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The cap on WZ comms is pointless...

STAR WARS: The Old Republic > English > PvP
The cap on WZ comms is pointless...

Anyakaschala's Avatar


Anyakaschala
08.22.2014 , 08:39 PM | #51
Quote: Originally Posted by Jadescythe View Post
That argument isn't even remotely equivilant.

PvE: Is tiered based on the gear you've aquired and really has no replay value other than continuing to grind out more gear to beat the next content. They are yet to find something that captivates players to play multiple ops without having a gear tier.

Conclusion: If you had the gear at the start, there would be no reason to complete the content more than once.

PvP: Is tiered based on performance against live bodies pushing buttons. Your actions and reactions will change what your opponent does. Whether there is new gear or not, this will always be an adaptive environment and players will continue coming back simply because they enjoy the competition.

Conclusion: If you had the gear at the start, you would have a much more enjoyable experience by being on an equal starting ground as other players. Your skill will determine your performance and you'll keep playing to do better than others around you.
however, to say that pvp'ers don't want gear upgrades to do more damage is disengenuous. Everyone wants better gear, and most of us don't mind a gear grind, regardless of whether or not it's pve or pvp.

Sure, pvp mentality is a little different, but gear matters, and playing enough to earn the gear is important.

however, the problem is that the basic non-faceroll gear needs to be more readily available.

Monterone's Avatar


Monterone
08.22.2014 , 10:18 PM | #52
I'm all for this idea.

I almost made a similar thread not too long ago, when I leveled my new shadow, and at level 46 already had maxed ranked comms and a full bank tab of pvp consumables.

It's a complete waste not to be able to purchase the gear you will need, unless you wanna spend the next 10 levels sitting on the fleet and trading lowbie pvp weapons. Boring.
Saminette
Star Forge

Bonzenaattori's Avatar


Bonzenaattori
08.23.2014 , 04:35 AM | #53
I completely agree

In most games they call this process "Twinking/Smurfing"

This isn't anything new and it (in my opinion) is not unfair or unbalanced in anyway.
If you're not prepared to start your grind from a low level... you're definitely not going to do so when your at end game

Jadescythe's Avatar


Jadescythe
08.23.2014 , 10:17 AM | #54
The gear gap doesn't seem that big to players that I would say are pretty average at the game, like myself. I can go into a warzone in a complete set of bolstered PvE gear with blue augments and perform in the top 3 every match. I'm not complaining because people have better gear than me in regs, because 90% of the player base is fairly terrible at PvP. This is one reason that people in lowbie brackets think they enjoy them more than 55, because all of the mediocre players are actually on the same level in terms of gear. Gear gap only matters when opponents are equally or close to equal in skill.

My complaints stem from the competitive nature of PvP. Where you run into that premade from the top guild who has min/maxed gear while you're on a fresh ult in whatever you got from maxed out comms at 55. Or for the players who usually finish 5th-6th on the scoreboard who actually aren't any better than 10th or 12th, but have better gear and thus perform better. In a game that pits human players against each other, they should always start on equal footing and let skill show who the better player is or it lowers the competitive quality of the game.

I honestly can't take the argument for "earning" your gear seriously when you don't have to do anything to get it besides show up. If it is possible to bot your way to min/maxed gear, then clearly no one is really earning it. I could load into every match, find a node to guard and afk until it's over and continue getting gear. So if you want to make an "earned" argument, you'll have to force players to actually win games to get gear.

As for grind, you still haven't proved there is a purpose to it. Because the gear is there, the purpose is obvious. What is the purpose of it existing, however? As in, what did the devs hope to gain by adding a gear grind to PvP and how is it fulfilling that purpose? You say that players desire the grind, but I don't think you are tapped in to what the PvP community actually wants. Which is why every new expansion there is a "don't add a new tier of PvP gear" thread. We queue PvP to beat other players, not to get gear. And we'll continue doing so if the gear is removed.
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foxmob's Avatar


foxmob
08.23.2014 , 10:20 AM | #55
Quote: Originally Posted by Pistols View Post
I'd rather have players bank their comms and ready to purchase a full set of gear than having the craptastic bolster we have now, but that's just me.
agreed. but the cap is about artificially creating a a grind. the bolster issue...gawd. where to begin? recruit gear was a colossal failure because BW didn't know how to value its own expertise system, and then they gave ppl the CHOICE of free money or the gear. lol if they'd relied more on expertise, then champion gear, and later recruit, would not have been viable to circumvent FPs. more dmg and aim on a blaster would have been worthless if the expertise price was higher and vice versa. but nooo. complicate the **** out of it with bolster. lol
Krack

Fdzzaigl's Avatar


Fdzzaigl
08.23.2014 , 11:58 AM | #56
You can have gear tiers like Obroan --> Brutalizer --> XXX, that's fine. For all I care they can make the conversion from normal to ranked comms require level 55 instead of valor level 40. So you can have a natural type of progression when people hit the cap. But you should at least make the cap for regular comms high enough to buy the entry level pvp gear.

Why? Because the current situation crams a specific type of gameplay through our throats. If you want to perform at lvl 55 pvp you'll grind the pvp weapons to get the Obroan gear. But the weapons you buy expire in 2 hours, which in turn means that you can't do much more than sit on the fleet next to the terminal, or you risk missing the timer. Especially when you have multiple items running.

On my marauder I'm looking at staying on the fleet (mostly) for levels 50-55. Except I don't enjoy this playstyle at all, I hate the fleet and would much rather mix it up by doing some instances on the side, doing the Makeb quests or even the bonus stories I haven't experienced yet. As I plan on mostly doing the PvP endgame and don't want to be a burden to my team or underperform dramatically due to gear however, I can't afford to risk losing the timers.

If you instead had a warzone commendations cap of like 12k, or however much it is for a full set of Obroan, I could have spread out doing the warzones throughout my entire experience while still enjoying the story, instances etc. evenly. In other words: I'd spend the same amount of time doing PvP, but would enjoy my total amount of time spent playing more.

You could say: "But PvE'rs need to grind their entry sets too!" Which is true, but they do that by challenging new types of content at the cap: hardmodes and raids. PvP'ers on the other hand, would need to do the exact same thing they've been doing all along but for which they haven't been able to reap the benefits entirely (unless you stay on the fleet and trade, which is boring).

cool-dude's Avatar


cool-dude
08.23.2014 , 06:13 PM | #57
It's pointless to you, because you don't know what the point is. The point is not to serve any in-game function. Rather, the restriction is in place to grind.; to get you to play longer..

foxmob's Avatar


foxmob
08.23.2014 , 10:19 PM | #58
a broken pencil is pointless.
Krack

Fdzzaigl's Avatar


Fdzzaigl
08.24.2014 , 05:08 AM | #59
Quote: Originally Posted by cool-dude View Post
It's pointless to you, because you don't know what the point is. The point is not to serve any in-game function. Rather, the restriction is in place to grind.; to get you to play longer..
Other than the fact that coercing people into spending more time obviously doesn't work, what you say isn't necessarily true if you buy the PvP weapons.

I could just as well do no pvp up to about level 50 and then do ONLY pvp and park my *** in the fleet buying and selling pvp weapons to get over the cap until I have the required 12K comms.

If they raised the cap and I instead grinded my 12K comms evenly over 55 levels of mixed content, I'd have played just the same amount of pvp matches. But I'd be able to mix it up instead of sitting on the fleet, watching timers on pvp weapons.

foxmob's Avatar


foxmob
08.24.2014 , 09:28 AM | #60
Quote: Originally Posted by cool-dude View Post
It's pointless to you, because you don't know what the point is. The point is not to serve any in-game function. Rather, the restriction is in place to grind.; to get you to play longer..
yes. welcome to the argument. that is an antiquated system based on an old-school RPG model (i.e., a pve model). the motivation to pvp is to play against other players, not get the next tier of gear so that you can access the super-secret bonus level WZ. the argument is that BW is operating a gear grind system out of tradition or blind habit.

personally, I think the only grind should be for shells, and even that should be based of wins or something. they really made any kinds of rewards for regs and rateds difficult when they started handing out dyes. I thought they kinda had the right idea in preseason WZs with the red rated set and they speeder. the point is, the carrot needs to be something that doesn't affect pvp balance.

unlimited comms stacking is a compromise. there's nothing much to buy with comms for vanity, and the whole gun swapping thing is frustrating. I don't play this game to trade back and forth this item and that item and whatever. I'm not into the sims either. no offense, but if you are into that, what does any of it intrinsically have to do with WZ and arena gameplay?
Krack