Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Ideas to balance the overpowerd assassins, and madness sorcerers.

STAR WARS: The Old Republic > English > PvP
Ideas to balance the overpowerd assassins, and madness sorcerers.

KiranK's Avatar


KiranK
08.27.2014 , 01:11 PM | #71
Given that Balance Shadows and Madness Assassins have been so piss poor since launch, I don't want you to even touch them. So all the FOTM classes took a hit and now Madness is on top. So what? Someone has to be the best and it's about damn time Smash Maras and Engi Snipers got humbled a bit. Still waiting on the Pyro PT nerf, though.
There's no QQing in baseball.

JediMasterSLC's Avatar


JediMasterSLC
08.27.2014 , 01:20 PM | #72
Quote: Originally Posted by Tellenn View Post
I also get around 1400 which is lower than I get on my sniper and merc.


The only problem I see with madness is the root on CT. 2s root on a ranged 9s cd dot is a bit op considering it doesn't affect resolve.
They regularly get in the low to mid 2000s in 4s- if the person behind the keyboard is any good.

JediMasterSLC's Avatar


JediMasterSLC
08.27.2014 , 01:21 PM | #73
Quote: Originally Posted by KiranK View Post
it's about damn time Engi Snipers got humbled a bit.
......

Quote: Originally Posted by KiranK View Post
Someone has to be the best
Not by such a wide margin though.

Chrisweaver's Avatar


Chrisweaver
08.27.2014 , 01:29 PM | #74
Quote: Originally Posted by JediMasterSLC View Post
Did you just say that sniper has "amazing survivability"? Are you willing to go on the record with that? And in what way is their team utility significantly better than sin? Sin has 10m hard stun, 30m instalift, creeping terror root, knockback, and taunts. Mara and sniper both have heal debuff. Mara has channeled hard stun, aoe close range cc, roots if carnage, and pred or bt at the cost of dps (sacrificing berserk). Sniper has 4m hard stun, 30m insta cc, knockback, leg shot ballistic shield. I'd say sin has best cc out of those three, and the other utilities that mara and sniper have are not that much better than taunts. As far as burst: why bother hard switching with burst classes when you can just tab dot and do pve rotation and win? Madness is the new smash, except more OP.



How does that ruin their dps? CC just lets their force fill up and give time for death field, creeping terror, and/or crushing darkness proc to come up. It's not like a mara where you can cc ravage. I mean, that's a minor thing- I'm fine with maras being the melee class that's most countered by cc, classes should be different- but don't make it sound like they're the same in that regard. One does not simply "ruin" a madness sin's dps like you can a mara's.

Yes I will go "on record". Sniper and mauraders were given enough dcds in order to make up for their lack of heals and taunts(although sniper can get a liiiiiiitle offheal but not much however if they no longer become the focus it does give a tiny bit more breathing room,maura can get self heals in right spec) these are not just my opinions but the Devs have stated this. I would definitely call berserk, ballistic shields, heal debuff, and the chance to catch assassins in stealth better team utilities than double assassins bring. Difference in opinions on which is better i guess, but to say snipers do not have great survivability is not true(especially engineering where you can reset your CDs ,you also forget to mention snipers are the only class that can't be jumped too something every class is envious of).

Ruin may not be the best be the best word. However if you cc/root a assassin at the correct time you can mess their assassinate proc up,which when combined with the CD proc is where the burst used to take down an enemy comes from. Otherwhys it's just a bunch of dots which operatives should be able to heal through with ease.
Bibidi -Sorcerer 70 -Satan Marauder 70
Gohan-Sniper 70 Végeta-Powertech 70
Bobidi-Assassin 70 Majin-Büü-Mercenary 70
Chrìst "the risen"-Juggernaut 70 The Bastion Living Legend Manhunter

warstory's Avatar


warstory
08.27.2014 , 01:30 PM | #75
Quote: Originally Posted by JediMasterSLC View Post
They regularly get in the low to mid 2000s in 4s- if the person behind the keyboard is any good.
Who on pot5 is pulling 2k dps?

This is arachniss btw
"Surely you know I could kill you just as easily with my lightsaber as I could with the force "

JackNader's Avatar


JackNader
08.27.2014 , 01:34 PM | #76
Quote: Originally Posted by Chrisweaver View Post
Yes I will go "on record". Sniper and mauraders were given enough dcds in order to make up for their lack of heals and taunts
Developers don't agree with you. They wanted to give snipers the 100% immunity to everything on their dodge but the community said no :P Snipers are going to get more survivability in the future, that's a given.

Chrisweaver's Avatar


Chrisweaver
08.27.2014 , 01:44 PM | #77
Quote: Originally Posted by JackNader View Post
Developers don't agree with you. They wanted to give snipers the 100% immunity to everything on their dodge but the community said no :P Snipers are going to get more survivability in the future, that's a given.
Lol well they did think snipers had enough dcd. Yes every class is going to get buffed in 3.0 that's why all this talk about sorcs and assassin being overpowered is just silly. The balance in the game is not that bad it's a million times better than it was in 2.0 and gets better all the time.
Bibidi -Sorcerer 70 -Satan Marauder 70
Gohan-Sniper 70 Végeta-Powertech 70
Bobidi-Assassin 70 Majin-Büü-Mercenary 70
Chrìst "the risen"-Juggernaut 70 The Bastion Living Legend Manhunter

JackNader's Avatar


JackNader
08.27.2014 , 01:58 PM | #78
I don't think the balance is shocking. I do think there are a lot of talents which aren't necessary and skew the balance in favor of certain classes.

These are the ones that **** me off
a) Madness force lightning snare - Absolutely hate getting plastered by this on any of my melee or short ranged classes. No longer needed, given the kiting tools Madness now has as well as the damage it deals.
b) Smash marauders snare on leap - Absolutely hate this when i'm playing on any ranged class which needs to kite.
c) Vengeance ravage root - Hate this while playing on every class. Developers were retarded when they thought this would be a good idea.
d) PT Pyro's - adrenaline rush. Turns Pyros into tanks for 8 seconds. Love it on when I'm playing pyro. Hate playing against it.
e) Enraged defence - silly implementation. Love it when i'm playing jug. Hate playing against it.
f) Madness assassins 10s assassinate - Absolute joke... nuff said.

Ottoattack's Avatar


Ottoattack
08.27.2014 , 02:16 PM | #79
Quote: Originally Posted by warstory View Post
I have never seen 2k dps in a arena from a madness sin. I do around 1400
As a sucky madness sin, with mediocre gear I hit above 1,700 in arenas multiple times.

You can easily tab dot everyone cuz the cost for the dot is low and the dot generates energy for you. You can do the same with sorc, but there is always energy concerns. With sin there is none.

Madness sins have strongest sustained damage, strong burst, good utility and good survivability, which makes them the complete class for team ranked WZs.

KiranK's Avatar


KiranK
08.27.2014 , 02:19 PM | #80
Quote: Originally Posted by JediMasterSLC View Post
......



Not by such a wide margin though.
I don't think the margin is as wide as you make it up to be. Damage charts show raw data with no context, so unless you're in PvE, DPS means nothing. PvP is all about time to kill, and Madness doesn't have the burst that other specs do. Sure, you can fool the damage charts by tab dotting and hitting many people with your AoE, but that doesn't win matches.
There's no QQing in baseball.