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Concerning Mega-Guilds and the Conquest System.

STAR WARS: The Old Republic > English > General Discussion
Concerning Mega-Guilds and the Conquest System.

ThorgrimLutgen's Avatar


ThorgrimLutgen
08.08.2014 , 01:33 AM | #91
Quote: Originally Posted by Infernixx View Post
Is there something inherently wrong with six people working as a group on Guild Conquest and competing with the large number of other 6-man Guild groups that are doing the same thing?

Is there something terrible with clearing the Mega-sized guilds out of the way early in the month so that the rest of the guilds can compete, too?
Yes.

The people in the mega guilds are paying to play the same content as you are.

Being beaten in the conquest table is one thing, being locked out of it is a different issue altogether.

Infernixx's Avatar


Infernixx
08.08.2014 , 01:34 AM | #92
Quote: Originally Posted by ThorgrimLutgen View Post
Yes.

The people in the mega guilds are paying to play the same content as you are.

Being beaten in the conquest table is one thing, being locked out of it is a different issue altogether.
Well, that's just like, your opinion, man.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

ThorgrimLutgen's Avatar


ThorgrimLutgen
08.08.2014 , 01:41 AM | #93
Quote: Originally Posted by Infernixx View Post
Well, that's just like, your opinion, man.
You are correct.

It is my opinion that everyone paying to play this game, should be able to play it as much as the next person.

Choosing what type of content you like is fine, I pvp and craft exclusively, that is my choice to not run pve scripted encounters, I find them boring.

I do not believe for one minute though that there are people out there who think that I should not be given the choice to do that content.

That is exactly the same as what you are advocating in locking out "mega-guilds".

Also remember this, "mega-guilds" are generally full of less than mega players and rarely have the necessary affiliation to work together.

However, I would not be surprised if you thought differently.

JediMasterSLC's Avatar


JediMasterSLC
08.08.2014 , 02:51 AM | #94
Quote: Originally Posted by ThorgrimLutgen View Post
Also remember this, "mega-guilds" are generally full of less than mega players and rarely have the necessary affiliation to work together.
I think you mean "coordination" lol.

JacksonMo's Avatar


JacksonMo
08.08.2014 , 03:04 AM | #95
Quote: Originally Posted by ThorgrimLutgen View Post
Remember, most "mega-guilds" are generally full of less than mega players.

These places will take any old crap into their ranks.

Quality will be far more important than quantity when it comes to stopping them taking over the planets.

Personally I have no interest in taking over any planets, but I have a lot of interest in stopping other people. This could be an excellent owPVP idea, then again, could be a pile of crap.
You win the dumb quote of the week award. If you want to join a guild that offers a variety of chances to do end-game content, you won't find that in a tiny guild. And you won't find any of the casual players from "mega-guilds" taking over planets. It'll be the progression raid teams (PLURAL) who take down nightmare content on a weekly basis.

Elminster_cs's Avatar


Elminster_cs
08.08.2014 , 03:21 AM | #96
Quote: Originally Posted by markcymru View Post
Instead of adding the points within each guild and then ranking the guild by points TOTAL, why not simply rank them by points AVERAGE? That is, divide the points accumulated by number of members in the guild . Surely that would even the playing field?

In fact, now that I think about it, it might even tilt it towards the smaller guilds -- if say all 10 members of the small guild were dead keen and showed up every time, then their average would be better than a 100-member guild that had a lot of dabblers.

of course, then the larger guilds would female-cat about it !
This is cool idea, really really a easy and simple solution. But there is a problem, in the new log system you are able to see the conquest point of every player, so for example at the last day you can kick out people with low point to increase your avarage. But you can solve the problem leaving the number of "playining character" and "conquest point earned" do not change if someone leave or join at mid stage of an event.
Member of Dread Master. The Red Eclipse Italian Guild.

JediMasterSLC's Avatar


JediMasterSLC
08.08.2014 , 03:41 AM | #97
Quote: Originally Posted by markcymru View Post
Instead of adding the points within each guild and then ranking the guild by points TOTAL, why not simply rank them by points AVERAGE? That is, divide the points accumulated by number of members in the guild . Surely that would even the playing field?

In fact, now that I think about it, it might even tilt it towards the smaller guilds -- if say all 10 members of the small guild were dead keen and showed up every time, then their average would be better than a 100-member guild that had a lot of dabblers.

of course, then the larger guilds would female-cat about it !
Bad idea: guilds would kick all but their most hardcore players to keep their average high. I would like to see some diminishing returns for contributions to larger guilds though.

Elminster_cs's Avatar


Elminster_cs
08.08.2014 , 05:23 AM | #98
Quote: Originally Posted by JediMasterSLC View Post
Bad idea: guilds would kick all but their most hardcore players to keep their average high. I would like to see some diminishing returns for contributions to larger guilds though.
And they will kick hardcore for? Some ugly mount and an achievement? I don't think so. If you "lock" at the beginning of the week the number of the player that a guild have in the event and you still count kick player you have the problem solved.

Or they can set some squadron dependig on how much player you have (still you must lock at the beginning of the event)

Or they can give key (bronze?) to player that will partecipate in the event and give contribution to the guild setting a max (20 or 30). This can be fair, and also add even more strategy to the system.
Member of Dread Master. The Red Eclipse Italian Guild.

JediMasterSLC's Avatar


JediMasterSLC
08.08.2014 , 06:15 AM | #99
Quote: Originally Posted by Elminster_cs View Post
And they will kick hardcore for? Some ugly mount and an achievement? I don't think so. If you "lock" at the beginning of the week the number of the player that a guild have in the event and you still count kick player you have the problem solved.

Or they can set some squadron dependig on how much player you have (still you must lock at the beginning of the event)

Or they can give key (bronze?) to player that will partecipate in the event and give contribution to the guild setting a max (20 or 30). This can be fair, and also add even more strategy to the system.
You're not getting it. If they were to take the average points contributed by guild members, then many guildies would be detracting from the guild's status by doing missions, rather than contributing to it. That's a terrible system.

Elminster_cs's Avatar


Elminster_cs
08.08.2014 , 07:25 AM | #100
Quote: Originally Posted by JediMasterSLC View Post
You're not getting it. If they were to take the average points contributed by guild members, then many guildies would be detracting from the guild's status by doing missions, rather than contributing to it. That's a terrible system.
yes, but if you design the system correctly, with some math, you can see that this will be not happen.

If you count just account at the beginning of the week, and the you lock the number of course you have to divide it for that number. So every single point will increase the ammount of the avarage.

Main problem in that case is that inactive mates for that week will lower the ammount. But this system is in any case more fair. And can be even more if you can give a "weekly bronze key" to the one that will partecipate in the next event.

You can mix these kind of thing to tune the fairness of the whole thing.
Member of Dread Master. The Red Eclipse Italian Guild.