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SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

STAR WARS: The Old Republic > English > General Discussion
SW:TOR will experience the first ever overnight ecomonic crash of an MMO.

wainot-keel's Avatar


wainot-keel
08.10.2014 , 10:03 PM | #21
Crash ? What does it mean it the economy crashes on this game ? We will lose our ships ? People wil have to beg for creds to pay the taxi to move from one outpost to the other ? People won't be able to raid ? Won't be able to send companions on missions ? You'll have to keep listing your Revan's set at 30mil for a few more days ? What, exactly ?

I wouldn't worry. Creds are infinite in the game and it's damn easy to produce them. We will be fine.

Zoom_VI's Avatar


Zoom_VI
08.10.2014 , 10:06 PM | #22
I feel better about the fact I don't have 'stock' in the GTN now
Crinn

Sanity is for the weak minded.

Infernixx's Avatar


Infernixx
08.10.2014 , 10:20 PM | #23
The worst thing that will happen is the flood of complaints onto the forums about how expensive Strongholds are from people who don't have any credits.

Oh wait, that already happened.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Drake_Hound's Avatar


Drake_Hound
08.10.2014 , 10:23 PM | #24
LoL what it is a game? Lmao..

GTN doesn't drive the game, if there was no GTN the game would be dead?
No it would be inconvenient, but definetly not dead!

Simply put it doesn't do much at all then a credit sink like nar shaddaa is.
Well and it increases revenue for EA, by selling more cartel coins.
Sell along more gambling packs that consumers can buy for lower prices cause of the huge amount of credit dissapearing.

Seriously infact in 6 weeks game time, I was down to 2 million am back at 10 million and not even really farming credits by doing all dailies.
Honestly it just create a incentive to play the game then earn fast CC to GTN conversions at a ridiculous high prices.
But my prediction is, it will not solve the huge amount of cash flow that is still around.
Most people will not spend that much on guildships housing etc, this is based on GSF.
While a nice addition most players simply returned to the base game.

RaiderMid's Avatar


RaiderMid
08.10.2014 , 10:42 PM | #25
Quote: Originally Posted by Infernixx View Post
The worst thing that will happen is the flood of complaints onto the forums about how expensive Strongholds are from people who don't have any credits.

Oh wait, that already happened.
I'm done over it. I'm poor. I'll buy 2 strongholds. Coruscant and DK. I won't unlock any rooms and use it exclusively for legacy storage.
I'll live.

mokkh's Avatar


mokkh
08.10.2014 , 10:43 PM | #26
Quote: Originally Posted by RaiderMid View Post
I think you are overestimating how many people will actually mess with GSH let alone burn all their credits on it.

Even if there was a collapse. Who cares? This is a game.
Perfectly stated.

RandomXChance's Avatar


RandomXChance
08.10.2014 , 10:54 PM | #27
Quote: Originally Posted by AnAnonymousGuy View Post
I apologize. I didn't read the wall of text. As someone who has studied economics, I didn't really feel the need to read something by someone who has obviously not.

Something I don't think you've realized is that a lot of this money being "sunk" from the game is earmarked for that sink. People have been saving. This is not money that would have been used for another purpose anyway. Other people have had this money for a long time and would not have spent it on anything else. Many others will probably be buying the strongholds with cartel coins.

In short, think of this money being spent as surplus money. It's money people have earned specifically for the stronghold or who wouldn't have used it for anything else anyway. Prices may dip a little but it won't last long. If anything, the introduction of a vast array of new items will probably increase economic activity. I'm even willing to go as far as to say that we're currently playing in a SWTOR with an artificially high level of credits because of people saving for the strongholds and this will correct itself with their introduction.

Remember that it isn't how much money is in supply that's important. It's how much is flowing. The 2008 Crisis didn't occur because money "disappeared". It occurred because the flow of credit shutdown almost overnight. The money was still there but it stopped moving. The introduction of strongholds will not do this.

Finally, this game's economy is nothing like real life.


This. This right here.
This is almost exactly what i was going to post. The OP has completely missed a very important part of economics, prediction. Crashes happen when the unexpected happens or market predictions are wildly off.
Think of when a company posts a big loss and the stock rises. Why? The prediction was for an even bigger loss.

Since the announcement of GSH people have been running dailies in much larger numbers and pumping large amounts of credits into the economy and are just sitting on it waiting for GSH. My personal wealth was about 20 million before announcement, now 40 million. Guild has doubled funds to almost 200 million in preparation. This is all "extra" credits that were generated to spend on GSH.

It is easy to earn credits in this game. Just before, there was nothing to really spend it on so why grind and amass a lot of credits.

LordArtemis's Avatar


LordArtemis
08.10.2014 , 11:27 PM | #28
I expect that folks that sat on credits will spend them, but they will not be introduced into the economy....they will disappear. Those that have very little in credit pools (myself included, I usually hover around 2 or 3 mil at most) will likely hold on to that credit pool and try and find every way possible to avoid spending any credits to decorate.

That's just me, but I expect that strongholds will have little to no impact at all. Just my slant.

Rafaman's Avatar


Rafaman
08.10.2014 , 11:28 PM | #29
Hmm... well, when players run out of credits, they will make some more. As previously mentioned, there is no debt and making creds is easy. There will not be an interruption of cash flow because people can't spend beyond their means.

So just like with anything else, after a flurry of activity, and then things will stabilize. Not everyone will spend every credit they have earned, and many guilds already have the credits they need.

If nothing else, people will make more creds to get what they want, guild or not.

OddballEasyEight's Avatar


OddballEasyEight
08.11.2014 , 12:00 AM | #30
So the grand total cost of unlocking all four strongholds completely (and buying them of course) is a "whopping" 17.5 million credits in round terms.

That's not going to hurt most people who can afford it.

But the other thing that the OP is missing is that most people, in fact the vast majority, won't unlock much at all.
At most they'll unlock one stronghold completely.

And alot of people won't unlock anything at all and just put the mailbox and legacy storage right by the entrance.

So the strongholds won't cause an economic crash.
Especially since alot of people have been saving up cash for them, meaning that they've already "paid" for them in a way since that money is earmarked for that particular item.

As for guild ships, the guilds that want them have already saved up for them in most cases.
That means that just like with strongholds, that money is earmarked and already "gone".

There's not going to be an economic crash.

There might be a slight dip in prices/sales on the GTN but that's hardly an economic crash.


I for one am bookmarking this thread so I can come back here and laugh after those dates.
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