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OK this is getting rather silly regarding hard mode Flashpoint GF

STAR WARS: The Old Republic > English > General Discussion
OK this is getting rather silly regarding hard mode Flashpoint GF

thewitchdoctor's Avatar


thewitchdoctor
07.11.2014 , 02:50 AM | #121
Quote: Originally Posted by slafko View Post
GW2 has the problem of being one massive Zerg Fest where the bads will get carried through either by good players or by the sheer number of people nuking the enemy. This is even worse than the trinity.
This is second-hand info as I am one of the few who couldn't play GW2 at launch due to the low FOV they shipped that game with. (I know they have since introduced a slider but after the little I saw I know I have zero interest).

Supposedly, while the game is not designed for a trinity, the player base has effectively mandated one by requiring people to fill the tank, healer, and DPS roles. Which says a lot, if true, about the MMO genre and what we players do in game vs what some say on forums.
Good. Bad. I'm the twi'lek with the saber.

LordArtemis's Avatar


LordArtemis
07.11.2014 , 03:12 AM | #122
PUGs are the wrong places for any players to expect or look for reason IMO. Anything that can go wrong likely will go wrong in a PUG.

Jandi's Avatar


Jandi
07.11.2014 , 03:52 AM | #123
Quote: Originally Posted by thewitchdoctor View Post
This is second-hand info as I am one of the few who couldn't play GW2 at launch due to the low FOV they shipped that game with. (I know they have since introduced a slider but after the little I saw I know I have zero interest).

Supposedly, while the game is not designed for a trinity, the player base has effectively mandated one by requiring people to fill the tank, healer, and DPS roles. Which says a lot, if true, about the MMO genre and what we players do in game vs what some say on forums.
The whole "trinity is lazy design omg!" whining vanished entirely from the internet when GW2 launched and people realized just how retarded the group play in that game truly is.

demotivator's Avatar


demotivator
07.11.2014 , 04:34 AM | #124
Quote: Originally Posted by Jandi View Post
Quote: Originally Posted by thewitchdoctor View Post
This is second-hand info as I am one of the few who couldn't play GW2 at launch due to the low FOV they shipped that game with. (I know they have since introduced a slider but after the little I saw I know I have zero interest).

Supposedly, while the game is not designed for a trinity, the player base has effectively mandated one by requiring people to fill the tank, healer, and DPS roles. Which says a lot, if true, about the MMO genre and what we players do in game vs what some say on forums.
The whole "trinity is lazy design omg!" whining vanished entirely from the internet when GW2 launched and people realized just how retarded the group play in that game truly is.
Basically ArenaNet said "A round wheel works nice and is cool but it is time we do things differently for the sake of it. We proudly present you: the square wheel."

But there is a good reason why we are still using round wheels to this day.

The same applies to the trinity. I hope it will be a lesson to the future devs who think that they can come up with a better system because there is simply none.
Randomizing your forums.

LordArtemis's Avatar


LordArtemis
07.11.2014 , 04:39 AM | #125
Quote: Originally Posted by demotivator View Post
Basically ArenaNet said "A round wheel works nice and is cool but it is time we do things differently for the sake of it. We proudly present you: the square wheel."

But there is a good reason why we are still using round wheels to this day.

The same applies to the trinity. I hope it will be a lesson to the future devs who think that they can come up with a better system because there is simply none.
I would partially disagree, only in so far as to state that tactical flashpoints seem to work pretty well without trinity reliance. Naturally, if raids are designed to require trinity it is needed...if not, trinity will not longer be relevant IMO.

That observation is entirely personal and speculative, naturally.

demotivator's Avatar


demotivator
07.11.2014 , 05:10 AM | #126
Quote: Originally Posted by LordArtemis View Post
I would partially disagree, only in so far as to state that tactical flashpoints seem to work pretty well without trinity reliance. Naturally, if raids are designed to require trinity it is needed...if not, trinity will not longer be relevant IMO.

That observation is entirely personal and speculative, naturally.
Yet boss encounters need kolto stations for those group who come with no heals. So while you can go in with no tank lack of healer has to be compensated.
Randomizing your forums.

Lotharofxev's Avatar


Lotharofxev
07.11.2014 , 05:14 AM | #127
GW2 raiding =/= SWTOR raiding. And for that I thank the good Lord above.

LordArtemis's Avatar


LordArtemis
07.11.2014 , 05:31 AM | #128
Quote: Originally Posted by demotivator View Post
Yet boss encounters need kolto stations for those group who come with no heals. So while you can go in with no tank lack of healer has to be compensated.
Sure. Its a valid point I think. But still stands as evidence that the absence of trinity can be made to work by design.

I think that a lack of a REQUIREMENT for trinity is a good idea, but naturally folks could still choose to use it. I think that I could speculate that many believe and support the idea that it works. Though I do not like trinity myself, I also share that view.

I think it represents a gate to end game content for casuals however. Just my unsubstantiated view naturally.

Draqsko's Avatar


Draqsko
07.11.2014 , 05:34 AM | #129
Quote: Originally Posted by demotivator View Post
Yet boss encounters need kolto stations for those group who come with no heals. So while you can go in with no tank lack of healer has to be compensated.
That and, if there is a true tank, a tactical is so dumbed down you can literally pull without stopping because the tank is going to take very little damage if they're geared for even just hm fps never mind hm ops. Did CZ labs in 20 minutes the other night, literally.. I zoned in at 9:17, and was going through the door after Rasmus at 9:37, it was like 4 DPS in god mode all the time because it's so dumbed down.. It's hard to make stuff challenging when you don't have someone that can soak up uberamounts of damage or hold aggro instead of a boss playing ping pong on everyone.

thewitchdoctor's Avatar


thewitchdoctor
07.11.2014 , 05:46 AM | #130
Quote: Originally Posted by Lotharofxev View Post
GW2 raiding =/= SWTOR raiding. And for that I thank the good Lord above.
This would officially be a sidebar, so sorry in advance.

I have heard this before. Why? What is it about GW2 raids that are bad?
Good. Bad. I'm the twi'lek with the saber.