoom_VI View Post
Pyro should always have as many dots ticking as possible, otherwise its a massive damage loss.

Saber reflect, its duration is a non factor. Saber Reflect is what prompts my earilier comment about not being able to use thermal det on a juggernaut since the juggernaut would have to be braindead to not reflect the detonator back into the pyro's face. Or it can be used to eat a railshot.

Saber reflect can only reflect one thermal det, and you'd have to read the Pyro's mind to reflect a Rail Shot since it's instant, so forget about reflecting a Rail Shot.

The 2 seconds of 100% defense is particularly key since a properly timed saber ward will guarantee wasting one of the pyro's railshots.

Again, I really don't know where the heck you come from with this. Do you have ANY idea how improbable it is to pop Saber Ward 2 seconds within a Rail Shot usage? You either need to be lucky or to read the pyro's mind again in order to be able to do it, or the Pyro has tob e stupid and attack you during that time. The Rail Shot damage comes off almost instantly after pressing the key bind, it's not like Thermal Detonator or Explosive dart when you can clearly see when it will hit, or like attacks such as Blade Storm or Vicious Throw who have delayed damage especially when used from 10m or close to 10m; it is reasonably easy to pop saber ward and parry either of these in the Blade Turning 2 second long window, but with Rail Shot, nah.

If anything, You can pop saber ward to block a second Thermal Detonator, that I could very easily agree with. But pretending you can easily reflect a Rail Shot or have the Blade Turning window block it is just ridiculous, you'd have to be lucky as fk and pop the ability at the exact instant when the PT decides to use RS or he'd have to attack you when you have reflect, or Blade Turning up...and then it's his own fault because he SHOULD be watching your buff bar.
Replies in red.
Vanov - CarnageVanôv - VengeanceDarrthvanov - DeceptionVânôv - FocusVa'nov - APVânov - Concealment
The Shadowlands - Reading Rainbow - Triumph

PhatMcMuffins's Avatar


PhatMcMuffins
09.01.2014 , 01:37 PM | #170
Quote: Originally Posted by Ziffron View Post
You mean Advanced Prototype for middle tree PTs?
He's an idiot for even suggesting AP against a dot spec. It gets eaten alive.
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