Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Bring back Ranked 8 Man Queing

STAR WARS: The Old Republic > English > PvP
Bring back Ranked 8 Man Queing

Raansu's Avatar


Raansu
07.16.2014 , 09:32 AM | #11
Quote: Originally Posted by PiRunner View Post
Why was this even removed in the first place?
The main reason was balance. They wanted pvp balance to be focused around arenas so I guess they figured it would be easier if arena was the only ranked format. The other was population. They probably thought the split between the two ranks would be too much.

Personally I feel they should of left both in and let the community decide and then go from there instead of straight up removing it, but sadly at this point it would be too late to bring 8v8 back.

Zoom_VI's Avatar


Zoom_VI
07.16.2014 , 10:28 AM | #12
Quote: Originally Posted by Raansu View Post
The main reason was balance. They wanted pvp balance to be focused around arenas so I guess they figured it would be easier if arena was the only ranked format. The other was population. They probably thought the split between the two ranks would be too much.

Personally I feel they should of left both in and let the community decide and then go from there instead of straight up removing it, but sadly at this point it would be too late to bring 8v8 back.
^^this

I will point out that ranked 8v8 pretty much existed on only two servers. Additionally with the exception of huttball none of the 8v8 maps every really worked well in the uber competitive ranked. 8v8 was ridiculously and obscenely cookie-cutter strategy all over. Not to mention the fact that 99% of the time whoever capped the first node wins.
Crinn
Trooper Hunter

If you fail, fail dramatically. At least you will prove the error of your tactics to your successors
- Scott Westerfeld, The Killing of Worlds

Ancagalon's Avatar


Ancagalon
07.16.2014 , 11:12 AM | #13
Quote: Originally Posted by Zoom_VI View Post
^^this

I will point out that ranked 8v8 pretty much existed on only two servers. Additionally with the exception of huttball none of the 8v8 maps every really worked well in the uber competitive ranked. 8v8 was ridiculously and obscenely cookie-cutter strategy all over. Not to mention the fact that 99% of the time whoever capped the first node wins.
So this guy have been in all server since he know that 8v8 existed on 2 server
and he know the truth!! 99% if you capped the first node you win.

This post is a joke

Raansu's Avatar


Raansu
07.16.2014 , 11:49 AM | #14
Quote: Originally Posted by Ancagalon View Post
So this guy have been in all server since he know that 8v8 existed on 2 server
and he know the truth!! 99% if you capped the first node you win.

This post is a joke
As far as NA servers went the only "healthy" ranked was on POT5 and Bastion. The other servers had "some" but it was hardly consistent. JC had 3 or 4 teams but only two of them ever queued consistently, thus the creation of kickball came about. It only got worse with server transfers (which I knew would happen) where most every good team on each server moved to pot5 or bastion. If I recall after transfers pot5 had like 15+ teams queueing. JC ranked died after transfers as all the teams went to pot5.

As far as the first node cap. There is a large amount of truth to that in CW. The majority of the time in ranked the middle became a stalemate. Rarely was either team willing to risk hitting an off node and the general strategy was to slow the side cap till your team cap first. So yes, the majority of the time the first to cap the side won the game.

JediMasterSLC's Avatar


JediMasterSLC
07.16.2014 , 01:17 PM | #15
Quote: Originally Posted by Raansu View Post
The main reason was balance. They wanted pvp balance to be focused around arenas so I guess they figured it would be easier if arena was the only ranked format. The other was population. They probably thought the split between the two ranks would be too much.

Personally I feel they should of left both in and let the community decide and then go from there instead of straight up removing it, but sadly at this point it would be too late to bring 8v8 back.
If they wanted balance to center around arenas, why aren't they balancing around arenas o.O

Oh that's right cause there is no dev team.

JediMasterSLC's Avatar


JediMasterSLC
07.16.2014 , 01:18 PM | #16
Quote: Originally Posted by Zoom_VI View Post
Additionally with the exception of huttball none of the 8v8 maps every really worked well in the uber competitive ranked.
And novare.

Zoom_VI's Avatar


Zoom_VI
07.16.2014 , 01:56 PM | #17
Quote: Originally Posted by JediMasterSLC View Post
And novare.
touché, but huttball is still better. Novare still tended to be highly cookie-cutter in terms of strategy.
Crinn
Trooper Hunter

If you fail, fail dramatically. At least you will prove the error of your tactics to your successors
- Scott Westerfeld, The Killing of Worlds

PloGreen's Avatar


PloGreen
07.16.2014 , 02:13 PM | #18
Quote: Originally Posted by Raansu View Post
As far as NA servers went the only "healthy" ranked was on POT5 and Bastion. The other servers had "some" but it was hardly consistent. JC had 3 or 4 teams but only two of them ever queued consistently, thus the creation of kickball came about. It only got worse with server transfers (which I knew would happen) where most every good team on each server moved to pot5 or bastion. If I recall after transfers pot5 had like 15+ teams queueing. JC ranked died after transfers as all the teams went to pot5.

As far as the first node cap. There is a large amount of truth to that in CW. The majority of the time in ranked the middle became a stalemate. Rarely was either team willing to risk hitting an off node and the general strategy was to slow the side cap till your team cap first. So yes, the majority of the time the first to cap the side won the game.
There is life outside of America you know ranked had a nice scene on both tre (was well organised) and tofn. Server xfers to play 8v8 to tofn - 8v8 removal. Mass exodus of pvp guilds from game. That's how it was in Europe. Guessing it was the same in the rest of the world.

DarthOvertone's Avatar


DarthOvertone
07.16.2014 , 02:20 PM | #19
The title of this thread should be: "BW, You Took Something Away...Now We Want It Back"
War Hero Alphabolt - Garbage S1 & S2-Champion Van | The Bastion
Conqueror Alphazen - Shadow | Battlemaster Alphabain - Scoundrel | War Hero Alphanoob - PT
Jung Ma | Conqueror Alphabond - Sniper | Conqueror Alphamaul - Marauder | Battlemaster Alphafett - Mercenary
SWTOR 3.0: All Hail Maintenance Mode PvP!!

Ryannnnnnn's Avatar


Ryannnnnnn
07.16.2014 , 02:25 PM | #20
/signed, bring back 8v8.