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Cover: The Compendium of Knowledgeses

STAR WARS: The Old Republic > English > Classes > Smuggler
Cover: The Compendium of Knowledgeses

robertallen's Avatar


robertallen
12.20.2011 , 10:43 AM | #21
Thank you so much for your work on this wonderful post. I was a bit confused by the mechanics...but I'm getting it now thanks to this guide.

Gassygunslinger's Avatar


Gassygunslinger
12.20.2011 , 11:50 AM | #22
Quote: Originally Posted by Koorah View Post
I could be wrong but I think they will appear if you target an enemy rather than just when you engage them.

However note the cautionary tale of Taugrim in his Gunslinger PVP guide, in that the green gumby does not always put you in a favourable position.
Yes, Tab targeting nearby enemies will show you the green gumby. And while it is true that auto-rolling into one might not always put you where you want to be (quite often been directed 90 degrees towards the enemies I want to fight, giving me no protection against most of them).

However, note that the green gumby's are merely suggestions! You can get full cover bonuses from most things that look like they'd give cover bonuses, by merely standing next to them, and crouching. You DO NOT need to roll into a green gumby spot to enjoy the defensive bonuses!
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Vasten's Avatar


Vasten
12.21.2011 , 11:04 AM | #23
You talk about 'F' for Crouch(cover) and the middle mouse for Taking cover(or rolling into cover, or putting up portable cover) when in fact the F key will do both. In the early stages of Beta there was a difference between the two, now it seems that they are on in the same.

1.If you have no target 'F' will put up PC.
2.If you have a target and there is no gumby 'F' will put up PC
3.If you have a target and there is a gumby 'F' will roll you into the gumby.

With rolling into a gumby bugging out Aimed Shot I just run to the cover spot and use Shift+F.

Great write up by the way.

David_Williams's Avatar


David_Williams
12.21.2011 , 02:14 PM | #24
Thanks for this thread. I read it during the long download, and it made a lot of things make some sense that weren't explained very well in the game.
Sergo, Level 50 Ewok Jedi

BlankChaos's Avatar


BlankChaos
12.25.2011 , 11:30 PM | #25
As a gunslinger, does portable cover completely replace the crouch ability or can you switch between natural, portable, and crouching cover?

Triquetrum's Avatar


Triquetrum
12.26.2011 , 08:14 AM | #26
Wow heck of a nice guide! What do you recommend for the skill tree you've mentionned some of the cool and must have skills.

But I did not find yet how many points total do we have for the skill tree anywhere. Do we have a maximum amount total or per spec? If we do have a limited amount what are the skills we should have and the points to put in there besides the ones you've mentionned?

That is if you are comfortable sharing your build

I haven`t gotten my starship yet, is there anything worth mentionning for the Smuggler in there? Such has which kind of upgrade should we focus on getting or which part should we focus on upgrading?
Go weapons hot and god have mercy on their souls

Oncall's Avatar


Oncall
12.27.2011 , 02:01 PM | #27
im not finding any thing good for scoundrels. energy management is complicated. heals are proc based and we get chewed to bits fast. i feel like i live in force choke in pvp.
any sugestions? i could us them

Gassygunslinger's Avatar


Gassygunslinger
12.27.2011 , 10:25 PM | #28
Quote: Originally Posted by Vasten View Post
You talk about 'F' for Crouch(cover) and the middle mouse for Taking cover(or rolling into cover, or putting up portable cover) when in fact the F key will do both. In the early stages of Beta there was a difference between the two, now it seems that they are on in the same.

1.If you have no target 'F' will put up PC.
2.If you have a target and there is no gumby 'F' will put up PC
3.If you have a target and there is a gumby 'F' will roll you into the gumby.

With rolling into a gumby bugging out Aimed Shot I just run to the cover spot and use Shift+F.

Great write up by the way.

I forget about which one does which ('F' and Middle MOUSE), as I switched them around. But I found it useful to use keys for both. I use middle mouse much more often, because it gives you the ability to choose the direction you're facing much more easily.


Quote: Originally Posted by BlankChaos View Post
As a gunslinger, does portable cover completely replace the crouch ability or can you switch between natural, portable, and crouching cover?

Yep.

Quote: Originally Posted by Triquetrum View Post
Wow heck of a nice guide! What do you recommend for the skill tree you've mentionned some of the cool and must have skills.

But I did not find yet how many points total do we have for the skill tree anywhere. Do we have a maximum amount total or per spec? If we do have a limited amount what are the skills we should have and the points to put in there besides the ones you've mentionned?

That is if you are comfortable sharing your build

I haven`t gotten my starship yet, is there anything worth mentionning for the Smuggler in there? Such has which kind of upgrade should we focus on getting or which part should we focus on upgrading?
You get 41 points total, I believe. And I went mostly with the Sharpshooter tree. Have been liking it. While I'm only level 35, as I go up, it seems to focus less on charged abilities, and much more on using combos intelligently for high powered instant attacks.

This is what I've decided on my build so far. Not sure where to stick the rest, but most likely Dirty Fighting. For must-haves, I'd say Ballistic Dampers and Cover Screen for defensive stuff. Snap Shot, Trick Shot, and Recoil Control are great. Lets you have a quick one-two punch as soon as you go for cover. Foxhole helps immensely with action regeneration. Trip Shot is great, especially for PvP, because it essentially let's you kite for 5 our of every 12 seconds (less with resolve). While it breaks on damage, it let's you set up an Aimed Shot. Similarly, in conjunction with Spacer and Percussion Shot, will let you keep melee enemies at bay for a bit.

This is generally what I do when combat starts:

Smuggler's Luck to make my Charged Burst a crit.
Flourish Shot on enemy, to lower defenses.
Take Cover.
Use Charged Burst (with Snap Shot, it's an instant cast). Juicy attack. Set's them up for Trickshot.
Trickshot. Another juicy instant attack.
Thermal Detonator. Medium instant attack. Knocks back the target, makes them "Weakened". Substituted for Flash Bang if the enemy is Strong or Elite.
Now that they're weakened, Headshot. Juicy attack.
Sabotage Charge. Instant cast, next attack will be doubly juicy.
Aimed Shot. Charged cast, but very powerful. Doubly so with Sabo Charge.
Trickshot Again.

And if the enemy is still standing, Quickdraw.


The only thing I really have to say, is to AVOID Burst Volley. I tried it for a few levels. Someone is likely going to disagree with me, but I believe wholeheartedly that Burst Volley is complete and utter crap. I've studied its effects, and found that it essentially does the following: Shaves off 0.1 seconds off of the Charged Burst activation time, three times, every 30 seconds. Saving a TOTAL of .3 seconds activation time, every 30 seconds. For three points, not worth it.

Quote: Originally Posted by Oncall View Post
im not finding any thing good for scoundrels. energy management is complicated. heals are proc based and we get chewed to bits fast. i feel like i live in force choke in pvp.
any sugestions? i could us them

Unfortunately, Scoundrel isn't my specialty. I only got to level 20 on my Scoundrel in Beta. But I will say that cover for a Scoundrel is only really useful if you're trying to not get shot as a healer.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Oncall's Avatar


Oncall
12.28.2011 , 12:44 AM | #29
taking cover behind an item sometimes bugs out my heals. but just crouching in the open dosnt.
seems scoundrels are not very common or wanted atm

Gassygunslinger's Avatar


Gassygunslinger
12.28.2011 , 01:29 PM | #30
Quote: Originally Posted by Oncall View Post
taking cover behind an item sometimes bugs out my heals. but just crouching in the open dosnt.
seems scoundrels are not very common or wanted atm
You have to be careful. Sometimes line of sight will prevent you from seeing your target. The object you're crouching behind has to be low enough that you can pop out over it.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.