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OK this is getting rather silly regarding hard mode Flashpoint GF

STAR WARS: The Old Republic > English > General Discussion
OK this is getting rather silly regarding hard mode Flashpoint GF

slafko's Avatar


slafko
07.15.2014 , 06:09 AM | #241
Quote: Originally Posted by Drake_Hound View Post
And what does it solve?
In the end nothing, think just give tactical ops ultimate comms is a easier and beter solution.
You're joking, right?
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

chillshock's Avatar


chillshock
07.15.2014 , 06:11 AM | #242
So, it'd be basically as it is now, with a few weeded off to tacfp ...

It won't change:
a) the number of tanks
b) the felt importance of tanks

Drake_Hound's Avatar


Drake_Hound
07.15.2014 , 06:34 AM | #243
Quote: Originally Posted by slafko View Post
You're joking, right?
No am not joking, cause basically it is what the future going to be, unless people decide to really cooperate.
They can go raiding for the more close needed heriachy, but the average customer.
Has no need for those, they just want the rewards.

Drake_Hound's Avatar


Drake_Hound
07.15.2014 , 06:37 AM | #244
The saying time is money, nobody is paying us ,to spent time holding other people hands in manners and ettiquette.
So rather go directly to the source of the issue the rewards.

The ultimate comms is what people wants, since only 150 comm caps.
Most tanks are done in 3 operations. So why should they tank?

Infact that is the source of the problem, once done gearing!
Why should the game be any different?

So best to just prepare for the future and just all dps tactical fp.

chillshock's Avatar


chillshock
07.15.2014 , 08:10 AM | #245
I see the logic. But I think it would just leave tanks with "just run kdy for n*2 times and get the tank gear".

I THINK what might be interesting is something beyond gear. Like... well, yes a bit like the reward-bags wow introduced just not as... useless.

The least available class in solo-queue gets [Big Bag Thankyou] and the second least available class gets [Bag of Thankyou]:
  • <level*1k> credits
  • 1x Random [Dye module (binds on equip)]/[Dye module (binds on equip)]
The epic one additionally:
  • 1x [Cost free Augmentation slot component mk-<level_adjusted> (Bound to legacy)]


Deserter Consequences: Abandoning a FP before it is finished locks you from these rewards for the rest of the day. You can still play and still get all the regular loot and comms, but the bonus is gone.

So at 55, if you complete an HM fp as a rare-class you get 55k credits, a free aug kit-9 and a chance for a dye module (*from the cartel packs). Might be enough to keep some tanks going for a while.

ElQuinti's Avatar


ElQuinti
07.15.2014 , 08:22 AM | #246
I still do FPs with my two tanks just to allow other people to do their flashpoints too. To me, tanking is a community service (as healing is) and I'm happy to find a tank or a healer when I level another toon to do FPs.

I agree that it is not rewarding excepted when I receive a big "thank you" at the end of th FP (which is enough to me). My two tanks are quiet always capped so I only do FPs to have fun because I don't earn anything interesting from it.

If no one does, the game will die slowly (it is atm...). A new player who play his first toon (rarelly a tank) will not last for long in the game if he is not able to enjoy the full content of the game, waiting for hours in a queue system (doing tactical is not what I would call playing the game, it is not interesting @all).

doing a flashpoint or two sometime doesn't hurt and it could help the game a little. The thing we all want is to continue to play and enjoy the game as long as we can isn't it ?
Jin'Datra

Operative Heal - Mantle Of the Force

chillshock's Avatar


chillshock
07.15.2014 , 08:22 AM | #247
Something else would be to measure the FP experience of a player and offer a slider "tollerated experience level"
With n = number of times the dungeon has been completed - so if you have completed the FP 21 times, you can leave the slider at "only players who have completed the FP 10 times or more" and not be grouped with inexperienced ones.

Default setting = new players are ok, so 0.

[ new player -----------|---------------------- math.min(10, n) ]


Also devide the cash and final reward of the FP by 2 if set to 1-4 and by 5 if set to 5 or higher.

That way the players who want to breeze through another daily can do so. And only those who actually tollerate learning players get grouped with them. Might end up in longer wait times, but at least thats the players choice.

Drox's Avatar


Drox
07.15.2014 , 08:31 AM | #248
Quote: Originally Posted by chillshock View Post
So at 55, if you complete an HM fp as a rare-class you get 55k credits, a free aug kit-9 and a chance for a dye module (*from the cartel packs). Might be enough to keep some tanks going for a while.
This wouldn't really make more people queue for pug groups. People will just queue in guild/friend GF groups and get the same rewards. It really makes the whole "Give better rewards to tanks and healers" suggestions pointless if you can bypass pug's all together in GF by having a group already before queuing.

Halinalle's Avatar


Halinalle
07.15.2014 , 08:35 AM | #249
Quote: Originally Posted by chillshock View Post
b) the felt importance of tanks
What?
It has more to do with the fact that requirements to be tank are ridiculous.

psikofunkster's Avatar


psikofunkster
07.15.2014 , 09:09 AM | #250
Quote: Originally Posted by WillCaedes View Post
As a tank, I shall maintain my right to choose when and where I queue as a tank. For nearly two years I queued into HM FPs and pugged multiple raids as a tank. NEVER again.

Why?


Stupidity.
DPS believing they are tanks.
Sorc Healers thinking "Static Bubble" is actually a heal.
DPS being idiots.
DPS running ahead and pulling an extra group.
Healers going AFK.
Healers not being geared properly.
DPS not being geared properly.
DPS not knowing which stims are meant for their class.
Bioware not rewarding my patience with those people enough.
Bioware giving me alarcity and accuracy mods on my starting raid gear.
Bioware confusing newbie tanks by giving them ****, improperly stated base FP/raid gear.
Bioware forcing me to sit through 45 minutes of cutscene everytime I'm "Lucky" enough to get Black Talon.
DPS not spacebarring on Black Talon HM. (Don't use the "Never seen it before Line, its HM for christsake.)
Healers not spacebarring on Black Talon HM. (See above).
Being told by DPS (who have run ahead, pulled multiple groups etc) how to do my job as a tank, when I've been tanking longer than they've been playing most likely.


So yeah.... I'd say fix it, but I doubt its possible. Those are the reasons I typically refrain from entering group finder queue these days as a tank.
ok but what about the stupidity tanks commit?

1) Tanks staying always behind dps.
2) Tanks never using the guard for high dps.
3) Tanks using dps gear.
4) Tanks not being geared properly

and more...