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Guild Member Cap Devs please weigh in on this

STAR WARS: The Old Republic > English > General Discussion
Guild Member Cap Devs please weigh in on this

BaronV's Avatar


BaronV
08.23.2014 , 07:19 PM | #31
Quote: Originally Posted by Malastare View Post
The cap is fine.

First: There are a bunch of technical reasons why a cap is necessary. The load a guild places on the server grows exponentially with the number of players online. I know people hate hearing about technical limitations. They want to believe that software is magic and that the only thing stopping them from getting everything they want is a pair of evil developers who don't want to give it to them because... um... stuff. Regardless, there are actual technical limitations to consider here.
As an engineer working product experience in the broadcast industry I can tell you that technical reasons are totally IRRELEVANT to the customer. The customer couldn't care less about technical limitations, not should they. This game apparently has a whole bunch of technical limitations that make it seemingly impossible to implement things that other games have. That is not acceptable to customers in the entertainment service industry. It is the job of the software engineers to find ways to overcome the technical difficulties to ensure the best possible experience for the end user - not just wring their hands and say "sorry, its a technical limitation!"

Quote: Originally Posted by Malastare View Post
Second: Conquests become unbalanced if you let a guild grow to 2000 players. There is no way a 20 person guild could compete. And this is just an expression of the apparent desire of the designers. It always seemed like the spirit of the guild system was to support a group of people who played together on a regular basis, not a virtual nation of people who wouldn't recognize each other if the guild tag was removed from their names.

Third: Guild rewards mean less and are unfairly easy to get. For a guild of 40 people, a Guild Ship is an accomplishment. For a guild of 1200, it's trivial. And not only did it take much less effort to get, there were likely groups of people who played zero part in obtaining it (likely larger than most guilds). Yet, everyone benefits and no one really has any real feeling of accomplishment.
Conquests are already unbalanced as it is. its a massive numbers game and grind fest. The big guilds will always have the upper hand, and small guilds will never have a chance as long as its an absolute numbers game. That is the very nature of conquests. So I dont see the relevance of your argument here.

Quote: Originally Posted by Malastare View Post
Also... guilds that large just start putting off a creepy vibe, to me. I'm sure there are counter-examples, but a lot of the huge groups like that take on a bizarre mix of egotism and frat-like clique formation. I think the world has enough of that as it is.
Agreed but forcing people into smaller cliques is not the solution.
I used to be a Jedi like you - until I took a blaster bolt to the knee

DarkDisturbed's Avatar


DarkDisturbed
08.23.2014 , 09:25 PM | #32
I agree, it needs to be raised. One of our members has 12 55s, most of us have at least 5-8 at this point.

Zoom_VI's Avatar


Zoom_VI
08.23.2014 , 09:41 PM | #33
Quote: Originally Posted by BaronV View Post
The customer couldn't care less about technical limitations, not should they.
Customers couldn't care less about a great many things. However that doesn't change those things from being true. Software runs on computers, computers are physical objects that use physical means to function, they have limitations, just as every other machine has limitations. Throwing wishes at it will never change that.
Crinn

Sanity is for the weak minded.

BaronV's Avatar


BaronV
08.23.2014 , 10:07 PM | #34
Quote: Originally Posted by Zoom_VI View Post
Customers couldn't care less about a great many things. However that doesn't change those things from being true. Software runs on computers, computers are physical objects that use physical means to function, they have limitations, just as every other machine has limitations. Throwing wishes at it will never change that.
yes and it is the job of engineers a developers to overcome those limitations within reason. Asking for a higher guild cap is not unreasonable.
I used to be a Jedi like you - until I took a blaster bolt to the knee

Mozepy's Avatar


Mozepy
08.24.2014 , 12:06 AM | #35
Quote: Originally Posted by cflc_grave View Post
Does keep it constructive mean anything to you idiots?

Why do I bother, this community is toxic and stupid.
If you are referring to the person who said to impose standards that is one of the most constructive comments here.

Mozepy's Avatar


Mozepy
08.24.2014 , 12:10 AM | #36
Quote: Originally Posted by BaronV View Post
As an engineer working product experience in the broadcast industry I can tell you that technical reasons are totally IRRELEVANT to the customer.
The word is IGNORED. Something does not become irrelevant simply because you choose to deny how important it is.

Quote:
yes and it is the job of engineers a developers to overcome those limitations within reason. Asking for a higher guild cap is not unreasonable.
It's not unreasonable to ask, but it is unreasonable to assume the limits can be overcome when you don't work directly with the system.

oleost's Avatar


oleost
08.24.2014 , 03:12 AM | #37
Need it increased or changed to 500 UNIQUE members since alot of us are beginning to have 6-7 or more alts

cflc_grave's Avatar


cflc_grave
08.25.2014 , 05:52 PM | #38
I abandoned thread a few days ago because I knew it was going nowhere but it actually got constructive.

My guild does not recruit everybody under the sun, we have a bunch of founders with 10-12 55's that they play. We have been around for almost 9 months ago, its not like we cropped up over night.

500 unique accounts would be nice because then we would be at 300, plenty of room to expand.

We toyed with a sister guild with a custom chat channeled shared between the two guilds however with conquests now we are not going to buy two guild ships and have the main and alt guild competing against each other .

And yes IGNORED is true, because if I went and asked a question to Blizzard, En Masse or any other games community boards chances are I would get some kind of response at least from a CM. This is just pathetic. I guess you guys are just busy making new packs.

RandomXChance's Avatar


RandomXChance
08.25.2014 , 07:14 PM | #39
Quote: Originally Posted by cflc_grave View Post
And yes IGNORED is true, because if I went and asked a question to Blizzard, En Masse or any other games community boards chances are I would get some kind of response at least from a CM. This is just pathetic. I guess you guys are just busy making new packs.
Um, no. There is no game forum where every question asked gets a CM/dev response. Demand (although nicely in your case) and jump up and down and pout all you like, it changes nothing.

They gave an answer in the past, and while an update would be nice, none has come forward yet. I guess the answer is still nothing in the works.

MaximusRex's Avatar


MaximusRex
08.25.2014 , 08:06 PM | #40
Quote: Originally Posted by cflc_grave View Post
Why is the guild cap set so low and is there any chance it can be raised and if not, why?
The cap is 500 as I recall, which is actually pretty standard as far as MMOs go, and not really that low a number.

The reason the cap is where it is, and not just in this game, is performance issues related to how guild data has to be updated and transmitted between the servers and client PCs. Its very very unlikely that they will ever increase the limit.

For more information you can try and find stuff form their Guild Summit that took place a few months after the game launched.