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Concerning Mega-Guilds and the Conquest System.

STAR WARS: The Old Republic > English > General Discussion
Concerning Mega-Guilds and the Conquest System.

ThorgrimLutgen's Avatar


ThorgrimLutgen
08.06.2014 , 11:05 PM | #61
Remember, most "mega-guilds" are generally full of less than mega players.

These places will take any old crap into their ranks.

Quality will be far more important than quantity when it comes to stopping them taking over the planets.

Personally I have no interest in taking over any planets, but I have a lot of interest in stopping other people. This could be an excellent owPVP idea, then again, could be a pile of crap.

Aries_cz's Avatar


Aries_cz
08.07.2014 , 12:33 AM | #62
Quote: Originally Posted by RDX-TWO View Post
Check last nights twitch stream they mention it at one point. You can only have 12 person on the planet conquering it's the max and it was made that way for performance purposes.
http://www.twitch.tv/swtor?sf29420138=1

edit: Actually the more I think about it, it's actually more advantageous to be in a small dedicated guild then being in a large guild since not everyone will be able to get in the group to go planet side to conquer. So mega guild or not I don't think it will matter that much.
I watched the stream again, but I did not hear it get mentioned. All I heard was Jack Wood saying that they will need about 8 to 10 people to kill commanders (because you cannot solo them) and show off the conquest system, but nothing about limiting number of people conquering planets (except something like "we will not allow more than 12 people on commander", but that was really not well explained and it does not make sense, because commander are in open world, so you cannot limit number of people).
Not to mention, on PTS, nothing stopped us from forming a group of about 20 people and kill stuff like base guards together
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arunav's Avatar


arunav
08.07.2014 , 12:35 AM | #63
Quote: Originally Posted by Ratajack View Post
Really?

I guess we should make sure that any Olympian who wins any event cannot participate in any other events in that Olympics or any of the next three Olympics. After all, it's not fair that the best athletes have a huge advantage over the little guy. The little guy should be able to win that gold, too, even if we have to keep banning everyone better than him until he does.
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Elminster_cs's Avatar


Elminster_cs
08.07.2014 , 02:39 AM | #64
I really don't know if this could be a problem, some of my guild mates think yes, others no.
There are two side, personally I think that well organized guild with lots of alt if they start "farm" to conquer a planet they can do it, but of course big guild with 50/60+ active player have a very big advantage.
Member of Dread Master. The Red Eclipse Italian Guild.

LanceCorporalDan's Avatar


LanceCorporalDan
08.07.2014 , 05:44 AM | #65
Quote: Originally Posted by Aries_cz View Post
I watched the stream again, but I did not hear it get mentioned. All I heard was Jack Wood saying that they will need about 8 to 10 people to kill commanders (because you cannot solo them) and show off the conquest system, but nothing about limiting number of people conquering planets (except something like "we will not allow more than 12 people on commander", but that was really not well explained and it does not make sense, because commander are in open world, so you cannot limit number of people).
Not to mention, on PTS, nothing stopped us from forming a group of about 20 people and kill stuff like base guards together
Yeah I was trying to find that as well. Glad I wasn't alone.
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OddballEasyEight's Avatar


OddballEasyEight
08.07.2014 , 06:01 AM | #66
Quote: Originally Posted by ThorgrimLutgen View Post
Remember, most "mega-guilds" are generally full of less than mega players.

Hehehe, that's the best line I've heard all week
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DarthDymond's Avatar


DarthDymond
08.07.2014 , 07:42 AM | #67
Quote: Originally Posted by Aries_cz View Post
I watched the stream again, but I did not hear it get mentioned. All I heard was Jack Wood saying that they will need about 8 to 10 people to kill commanders (because you cannot solo them) and show off the conquest system, but nothing about limiting number of people conquering planets (except something like "we will not allow more than 12 people on commander", but that was really not well explained and it does not make sense, because commander are in open world, so you cannot limit number of people).
Not to mention, on PTS, nothing stopped us from forming a group of about 20 people and kill stuff like base guards together
Yeah, you can definitely have more than 12 players at a time contributing points to the Conquest, it's just that the Commanders are apparently designed around only having 12 max fighting them. I would guess there's either an anti-cheesing ability that will "enrage" the Commander if more than 12 enemies attack him, or that only 12 people can get credit for the kill in terms of Conquest points.

On the overall topic, I think we need to wait and see whether the number of planets in each Conquest cycle works for the purpose of giving smaller guilds an opportunity to meaningfully participate, or whether BW will need to tweak that number. It seems like adjusting the number is a fairly straightforward change to make though, so I would guess that is the method they'd take if there does seem to be a problem of smaller guilds getting completely crowded out.
(I'm a bit unclear on how many planets are currently planned though, I thought Eric or Jack said that at times all 15 planets/areas would be Conquerable in a single cycle, but on Dulfy's guide it says there are specific cycles and each one only involves 3-4 planets at a time. Not sure if there's inconsistent info coming out, of if that's just a mistake on Dulfy.)

This is something I'm guessing they really do need to wait and see before they can set the "right" amount of planets for - since a lot of it is going to depend on whether these mega-guilds end up wanting to actually go toe-to-toe with each other, or if they want to each pick their own separate world to have locked down. That's not something they can really get a read on from the PTS.
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Elminster_cs's Avatar


Elminster_cs
08.07.2014 , 11:44 AM | #68
After reading dufly: http://dulfy.net/2014/08/07/swtor-pl...nquests-guide/
And discover that there is not even a character cap... ok bigger guilds will lead every planet... bad, really bad... expecially with those one that are from nation, like spain, italy and so on, that have really big problem on find new players...

Bad system design... really... even if I like the idea, there will not be any competition.
Member of Dread Master. The Red Eclipse Italian Guild.

LanceCorporalDan's Avatar


LanceCorporalDan
08.07.2014 , 11:52 AM | #69
Quote: Originally Posted by Elminster_cs View Post
After reading dufly: http://dulfy.net/2014/08/07/swtor-pl...nquests-guide/
And discover that there is not even a character cap... ok bigger guilds will lead every planet... bad, really bad... expecially with those one that are from nation, like spain, italy and so on, that have really big problem on find new players...

Bad system design... really... even if I like the idea, there will not be any competition.
And your proposed solution?
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Elminster_cs's Avatar


Elminster_cs
08.07.2014 , 12:05 PM | #70
Quote: Originally Posted by LanceCorporalDan View Post
And your proposed solution?
Well I'm not a game designer, they are paid for find this kind of thing.

In first place a solution can be to divide the planet conquest in "squadron" (you join a squadron on the base how many players/account you have in the guild).
Every guild that lead the squadron will gain the lead of the planet with the other ones.
You can have 3/4 squadron, for example every 20 account you change the squadron you have.

Remember that conquer a planet give only achivments and the possibility to use the mount, nothing more.
Member of Dread Master. The Red Eclipse Italian Guild.