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why is the SWTOR community so against "pay to win"

STAR WARS: The Old Republic > English > General Discussion
why is the SWTOR community so against "pay to win"

mokkh's Avatar


mokkh
08.16.2014 , 07:29 AM | #31
I'm here to "play to win."

What you are talking about is completely sidestepping the gameplay aspect in order to directly purchase stats and bonuses. If this game went that route my subscription would be cancelled, I would delete every single character I had ever made, uninstall the game, and not look back.

HnnahEliz's Avatar


HnnahEliz
08.16.2014 , 08:20 AM | #32
Quote: Originally Posted by Khevar View Post
There are other games that offer a Pay 2 Win approach. Spending real-world dollars gives someone an actual playable in-game advantage of some sort.

These games end up being structured such that if you DON'T spend money in the cash shop, you are gimped.

Your ability to play the game becomes tied to how much additional money you pump into it, instead of simply your subscription fees and skill.

Offering only cosmetic features in a cash shop does not have the same effect.
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Greyhaws's Avatar


Greyhaws
08.16.2014 , 08:51 AM | #33
The second post in this thread nailed it. Usually with P2W games If you don't pay then the game is either impossible to get anywhere or the other players expect a cash layout so you have the kind of gear they will let into a guild.

That said, I'm not against some P2W buffs for new players just so they can catch up easier but it should always be sub lvl 20 and no higher.

Khevar's Avatar


Khevar
08.16.2014 , 09:41 AM | #34
Quote: Originally Posted by HnnahEliz View Post
Not everyone is American... Not everyone spends Dollars! We all have our own different Currencies!
I was referring to Canadian Dollars, you silly goose.

Anaesha's Avatar


Anaesha
08.16.2014 , 10:07 AM | #35
All I'm going to say is this.

if you want a P2W model then go play one of the Korean made MMOs!! Tor's CM is fine as it is and we have no need for P2W garbage or the people who support such systems.

TravelersWay's Avatar


TravelersWay
08.16.2014 , 11:57 AM | #36
I am not philosophically opposed to Pay to Win. If done correctly, it would allow players to customize their character they way the want and allow them the maximum amount of time playing only the content in a game that they find the most enjoyable. However, the problem is that it has yet to be done correctly.

For example, let's say someone's favorite content in the game is the PvE space game, or the individual planetary heroics. That content they find the most fun and enjoy doing it every time they log in. However, let's also say that there is a particular OPs gear set that the player finds the most cosmetically pleasing to them, but said player hates playing Operations with a passion.

Allowing said player to purchase said armor via real money in the cash shop would allow said player to customize the look of his character to their preference (thus enhancing their playing experience and enjoyment of the game), and still focus all of their available play time on the content they enjoy the most - the PvE space game (or the Planetary Heroics, or Flashpoints, etc. etc.)
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HelinCarnate's Avatar


HelinCarnate
08.16.2014 , 12:04 PM | #37
Quote: Originally Posted by TravelersWay View Post
I am not philosophically opposed to Pay to Win. If done correctly, it would allow players to customize their character they way the want and allow them the maximum amount of time playing only the content in a game that they find the most enjoyable. However, the problem is that it has yet to be done correctly.

For example, let's say someone's favorite content in the game is the PvE space game, or the individual planetary heroics. That content they find the most fun and enjoy doing it every time they log in. However, let's also say that there is a particular OPs gear set that the player finds the most cosmetically pleasing to them, but said player hates playing Operations with a passion.

Allowing said player to purchase said armor via real money in the cash shop would allow said player to customize the look of his character to their preference (thus enhancing their playing experience and enjoyment of the game), and still focus all of their available play time on the content they enjoy the most - the PvE space game (or the Planetary Heroics, or Flashpoints, etc. etc.)
Allowing the purchase of a cosmetic set of armor that looks like it is endgame stuff is not pay to win.
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HelinCarnate's Avatar


HelinCarnate
08.16.2014 , 12:09 PM | #38
Quote: Originally Posted by Kalfear View Post
does affect me

I want a Bantha (for example) yet there is no quest line I can partake in to EARN ONE
There is no boss I can kill for the chance at a rare drop
The ONLY way is to buy cartel packs with real money or reward someone on GTN who used real money to obtain (P2W)

My gaming experience has been diminished because of it
P2W has robbed me of a in game experience I should be able to experience and value for the value of my subscription and time alone.

Cant say it any more straight forward then that to make it clear
If you still fail to understand why Im against it
well that your issue then as its been explained twice now
Lol, you have an odd view of what you consider "winning". You already mentioned that you can indeed get said item through earning in game currency and making a purchase from another player. Just because another player gets money for selling an item does not mean that they somehow win and you lose when you partake in a voluntary transaction. You both feel as you are better off for the exchange or you would never make the purchase in the first place. Sounds like a win to me. Get over yourself.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
http://www.swtor.com/r/mB5FPn obligatory referral link.

easindahouse's Avatar


easindahouse
08.16.2014 , 12:25 PM | #39
Why would anybody be for "pay to win"?

It is a terrible concept. Pay to have better gear than others in a competitive environment? It would chase even more away from Warzones and the game entirely.

Having to pay $15 dollars a month to enable all the content is enough, let alone the $150 some people spent for the CE or the general $60 many paid when the game was released.
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DataBeaver's Avatar


DataBeaver
08.16.2014 , 03:09 PM | #40
Quote: Originally Posted by CyberneticDucks View Post
i am suggesting that the CM should offer gear equivalent to the best gear available through gameplay.

i certainly don't want the CM gear to be superior to normal gear, just equal to. the only advantage of paying money is that it woulds be easier and a bit earlier.

with swtor, players are not usually fighting other players, and when they are they are bolstered to a generic level usually.
Okay, so let's imagine BioWare puts 186 on CM. I'm sure you've encountered or at least heard of ops groups requiring 168 gear for SM runs, and players calling 30k HP in a level 55 HM FP "undergeared". With the tendency of people to want to do things the easiest way possible, it wouldn't take long until most ops groups would start demanding 186 gear. Since that level of gear is only available through gameplay to the most hardcore raiders, where would that put average players? That's right, they'd have to fork over some real cash to meet the arbitrary gear requirements set by the community, or be effectively locked out of content. And that's the definition of pay-to-win.