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OK this is getting rather silly regarding hard mode Flashpoint GF

STAR WARS: The Old Republic > English > General Discussion
OK this is getting rather silly regarding hard mode Flashpoint GF

DOHboy's Avatar


DOHboy
07.10.2014 , 09:48 AM | #31
Quote: Originally Posted by MillionsKNives View Post
I agree with all of the other posters here. Two other things I'd like to add though.

1) I hate healers that have no clue how threat and guard work demanding guards.

I was recently kicked from a leveling flashpoint on my shadow after the healer demanded that I guard him even though he never took aggro once. When I told him healers don't get guard and that he doesn't understand how it works he said that he "HAS A TANK", as if that tells me anything other than him being a bad tank. He then stopped healing me. Because he stopped healing me I kept dying, then the DPS chimed in saying "your gear's bad you keep dying, he's doing the best he can to keep you up", not noticing that I wasn't receiving a single heal. Watching him he was running around saber striking enemies and using telekinetic throw. This would also flow over into the "healers that dps instead of heal suck" category.

My guildy has had a healer ragequit before because he refused to guard him. It's insane.

2) Commendation gear for tanks is awful.

There is no reason for me to get comms on my tanks except to gear my companions. Everything about them is awful and I'd do much better to gear myself out through operations than to wear anything from the comm vendor. That being the case, there's very little reason for me to run flashpoints for comms when I have no use for comms.
I remember one flashpoint I ran, two DPS WAY over geared to be running flashpoints (near BIS for most gear at the time). I was geared no where near them but enough that a HM flashpoint would be no issue. I spent most my time with taunts on cooldown since the DPS had no urge (or knowledge?) of aggro dumps and complaining I couldn't hold aggro and causing problems for the healers. They also felt it nice to split DPS and wonder why they were taking lots of damage -.-

pug'ing in general is just bad. I even cringe when we pug to fill up a 16 man story mode and I'm tanking. Just never know what you are going to get.

Aries_cz's Avatar


Aries_cz
07.10.2014 , 09:51 AM | #32
Quote: Originally Posted by Kulyok View Post
I tried levelling up three tanks, and I just couldn't. I want to walk around Tatooine like a breeze and kill stuff quickly, not end up in a long boring grind. They kill too slowly, compared to the dps tree. I suspect many regular casual players just feel like me - though, yes, we have to pay with long, long, looooong group finder queues, but playing a role that's absolutely not for me/doesn't work as well in solo content would take the fun out of the game entirely.
Been a while since I leveled a tank (Guardian/Powertech), but I think I pretty much sliced through everything rather quickly, even with healer companions tagging behind me (of course, when getting DPS comps, it was faster)
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Warrgames's Avatar


Warrgames
07.10.2014 , 09:52 AM | #33
Quote: Originally Posted by Apeth View Post
Talk about mis quote the op. You should have included more than the one line because he was talking about the game being the problem and not tanks per se. I also think in my opinion some good points. Not everyone finds tanks easy to play making them more apealing is a good thing right? For us all?
How is that misquote? The OP is blaming lack of tanks on design and being unfun to play. Yet everyone (tanks that post here) say the same thing that their isn't a design flaw and they are fun to play; it is just DPS are bad. They annoy players that enjoy playing tanks to the point they don't want to pug anything. DPS should L2G.
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Warrgames's Avatar


Warrgames
07.10.2014 , 09:58 AM | #34
Quote: Originally Posted by DOHboy View Post
I remember one flashpoint I ran, two DPS WAY over geared to be running flashpoints (near BIS for most gear at the time). I was geared no where near them but enough that a HM flashpoint would be no issue. I spent most my time with taunts on cooldown since the DPS had no urge (or knowledge?) of aggro dumps and complaining I couldn't hold aggro and causing problems for the healers. They also felt it nice to split DPS and wonder why they were taking lots of damage -.-

pug'ing in general is just bad. I even cringe when we pug to fill up a 16 man story mode and I'm tanking. Just never know what you are going to get.
As gear rating of DPS grows up by 1, IQ drops by 100.
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Tsillah's Avatar


Tsillah
07.10.2014 , 10:07 AM | #35
I have 3 level 55 tanks and a 4th on the way. Yeh I play both rep and imp. I've tanked pretty much all ops in sm but and a couple in HM. Tanks are not my mains but I do like to tank for fun.

And there's the issue...it's often not fun and it depends on the group, not the game. I am so sick of dying because healers are dps'ing, or dps breaking cc and getting the healer killed so we die just the same. Marauders who charge in and take aggro. Though there it's easy...I let them die and then take aggro, usually we are fine with one idiot dps down. I also am sick of stupid rdps getting close and using knockbacks etc etc etc.

Trust me, there are tanks in this game....it's the dumb *** players that you run into especially in FP's that make me stop doing them. I only do HM FPs with premade groups.

It's your own fault.

As soon as the average dps learns:

1) not to break cc's
2) not to use knockback on mobs the tank is tanking
3) not to use aoe's to take aggro off the tank and then let the adds run around killing the healer
4) to avoid unnecessary damage
5) what a kill order is

...then I will pug again. I am not holding my breath.
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Jeweledleah's Avatar


Jeweledleah
07.10.2014 , 10:24 AM | #36
Quote: Originally Posted by hooty View Post
Have to agree with the responders. It's not a "tanks are too hard to play" problem. It's a "bad attitude dps make tanks not want to queue" problem, or a "tanks don't need to PUG to get what they want, so why subject themselves to bad attitude dps" problem.
just wanted to quote that.

I have 3 tanks at 55 on imp side, currently one on pubside and leveling a shadow. I love my tank babies, I think they are fun to play. but... I'm deathly afraid to pug on them. see, I may be a decent tank, but I'm not an awesome one. my preferred role is healing, that's where I'm most comfortable and most self assured. so I can't bring myself to pug at 55 simply becasue I know, I KNOW that I will be dealing with difficult people. might get lucky of course, but majority of the time, especially based on pugging experiences on my healer.. I won't be that lucky. and becasue I'm not gods gift to tanking - I will be blamed for everything. things that are my fault, things that aren't my fault, pulling too slow, pulling too fast (often in the same group at the same time - becasue god forbid I watch healer's energy bar and stop for a second when they are trying to recuperate) losing aggro on anything at all, even if its weak ranged mob far away from main group, not knowing the flashpoint like the back of my hand, taking damage, everything.

between stress of being constantly judged and stress of trying to herd a group full of unruly cats, trying to keep enemies under at least semblance of control - its just not fun at all to pug on a tank. and fun is the primary reason I play, so if I'm not having fun - why keep playing.

making tanks easier to play will not change that. WoWifying flashpoints and making threat generation higher, all the while keeping enemies tightly grouped for AoE fests - will not change that. its the PLAYERS that make tanking unfun. which is why I only tank with at least one or two guildies in a group - preferably no pugs at all.

I guarantee you, hel - you can see it in this thread, that I'm not the only one.

Kingsbount's Avatar


Kingsbount
07.10.2014 , 10:24 AM | #37
Actually BW could make some sort of reward system, based on role in group.
Temporary buffs, money, special commendations.
There's plenty of way to inspire people play their roles (especially tanks).
But we never gonna see that.
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AlienEyeTX's Avatar


AlienEyeTX
07.10.2014 , 10:28 AM | #38
Quote: Originally Posted by Kulyok View Post
I tried levelling up three tanks, and I just couldn't. I want to walk around Tatooine like a breeze and kill stuff quickly, not end up in a long boring grind. They kill too slowly, compared to the dps tree. I suspect many regular casual players just feel like me - though, yes, we have to pay with long, long, looooong group finder queues, but playing a role that's absolutely not for me/doesn't work as well in solo content would take the fun out of the game entirely.
So... that's why we have options. Not everything is going to appeal to everyone. I sure don't want to tank. I don't think it needs to be changed, either. Some people love tanking. If you don't like it, don't do it. Just know that you like something that is very popular and it just means that the line is longer to wait in.

When you go to Disney World, you have to wait longer for Space Mountain than for the Tea Cups. Does that mean Disney needs to change the Tea Cups?
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DOHboy's Avatar


DOHboy
07.10.2014 , 10:29 AM | #39
Quote: Originally Posted by Kingsbount View Post
Actually BW could make some sort of reward system, based on role in group.
Temporary buffs, money, special commendations.
There's plenty of way to inspire people play their roles (especially tanks).
But we never gonna see that.
can we give a disincentive to dps to queue (or not queue) as well?

Jeweledleah's Avatar


Jeweledleah
07.10.2014 , 10:29 AM | #40
Quote: Originally Posted by Kingsbount View Post
Actually BW could make some sort of reward system, based on role in group.
Temporary buffs, money, special commendations.
There's plenty of way to inspire people play their roles (especially tanks).
But we never gonna see that.
they did that in WoW. didn't get me tanking. so they made dungeons simpler. still didn't really get people tanking, but it did get dps queueing as tanks and succeeding anyways, becasue simplifying dungeons actualy made it easy to dpstank.

P.S. I found leveling on my tanks far FAR easier than leveling on my dps characters. sure things individually died a little slower, but I was so much more survivable, I could do more, pull faster, didn't have to rest as much. only time I level as dps nowadays is when I'm playing AC that doesn't have tanking or healing option.