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Concerning Mega-Guilds and the Conquest System.

STAR WARS: The Old Republic > English > General Discussion
Concerning Mega-Guilds and the Conquest System.

DarthDymond's Avatar


DarthDymond
08.07.2014 , 02:48 PM | #81
Quote: Originally Posted by Elminster_cs View Post
Nope the guild reward is give to you just if you are in a guild and reach the 35k points. So conquer a planet is useless right now. Just to show off you are big.
I think there's some confusion over the difference between Personal and Guild Conquests here. The Personal Conquest rewards will be granted to anyone and everyone who hits 35k points. Guild Conquest rewards are limited to the top 10 per planet.
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Infernixx's Avatar


Infernixx
08.07.2014 , 03:07 PM | #82
Quote: Originally Posted by DarthDymond View Post
I think there's some confusion over the difference between Personal and Guild Conquests here. The Personal Conquest rewards will be granted to anyone and everyone who hits 35k points. Guild Conquest rewards are limited to the top 10 per planet.
The Guild Conquest rewards(only going to those that place on a Leader Board) is the only reliable place to get Encryptions, aside from the PVP-oriented Commanders and crafting them. You do not get an Encryption for Personal Conquest.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
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Elminster_cs's Avatar


Elminster_cs
08.07.2014 , 03:20 PM | #83
Quote: Originally Posted by DarthDymond View Post
I think there's some confusion over the difference between Personal and Guild Conquests here. The Personal Conquest rewards will be granted to anyone and everyone who hits 35k points. Guild Conquest rewards are limited to the top 10 per planet.
A ok, well so about 30 guilds will take it, well pretty fair in any case. Yes smaller guild will be cutted out in any way, but is better than nothing.

Thanks for the information
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youngones's Avatar


youngones
08.07.2014 , 05:42 PM | #84
Provided I have understood the system correctly (I've not been on the PTS), isn't that like 100 guilds that would get rewards anyway (given there are 10+ planets in game), or are only 2-3 planets conquerable during any given conquest event (meaning 20-30 guilds would get rewards)?

Regardless, its not only the top guild that gets the reward. If a guild is large enough to cakewalk the conquest that's fine, they earned it as its difficult to run a guild of sufficient size (and not collapse upon itself), but smaller guilds are hardly out of the running for earning rewards (unless they are unlucky enough to pick a planet that has 10 large guilds competing for the same planet - unlikely on Red Eclipse by what I have seen).

So your guild may not get to 'control' the planet, but all the controllers gain is the ability to use walker mounts and orbital flybys on the planet they have conquered, so your not missing much really. People really need to calm down with the cries of doom! LOL
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Ratajack's Avatar


Ratajack
08.07.2014 , 06:15 PM | #85
Quote: Originally Posted by arunav View Post
Did you just, even if unintentionally, compare playing SWTOR to the Olympics?
Yes, I did.

Although the magnitude differs, the principle is the same.

The OP wants to punish success in order to reward mediocrity. That is the core of the OP's demand or, if you prefer, "suggestion".

"Oh, you won already? Go sit on the sidelines. You can't play again until Little Johnny, who claims it is unfair that he can't win against you, says you can."

Ratajack's Avatar


Ratajack
08.07.2014 , 06:19 PM | #86
Quote: Originally Posted by ivanhedgehog View Post
most olympians compete in 1 or maybe 2 olympics. In most sports you cant keep up at that level. and there is a sytem like that, we dont let them complete in another olympics for 4 years.
The OP wants to ban any guild that wins in week one from even competing during the next three competitions.

Your statement of "we dont let them complete in another olympics for 4 years" is a far cry from banning any winner from the next three Olympic competitions. How can you ban someone from competing when there is NO competition from which to be banned? That would be like suspending an NFL player for three weeks in March.

kevinatorz's Avatar


kevinatorz
08.07.2014 , 06:40 PM | #87
Quote: Originally Posted by youngones View Post
Provided I have understood the system correctly (I've not been on the PTS), isn't that like 100 guilds that would get rewards anyway (given there are 10+ planets in game), or are only 2-3 planets conquerable during any given conquest event (meaning 20-30 guilds would get rewards)?

Regardless, its not only the top guild that gets the reward. If a guild is large enough to cakewalk the conquest that's fine, they earned it as its difficult to run a guild of sufficient size (and not collapse upon itself), but smaller guilds are hardly out of the running for earning rewards (unless they are unlucky enough to pick a planet that has 10 large guilds competing for the same planet - unlikely on Red Eclipse by what I have seen).

So your guild may not get to 'control' the planet, but all the controllers gain is the ability to use walker mounts and orbital flybys on the planet they have conquered, so your not missing much really. People really need to calm down with the cries of doom! LOL
I just watch the swtor live stream today on guild flag ships. And yes they did say that EVERY planet is conquestable.

So I believe we could expect there to be about 100 guilds to hold a 1-10 spot on the leader boards for at least one planet. Also the guild flag ship is locked in to a planet for 3 days once they move to a planet. So yes this thread is mute.

Fortunately, for the sound of this thread most people are in favor of the current system. And I personally believe this is the absolute best thing that has happened to SWTOR sense launch!

Edit: Ok so there are 15 planets available for conquest, So there should be about 150 guilds that can place 1-10 on a leader board!

Infernixx's Avatar


Infernixx
08.07.2014 , 07:00 PM | #88
Quote: Originally Posted by kevinatorz View Post
I just watch the swtor live stream today on guild flag ships. And yes they did say that EVERY planet is conquestable.

So I believe we could expect there to be about 100 guilds to hold a 1-10 spot on the leader boards for at least one planet. Also the guild flag ship is locked in to a planet for 3 days once they move to a planet. So yes this thread is mute.

Fortunately, for the sound of this thread most people are in favor of the current system. And I personally believe this is the absolute best thing that has happened to SWTOR sense launch!

Edit: Ok so there are 15 planets available for conquest, So there should be about 150 guilds that can place 1-10 on a leader board!
Do some reading, some weeks only 3 planets are up for conquest. And has always been said, I hope I'm wrong and nothing bad happens. But, if it does, and I think it will, then at least I'll be able to say that I tried to do something to stop it before it happened.

And the saying is 'the point is moot.' Not 'mute.'
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

markcymru's Avatar


markcymru
08.07.2014 , 07:37 PM | #89
Instead of adding the points within each guild and then ranking the guild by points TOTAL, why not simply rank them by points AVERAGE? That is, divide the points accumulated by number of members in the guild . Surely that would even the playing field?

In fact, now that I think about it, it might even tilt it towards the smaller guilds -- if say all 10 members of the small guild were dead keen and showed up every time, then their average would be better than a 100-member guild that had a lot of dabblers.

of course, then the larger guilds would female-cat about it !
“He's not fit to be a Supreme Court justice.”

Trigon's Avatar


Trigon
08.07.2014 , 08:03 PM | #90
Quote: Originally Posted by Ratajack View Post
The OP wants to punish success in order to reward mediocrity.
Are you actually contending that an intimate guild size is mediocrity? I consider our medium-small guild and the 10 years of friendship we've established as wildly successful. In a system not designed to heavily favor megaguilds we managed to win Nym's Scavenger Hunt on Intrepid.

Joining a massive guild isn't the equivalent of success, but it could be seen as the path of least resistance. Having said that, I don't fault the larger guilds and accept that maintaining a modest member count comes with limitations.

I'd like to see an opt-in scaling solution. Something like "our guild will never exceed 100 unique members". So our grind is reduced and heck even the rewards could be scaled back too. 'One size fits all' generally indicates a poor product.

Quote: Originally Posted by markcymru View Post
Instead of adding the points within each guild and then ranking the guild by points TOTAL, why not simply rank them by points AVERAGE? That is, divide the points accumulated by number of members in the guild .
Sorry I missed this, I find this solution even more attractive than my own. /signed!
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