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Can someone explain me why BioWare is against day and night cycle?

STAR WARS: The Old Republic > English > General Discussion
Can someone explain me why BioWare is against day and night cycle?

mortenpro's Avatar


mortenpro
07.11.2014 , 11:55 AM | #71
Quote: Originally Posted by OddballEasyEight View Post
You have fun with that... you seem pretty useless in this discussion anyway.
Thank you. It's good that your opinion is based on one sentence.

AlienEyeTX's Avatar


AlienEyeTX
07.11.2014 , 11:57 AM | #72
I think if day/night cycles are not going to impact the environment (besides the obvious change in light) or the NPCs or restrict something in some way, there is absolutely no point in including them. There are all sorts of cool dynamic things that could go with the day cycle, but it's a lot of work and they have more important things to work on first.
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OddballEasyEight's Avatar


OddballEasyEight
07.11.2014 , 11:59 AM | #73
Quote: Originally Posted by mortenpro View Post
Thank you.
You're welcome... when you start making statements that you feel like you are talking to "EAware employees" then your usefullness in the conversation is over.
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mortenpro's Avatar


mortenpro
07.11.2014 , 12:03 PM | #74
Quote: Originally Posted by OddballEasyEight View Post
You're welcome... when you start making statements that you feel like you are talking to "EAware employees" then your usefullness in the conversation is over.
Think what you want

Uruare's Avatar


Uruare
07.11.2014 , 12:04 PM | #75
Quote: Originally Posted by DOHboy View Post
Ok, so let me get this straight. They have made a decision (that some disagree with) when asked why they list their reasons. And you say "I don't believe you, I think you are just being lazy" and you wonder why information is rarely given out and often vague.

If the reason was "because we didn't want to" would that have been better?

why are they not in the game?
Becuase we didn't want to
why?
Because we didn't want to.
Why?
Because we didn't want to.
why?
if we say we'll think about it will you shut up?
maybe.
Fine. we'll think about it.
When?
*jumps out window
The reason 'because we didn't want to' would at least have a note if honest about it in the context at hand, yes. You might be easily appeased or mollified or outright pacified by just whatever a company decides to tell you - I am not.

They don't get the benefit of the doubt from me anymore either. They squandered that quite thoroughly in beta and during launch.

Do they get yours? That's your decision to make. Mine? Not until they get honest even when the truth isn't flattering.

So yes, an explanation like 'we didn't want to' or 'we couldn't make it work well in the engine' or even 'we led it better this way. Sorry if you don't, but that's how it is. ' would at least be honest.

Maundering apologetics trying to defend it as actually being a brilliant thing? No. It's not a feature.

In any case, I don't care enough to feel it to be impacting my decision to play or not play, though their lack of honesty has done irreparable damage to my confidence in anything they do or say.

You might feel differently. That's your mileage.

Me? I think they refuse to admit to having made some very poor decisions. I think they'd like very much for the past to be forgotten and to never speak of certain things again. Then is then, can't change the past, here, please be distracted by this cartel crate. Is shiny!

Forget how blatantly unconcerned about what players think about anything they've been at your peril. If you don't stay vicious, they won't even pretend toward honesty.

They not our friends. They're not even our trustworthy and reliable compatriots in an entertainment service agreement.

They're enmital toward their own consumers, and very aggressively seeking to determine what they can get away with in order to put your money in their pockets.

They're not backing off the sneakily increased unlock fees for those vertica pack items because they care about us, bub. It's because we noticed them picking our pockets for even more than they usually help themselves to, and then they hastily and sheepishly pulled their hands back. .. for now.

But they're not going to stop trying. Assume they have your best interests at heart if it pleases you.

I'll never make that mistake again, for my own part.

DOHboy's Avatar


DOHboy
07.11.2014 , 12:12 PM | #76
Spoiler


The point I was making, they SAID why they didn't. People have turned around and have basically said "we don't believe you". Well whether you like it or not, whether you believe it or not, whether you want to accept it or not. Those are the reasons.

In this game, in this setting day/night/weather make little or no sense.

Now whether you like it or not, them's the apples.

mortenpro's Avatar


mortenpro
07.11.2014 , 12:24 PM | #77
Summary:

The cycle could be adapted to the time on the server. Day could change into night within 1-2 hours.
The difference between the length of day and night could be different on each planet. Also, the amount of light during day (and night) for each planet could be different (referring to the example of Dromund Kaas).
For the night time we could have personal lighting (legacy perk, ability or whatever) and lights in our mounts.

If you don't like this idea, ok, but I really like to share my thoughts.

errant_knight's Avatar


errant_knight
07.11.2014 , 12:29 PM | #78
A lot of requests and failure to believe what is said comes down to an unwillingness to take the game for what it is--a story driven game that isn't open world. In many cases, this boils down to 'please make this SWG/a Bethesda game or possibly WoW.'

For me, this type of game is absolutely fine. I play Bioware games almost exclusively for a reason. For others, that's problematic. But it is what it is and that's not going to change. You aren't going to get open world. You aren't going to get day/night cycles. Trying to get the basic nature of the game changed is going to be a nonstarter.

Regarding cycle function, I actually find short day/night cycles less immersive than no cycle at all. If there's going to be one, which I'm not saying there should be, it should be at least 4 hours long from dusk to dawn so it doesn't feel like you're in a tiny, tiny world.

ikinai's Avatar


ikinai
07.11.2014 , 12:29 PM | #79
Alright, here is the reason we were given back in beta when we asked. They wanted to create a mood for that planet based on the story that was written for that planet. That was the reason we were given then, and it's the reason for it now. Although I still think it's because Darth Baras gets scared and eats the other sith in the dark of night.
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errant_knight's Avatar


errant_knight
07.11.2014 , 12:33 PM | #80
Quote: Originally Posted by ikinai View Post
Alright, here is the reason we were given back in beta when we asked. They wanted to create a mood for that planet based on the story that was written for that planet. That was the reason we were given then, and it's the reason for it now. Although I still think it's because Darth Baras gets scared and eats the other sith in the dark of night.
I don't have a problem with that. Uh, the mood thing, not cannibal Baras.