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Concerning Mega-Guilds and the Conquest System.

STAR WARS: The Old Republic > English > General Discussion
Concerning Mega-Guilds and the Conquest System.

RDX-TWO's Avatar


RDX-TWO
08.06.2014 , 11:38 AM | #11
One thing everyone is missing out, you can only have a MAX of 12 person at a time conquering a planet and once you go on that planet you are locked in for 3 days. All of you small guild if you can't get 12 person in your guild then it's not a guild you have so stop complaining.
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Infernixx's Avatar


Infernixx
08.06.2014 , 11:39 AM | #12
Quote: Originally Posted by RDX-TWO View Post
One thing everyone is missing out, you can only have a MAX of 12 person at a time conquering a planet and once you go on that planet you are locked in for 3 days. All of you small guild if you can't get 12 person in your guild then it's not a guild you have so stop complaining.
Really? You can only dedicate 12 people to a planet?

Not calling you a liar, but do you have a source for that? That would completely alleviate my concerns about Mega-Guilds.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
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RDX-TWO's Avatar


RDX-TWO
08.06.2014 , 11:43 AM | #13
Check last nights twitch stream they mention it at one point. You can only have 12 person on the planet conquering it's the max and it was made that way for performance purposes.
http://www.twitch.tv/swtor?sf29420138=1

edit: Actually the more I think about it, it's actually more advantageous to be in a small dedicated guild then being in a large guild since not everyone will be able to get in the group to go planet side to conquer. So mega guild or not I don't think it will matter that much.
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Infernixx's Avatar


Infernixx
08.06.2014 , 11:54 AM | #14
Quote: Originally Posted by RDX-TWO View Post
check last nights twitch stream they mention it at one point. you can only have 12 person on the planet conquering it's the max and it was made that way for performance purposes.
http://www.twitch.tv/swtor?sf29420138=1
'On' the planet. There's far more to Conquest than simply doing stuff on the planet. As you said, that appears to simply be an effort to control over-sized guilds 'on' the planet.

Conquest Events consist of many many many different kinds of ways to earn points toward Conquest, such as doing Operations, FPs, Warzones, Crafting and GSF and none of that is done on-planet.

Unless they limit the number of people who can contribute to Guild Conquest goals, then Mega-Guilds will still dominate, even if they only have 12 people 'on' the planet.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

RDX-TWO's Avatar


RDX-TWO
08.06.2014 , 12:04 PM | #15
Well you can't get everything that's just life. If you conquer the planet you will get the associated planetary buff ie crafting bonus and so on. If you want to compete on the leader board against other guilds for top server ranking then yes a large guild will be advantageous, like I said you are in a small guild if you want to be server first then start recruiting.

edit: I actually like Bioware's approach since everyone can contribute as long as players play the game in any form they like they will contribute to the guild's ranking.
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Infernixx's Avatar


Infernixx
08.06.2014 , 12:11 PM | #16
Quote: Originally Posted by RDX-TWO View Post
Well you can't get everything that's just life. If you conquer the planet you will get the associated planetary buff ie crafting bonus and so on. If you want to compete on the leader board against other guilds for top server ranking then yes a large guild will be advantageous, like I said you are in a small guild if you want to be server first then start recruiting.
Small guilds don't work like that.

That sort of thinking, though, is what destroys the small-guild/middling guild scene and results in a handful of Mega-Guilds. Impersonal, uncaring guilds full of people that won't help you and may well deliberately antagonize you unless you're a Guild Officer.

Guilds stop being about friends and family and people you like running with and turn into 'what do I get out of it? Mercenary thinking and behavior.

Which is funny because small/middling Guilds are the ones who are asking the most of their active players in the way of donations to get the Guild Ship in the first place.

Simply saying 'RECRUIT LOL' isn't a suitable answer to those many guilds who don't like inviting random strangers into the family just because they want to have a fair chance of hitting the Leader Board.

My suggested tweak to the system wouldn't hurt the Mega Guilds and would allow the smaller Guilds to compete.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Ryvirath's Avatar


Ryvirath
08.06.2014 , 12:14 PM | #17
Is small guilds synonymous with 6 friends and a pack of beer? Are you asking why you can't conquer planets with that? I'm confused. A guild of 24 well coordinated people could do just about anything. Work on it. Or Don't.
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Infernixx's Avatar


Infernixx
08.06.2014 , 12:17 PM | #18
Quote: Originally Posted by Ryvirath View Post
Is small guilds synonymous with 6 friends and a pack of beer? Are you asking why you can't conquer planets with that? I'm confused. A guild of 24 well coordinated people could do just about anything. Work on it. Or Don't.
Is there something inherently wrong with six people working as a group on Guild Conquest and competing with the large number of other 6-man Guild groups that are doing the same thing?

Is there something terrible with clearing the Mega-sized guilds out of the way early in the month so that the rest of the guilds can compete, too?
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

uaintjak's Avatar


uaintjak
08.06.2014 , 12:22 PM | #19
I don't really see anything in Bioware's system that needs fixing, considering it isn't even live yet.

Kantaso's Avatar


Kantaso
08.06.2014 , 12:24 PM | #20
Quote: Originally Posted by Ryvirath View Post
Is small guilds synonymous with 6 friends and a pack of beer? Are you asking why you can't conquer planets with that? I'm confused. A guild of 24 well coordinated people could do just about anything. Work on it. Or Don't.
Sorry Bubba, according with this guy your six pack, you, me, uncle Bob, aunty Ruth and the twins dont count as a guild.
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