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An interesting thread over at Reddit about GSF......

STAR WARS: The Old Republic > English > General Discussion
An interesting thread over at Reddit about GSF......

aeterno's Avatar


aeterno
07.09.2014 , 01:18 AM | #111
I have to lol at the people saying CM ships are pay to win pwnage lol. Credibility carpet bombed. In fact, there is a bug with CM gunship railgun icons making them worse to use than the base ships cos you cant see which railgun you have selected if you don't keep track in your mind of all the switches you made.

Having said all that, the gear progression and customization is a cool concept but at this stage the double req gain from the event needs to become permanent. Few newbies will grind req up at vanilla level. Yes there is a workaround with pulling daily/weekly req from the ships you don't play but I seriously doubt that makes a lot of money for bioware.

chillshock's Avatar


chillshock
07.09.2014 , 02:30 AM | #112
If it would have been anthing like the TIE-Fighter or the X-Wing game... with some Focus on the Character and a story...

I would have loved this game for ever and ever.

I still remember advaning in that 'inner circle' ... getting my glowy-force-tattoos... (wich would have been an iteresting carry-over from GSF to Real-Swtor )... Realizing how dangerous the nebulon B was when in a simple TIE-Interceptor...

Yes, I liked that. But it has been said:
- Joystick would have been a must have.
- PvP... Optional PvP would have been ok. The focus SHOULD have been PvE-Story (imho, and I'm all pvp).
- Gear gap - there is enough grind already. Should have been mostly cosmetic, roles, configurations...
- Carryover - this would have tied the whole thing together: The above mentioned tattoo, access to various different ships for the player or at least versions that keep the interior for the sequences...

What would have absolutely been needed is some sort of story driven introduction - even if it's only a registration-bureau where you can sign up for the fleet. Or recruitment officers on the fleet... SOMETHING that gets the CHARACTER involved into the whole shenenigans.

God... just thinking about the dizzying amount of possibilities for story, twists, plots, revival-of-x-wing/tie-fighter elements... rewards... entangling the character into the whole thing... creating various lines (imperial fleet, republic fleet, pirates & independants... smuggling runs... chases... races... assault... defense... patrols... escorts... dropship-flights with follow-up ground mission... glowstick-powerplay-vs-admiralities... ARGH!

SO MANY OPORTUNITIES MISSED!

Jamus_Divinus's Avatar


Jamus_Divinus
07.09.2014 , 06:38 AM | #113
Quote: Originally Posted by BarrinMarshall View Post
Uh, sorry but no. GSF comes in at #117 popular things to do in SWTOR. Right behind #116 stand on fleet and count the stars outside the window..... Kinda cool idea but underwhelmingly implemented as per usual and Bioware couldn't balance anything PVP related if their lives depended on it. The worst control system ever. Theres Android apps that pull this off better.
Let me know what numbers you're basing your statement on? It's funny how when people don't like something they presume nobody else likes it either. Some do like it. Enough play it on my server to keep queues down to 1-5mins (which is the exact amount of time PvP queues take to pop I may add).
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Vincire's Avatar


Vincire
07.09.2014 , 06:50 AM | #114
I tried GSF exactly once and will never play it again. However, if I could take my star fighters into the PvE space missions in place of my ship I'd be a happy camper. Why didn't Bioware just expand on the current space game? Wasn't a better space experience a highly requested item since launch?
Judan Dalratha -- 65 Jedi Guardian

TUXs's Avatar


TUXs
07.09.2014 , 09:34 AM | #115
Quote: Originally Posted by BarrinMarshall View Post
Uh, sorry but no. GSF comes in at #117 popular things to do in SWTOR. Right behind #116 stand on fleet and count the stars outside the window..... Kinda cool idea but underwhelmingly implemented as per usual and Bioware couldn't balance anything PVP related if their lives depended on it. The worst control system ever. Theres Android apps that pull this off better.
LOL! I like #116...I seem to do that as much as I do anything else.
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Arkerus's Avatar


Arkerus
07.09.2014 , 09:48 AM | #116
Quote: Originally Posted by chillshock View Post
If it would have been anthing like the TIE-Fighter or the X-Wing game... with some Focus on the Character and a story...

I would have loved this game for ever and ever.

I still remember advaning in that 'inner circle' ... getting my glowy-force-tattoos... (wich would have been an iteresting carry-over from GSF to Real-Swtor )... Realizing how dangerous the nebulon B was when in a simple TIE-Interceptor...

Yes, I liked that. But it has been said:
- Joystick would have been a must have.
- PvP... Optional PvP would have been ok. The focus SHOULD have been PvE-Story (imho, and I'm all pvp).
- Gear gap - there is enough grind already. Should have been mostly cosmetic, roles, configurations...
- Carryover - this would have tied the whole thing together: The above mentioned tattoo, access to various different ships for the player or at least versions that keep the interior for the sequences...

What would have absolutely been needed is some sort of story driven introduction - even if it's only a registration-bureau where you can sign up for the fleet. Or recruitment officers on the fleet... SOMETHING that gets the CHARACTER involved into the whole shenenigans.

God... just thinking about the dizzying amount of possibilities for story, twists, plots, revival-of-x-wing/tie-fighter elements... rewards... entangling the character into the whole thing... creating various lines (imperial fleet, republic fleet, pirates & independants... smuggling runs... chases... races... assault... defense... patrols... escorts... dropship-flights with follow-up ground mission... glowstick-powerplay-vs-admiralities... ARGH!

SO MANY OPORTUNITIES MISSED!
The SWTOR development team has limited resources and I really take beef with people saying spouting off phrases like "SO MANY MISSED OPPORTUNITIES". Every single video game on the planet is by definition "a missed opportunity" because it can't serve every single demographic of gamer and it can't possibly be everything to everyone.

That kind of "criticism" serves no valuable purpose. Its a blanket label that people who didn't get what they personally wanted throw onto video games. You are going to have to deal with it.

Back to my first point...

Why would the small Bioware staff spend thousands of dollars and thousands of person hours on building a space simulator when:

1. The game never had one to begin with nor was it ever built around one. The entire "module" would have to be worked into the existing world as it is.

2. There are going to be more immersive, more complete, and quite frankly, better products coming from companies dedicated to space exploration and combat with both PvP and PvE. Why would Bioware TRY to even compete in this space. It would be a waste of resources.

3. PvP was an obvious choice. It creates a community of its own, it breeds discussion and strategy.

Do I think Bioware made ALL the right choices with GSF? No. I do not. I think its much too hard for "new" players to jump into. An upgraded ship will generally beat a ship without upgrades. Upgrades should have been more lateral types that increase certain aspects at the expense of others. That way the base ship is always competitive.

While I understand your "dream" of what it could have been, the dream is wholly unrealistic and you would be better served to say you just don't enjoy GSF because of the controls, ships, etc. Trying to project what GSF should have been is silly at best because this game isn't a space simulator. And no, carbon copying x-wing/JTL would have been a waste of time. Those games have not aged well (or died) and arguably would have been a highly questionable decision.
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Icebergy's Avatar


Icebergy
07.09.2014 , 10:12 AM | #117
Quote: Originally Posted by LordArtemis View Post
http://www.reddit.com/r/swtor/commen...fallen_out_of/

Quite a few folks chatting about why they left GSF, no longer play, or only gave it a quick try, as well as others that speak to how painful it was to start out and why they do not level it on alts.

In my eyes the mistakes made in the design of the feature are self evident and have come home to roost. I don't know the metrics...I assume very few if any outside of Bioware do, but I would assume (and that is all it is) the lack of interest surprised Bioware, and the feature did not meet expectations with respect to player retention or interest overall.

I base that on some clues given in public statements, I made a list of those statements in the past, I will try and find them again.

Here are the mistakes I think they made with GSF...and this is just my view. Folks are welcome to disagree or post their own views and lists.

1) No joystick support
This, IMO, should have been a given. It does not matter if joystick use is not as common as it used to be...it is EXTREMELY common with console gaming folks. BF2 (which I think this feature attempted to emulate in some form) was VERY popular with console gamers obviously, and that bled over into PC use....in my experience mostly with joysticks. I think that was expected here and it's absence was not well received.

2) Poor tutorial
The tutorial, IMO, is barely adequate. I does next to nothing to prepare someone for what awaits them IMO.

3) Steep learning curve
The controls are complicated, too many specials, too much equipment, far too large of a gap between top level fully geared players and newcomers....this is more SWTOR PVP in spaceships than it is BF2.

4) Lack of PVE/Turret Play/On foot combat/Capital ship control points....etc.
Essentially the things that rounded out BF2 and made it a very popular game IMO. It has one single element of that game, but it is poorly executed IMO.

The feature does have it's merits, and certainly is a vast improvement over the PVE space feature that, IMO, was a total disaster with respect to player reception and participation, but it still falls far short of what it could have been.

This was one of the turning moments of the game IMO, a chance for the game to really break out of it's launch funk and gain momentum...something that did not happen in my eyes due to a lackluster design and lack of vision.

I would love to hear other opinions on this, even if to disagree with every point I made. All views are welcome. Thank you for reading.
1. Game is not designed for a joystick, anyone that has played it knows that. This is just an excuse for being bad at it.

2. Absolutely yes. The tutorial isn't actually that terrible, but no one ever actually takes the time to do it. I used to often tell people that it would help them figure it out but they always responded negatively. Its like the old 'men never ask for directions' stereotype I suppose. They should make it mandatory or add a mission to have people do it so they get some credits or whatever.

3. Definitely. Back when I was playing it all the time, I tried to help with this by encouraging my teammates to take it easy when the other team was obviously a bunch of new players (sometimes I even threatened to switch to my other faction pilot and specifically come after them if they did not).

4. While I would love a PvE aspect of GSF, it is PvP. So this point is invalid.
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I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

ImmortalLowlife's Avatar


ImmortalLowlife
07.09.2014 , 10:20 AM | #118
Quote: Originally Posted by barrinmarshall View Post
uh, sorry but no. Gsf comes in at #117 popular things to do in swtor. Right behind #116 stand on fleet and count the stars outside the window..... Kinda cool idea but underwhelmingly implemented as per usual and bioware couldn't balance anything pvp related if their lives depended on it. The worst control system ever. Theres android apps that pull this off better.
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LordArtemis's Avatar


LordArtemis
07.09.2014 , 11:54 AM | #119
Quote: Originally Posted by Icebergy View Post
1. Game is not designed for a joystick, anyone that has played it knows that. This is just an excuse for being bad at it.
...why are you stating the obvious, then putting in some kind of judgement against players that ask for joystick support? If you do not believe that a lack of joystick support (which was my point) hurt the games overall popularity, naturally that would be a valid contention to make.

But I am not sure what you mean by this. I don't think I would be contending it should have joystick support if it WAS DESIGNED TO HAVE JOYSTICK SUPPORT.

Again, stating you don't agree with the point is perfectly fine IMO. Just an odd counter IMO.

Quote:
4. While I would love a PvE aspect of GSF, it is PvP. So this point is invalid.
Actually I think you made your counter invalid, again, by stating the obvious. There seems to be quite a bit of this going around lately.

Let me demonstrate the folly of this behavior.

This car should have four doors. Two door versions do not seem to be selling well in the market right now.

It was designed to have two doors. Therefore your point is invalid.

...Obviously it was designed to have two doors....that is the point. It should be designed with 4 doors.

Your point doesn't make sense because it was designed with 2 doors.....


Do you see the silliness with that argument?

That does not mean, nor is it intended to mean that a it is not a valid contention to argue against any point made in the OP in disagreement with the conclusion. One could say they do not agree, there are other reasons or that the entire conclusion is invalid and GSF is fine and doing very well.

Uruare's Avatar


Uruare
07.09.2014 , 12:02 PM | #120
When I want to shoot people, I tend to do so in Battlefield 3. The best thing TOR has (imo by vast margins) is storytelling.

GSF is pointless, unstoried space pvp. Tragically, I can get that experience elsewhere, in better formats, with far better done mechanisms.

Consequently, I do, and GSF may as well not even exist for how irrelevant I find it to be in my SWTOR doings.