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SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

STAR WARS: The Old Republic > English > General Discussion
SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

Kulyok's Avatar


Kulyok
08.11.2014 , 01:32 AM | #31
GSH won't influence the economy beyond a short-term rush to buy prefabs/popular CM decorations.

Really expensive stuff may drop a bit pre-GSH(heck, it does now), but people will continue buying this expensive stuff to look cool and to show-off in front of other people. GSH stuff, on the other hand - who else will see it? One or two friends, maybe, or some strangers on reddit when you'll publish the screenshots? In short, no one cares, and people will feel it, and GSH economy will... well, not die, but stagnate.

On the other hand, people will continue needing augments, raiding gear, the coolest CM mounts and armors, and those lovely hawkeye crystals. Unless Grand Acquisition/Grand Crystal/Grand Mount packs try to kill the high-end economy and drive down the prices yet again.
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mortenpro's Avatar


mortenpro
08.11.2014 , 01:41 AM | #32
Quote: Originally Posted by RaiderMid View Post
I think you are overestimating how many people will actually mess with GSH let alone burn all their credits on it.

Even if there was a collapse. Who cares? This is a game.
You don't care, but I do

Uvirith's Avatar


Uvirith
08.11.2014 , 02:06 AM | #33
Some faulty assumptions there my friend.

1.) you think that people will actually burn their money on GSH, while in truth most will stick to either the free NarShaddaa-Skypalace (subscriberbonus) or the cheap Coruscant/Dromund Kaas-apartments.

2.) You didnt factor in the many many people who will unlock things with cartel points. You might not notice it, but most of the transactions in this game aren't with credits.

3.) You assume there even is a highend-market in this game where a lot of players participate, when the truth is that the same couple of people shove their millions around between each other. The majority of the playerbase doesnt have that kind of money.

In conclusion, there will be a slight dump in highend-prices (you know, the ones we normal people doesnt even look at), other than that, nothing will really change.
Uviryth Hammerhand, Kinetic Combat-Shadow
<Founder>

Vodamin's Avatar


Vodamin
08.11.2014 , 02:22 AM | #34
I feel like every thread similar to this one is started by someone who is holding 2-3 Raven sets and few ramcor mounts, and now they are very concenrned that they wont be able to sell them for 50 million credits each

Poor babies.
PvP is cancer.

jedip_enguin's Avatar


jedip_enguin
08.11.2014 , 02:25 AM | #35


Plenty of people wont spend a credit on GSH beyond setting up a mailbox/bank/terminals etc in the lobby of the cheapest stronghold they cant get.

Calm down Chicken Little.
Click my link please, I'm almost out of Cartel coins - http://www.swtor.com/r/Sh6HPh

Shevaresh's Avatar


Shevaresh
08.11.2014 , 02:29 AM | #36
"This just in... the economy of SWToR will collapse overnight. Save yourselves! Invest your fortune in rakling pets and Huttball practice jerseys, as these items are surely recession-proof! Then be sure to run away as fast as you can to another MMO, becaurse surely this game is doomed and will be taken down permanently becourse of this most assuredly disaster of the economy. It is most surely not just a simple "wax and wane" of a simplistic MMO-economy, tied in to the introduction of a most wanted feature in the game, that "Trolls united" are attempting to disawow and use to predict the comming doom of society, as with pretty much all other introductions of new features"

Unlike its real-life counterpart, the economy of SWToR isn't dominated by an intricate web of hedgefonds, capital ventures, international rules and regulations set in motion to protect the already rich and a myriad of other mind-blowingly complex factors. All of which seek to increase the amount of wealth as represented in monetary value, which unfortunately isn't always matched by an equal grow of actual value of goods and services, providing the basis for recessions and collapses of economic infrastructures (Putting an extremely complex system in overly simplistic terms) In SWToR we can simply chose to work (dailies/questing/grinding etc) and thereby create both monetary value(as per the credits we make) and actual value(as simply adding more credits to the server), Which we can do forever and ever, if we choose to. This effectively removes the possibility of recession and/or collapse of the economy of a server. Having people spend allot of money on strongholds or any other feature in the game will not collapse the economy of the servers, simply course it to "wane" for a short while, in the WORST CASE SCENARIO! Which is brought on by people over-spending on the strongholds, rather than simply spend an amount of their credits proportional their total wealth, which is really the only way you even CAN go about it. In real life you can take out loans to pay for your spendings beyond your income and wealth and thereby risk the possibility of not being able to pay it back and go broke. This could never happen in a MMO-economy as you always have to option to generate more wealth.

Furthermore, that perhaps certain mounts and novelty items aren't sold at their premium value for a short while is not an indicator of recession, as these -rare- items never was and never will be, a main component of the economy and as such, have their pricing as a reliable indicator of server economy (key items). And we could go on and on.

But enough of this. The short version: Thanks for providing a not-entirely generic troll thread predicting the invariable forthcomming doom of all MMOs ever. But honestly this whole "Doomsaying" culture got really tiresome and predictable around the time the first multi-user dungeon game was in beta, as the interwebz was already overflowing with predictions of its, and every other games, invariable doom. For future reference though, you do realise that it's entirely okay to simply state to a game-developer that you'd rather want another or a different feature introduce to the game instead? You do not have to predict the doom of the game simply because you don't like something they're adding to the game, or attempt to introduce panic in the playerbase, so that the feature is pre-concieved as a failure. In short, engage in a constructive dialogue about what you'd like to have in the game, while at the same time respecting that your opinion is but one of many, and that ultimately it's the developers responsibility to make the choices -they- feel are the right ones.

And last point: Claiming that Bioware is insensitive for putting up the Rakhgoul event while there is an Ebola epidemic going on, is simply moronic and utterly disrespectful. Having a pre-scheduled event in a game, concerning a -fictitious- outbreak of a -fictitious- illness in an -entirely- fictional movie/game universe is not insensitive towards a very real disease plagueing the poorest continent of the world. These two events has nothing to do with each other and connecting them and further using that as a line of argument against events in said fictional universe really shows a level of disrespect towards the people suffering from Ebola, that is distasteful, to say the least. If you want to make a point about Ebola, or help the people suffering from it, write to your local and goverment officials and get them to pressure the medicinal industry to actually research a cure for the disease, instead of just largely ignoring it as they have been since it was first discovered, simply because it rarely affected people from the developed countries and thereby hasn't been seen as profitable disease to attempt to cure

wainot-keel's Avatar


wainot-keel
08.11.2014 , 05:41 AM | #37
Quote: Originally Posted by jedip_enguin View Post


Plenty of people wont spend a credit on GSH beyond setting up a mailbox/bank/terminals etc in the lobby of the cheapest stronghold they cant get.

Calm down Chicken Little.
yeah, lol.... just in front of the entrance where you spawn when you travel there. Legacy store, cargo hold, mailbox and GTN access. That's it for me.

Kulyok's Avatar


Kulyok
08.11.2014 , 06:15 AM | #38
Quote: Originally Posted by wainot-keel View Post
yeah, lol.... just in front of the entrance where you spawn when you travel there. Legacy store, cargo hold, mailbox and GTN access. That's it for me.
Yeah. Too bad that the spawn point is at the entrance. I'd be happy to unlock the largest and most beautiful room and arrange my GTN/mail/storage there, but I have no desire to rocket boost/run there each time I spawn.
Free subscription for 7 days, extra inventory tab and more through Friends of SWTOR program, my link: http://www.swtor.com/r/kvLxZh

Orizuru's Avatar


Orizuru
08.11.2014 , 06:47 AM | #39
I think the weekend forum crew needs to loosen their tinfoil hats a little.

Horacio's Avatar


Horacio
08.11.2014 , 08:17 AM | #40
One of the bedrock precepts of economics is that the people act in their own rational self interest but since we are considering play money, that is hard to achieve. I've made millions purchasing items off the GTN for sub-vendor price and walking over to the vendor. Did it as an economics experiment on one serve, leveled a character to 15, got her to fleet and three weeks later, had 1 million credits.

As several others have mentioned, a "crash" isn't people sleeping in the alleys of DK/CS. There are tons of GSH irems obtainable for running content, farming, and not purchaseable, so I think the OP over estimates demand. My guild, with about 8-12 active players has 30M toward a guild ship and I'm sitting on my personal fortune that would buy it outright.

It will certainly have an effect. If there is a cool armor set or speeder you have your eye on, wait a couple weeks. Its already happening. I'm trying to get more liquid and make bank space but prices have fallen. Where I make the most money is volume dye modules which, for the crafted basics, doesn't seem to have moved much or at least corrected to appropriate levels and is chugging along. Materials have increased but I use what my comps from multple sources bring me. (as an anecdotal aside, the game must be doing ok in tems of population if I can continue to see dyes by the truckload at a reasonably steady price range.)

No, its not going to be a crash that is going to cause any real injury to anyone. Players might see their balances dry up as they spend like crazy to outfit their ship/SH but big deal? There are crashes on individual items all the time. I've sold items for 100K one day and three days later seen 7 copies of it all for sale for 1M +. I've added my second copy to the GTN and sold it more than once at that inflated rate. The reverse is more common as undercutters can spiral a price into the floor. Translated to a systemic event, I don't see how that's a bad thing except for those hoarding equipment (alas, which I do but not for investment, more like "that's cool but I like my current look....maybe when I get tired of this one...")

I welcome the new content, I've begged for housing across multiple games. I welcome the economic implications because I've hoarded crafting materials. (Shrewdly purchasing everyting I can off the GTN at below vendor price so I'm never in danger of holding the bag. If I'm totally wrong, eh, I'll vendor it all and make a tidy sum)

Wall of text, sorry

TL;DR version: Big deal. Its going to be a change/shift but not necassarily a bad one.
Baeric - PT - DPS
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Lugwrench - Commando - Heals