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An interesting thread over at Reddit about GSF......

STAR WARS: The Old Republic > English > General Discussion
An interesting thread over at Reddit about GSF......

MiaRB's Avatar


MiaRB
07.06.2014 , 06:29 PM | #81
Quote: Originally Posted by TUXs View Post
Right, because none of us sits in a queue for hours on end waiting for a queue to pop...or asks if any queues are popping for anyone in the /pilot channel. Of course if you DON'T do any of those things, you wouldn't have any real clue...but if you DO do those things, you have a good idea.
well if you sit in queue at 3am then you shouldn't expect GSF to pop. but if you play at normal times for your servers timezone, then GSFs pop quite regularly. even on my pot5 character, I have no problems getting GSF matches to play. if I log onto that character right now, I bet I have no trouble getting GSF matches.

so either you are playing at odd hours or you are exaggerating just to support your, critical for critical sake, opinion.
can't wait for this game to come out!

Arkerus's Avatar


Arkerus
07.06.2014 , 07:15 PM | #82
I get some of the frustrations but overall this is just another venting thread for people not getting PvE in their space starfighter and/or an exact x-wing clone.

Bioware isn't going to build a giant PvE simulator when the market has real space sims coming out in the near future. GSF has garnered a general PvP following and if you don't take the time to learn the ropes, you won't be able to play it.

Its not x-wing and it was never intended to be. GSF pops solidly on POT5 as long as its not 3am. It usually pops well from about noon to midnight.

Do I think they COULD have done some things better? Yes. I flatter upgrade curve would have been much better. In fact, I would have much preferred an upgrade system where each upgrade has pros and cons instead of straight upgrades. AT least that system would have made the base ship ALWAYS competitive.

But some of the frustrations are just re-hashing the same song and dance we saw the first time. We get it.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

OwenBrooks's Avatar


OwenBrooks
07.07.2014 , 02:05 AM | #83
Quote: Originally Posted by Infernixx View Post
This whole thing is a big pile of conjecture, assumption, presumption and downright bias projection about GSF.

No one here knows the slightest bit about how popular or unpopular the feature is. No one here has the slightest idea because no one here has the access to the data that the developers have.

But, by all means, continue to let us know how unpopular GSF is because you don't like it.
Well I can honestly say I have never tried GSF, so I cant say if I like it or not, maybe one day , but not on my list to play currently Maybe I am unique in the universe

Uvirith's Avatar


Uvirith
07.07.2014 , 02:19 AM | #84
Quote: Originally Posted by LordArtemis View Post
http://www.reddit.com/r/swtor/commen...fallen_out_of/
Quite a few folks chatting about why they left GSF, no longer play, or only gave it a quick try, as well as others that speak to how painful it was to start out and why they do not level it on alts.
First, reddit is for morons, second, GSF is actually the only things that separates ToR from the rest of the mmos out there.
Quote:
1) No joystick support
This, IMO, should have been a given. It does not matter if joystick use is not as common as it used to be...it is EXTREMELY common with console gaming folks. BF2 (which I think this feature attempted to emulate in some form) was VERY popular with console gamers obviously, and that bled over into PC use....in my experience mostly with joysticks. I think that was expected here and it's absence was not well received.
Personally, I dont like Joysticks, at all. But, as with all things optional, I definitely support a wider variety of ways to play the game. So I definitely agree.
But I dont think its a major thing, since only a fraction of the playerbase has a Joystick (I assume. I personally dont know anyone how has a Joystick, not since the 1990s anyway ,-) )
Quote:
2) Poor tutorial
The tutorial, IMO, is barely adequate. I does next to nothing to prepare someone for what awaits them IMO.
Agreed, the tutorial is awful.
Quote:
3) Steep learning curve
The controls are complicated, too many specials, too much equipment, far too large of a gap between top level fully geared players and newcomers....this is more SWTOR PVP in spaceships than it is BF2.
Thats actually awesome. I´m sick and tired of all the games (mmos or not) a toddler could play. A little bit of learning is something I always welcome. And while GSF is definitely not that easy, its still no brainsurgery.
Quote:
4) Lack of PVE/Turret Play/On foot combat/Capital ship control points....etc.
Essentially the things that rounded out BF2 and made it a very popular game IMO. It has one single element of that game, but it is poorly executed IMO.
Now THATS definitely true. I would love PvE-Spacecontent.

Overall I really like GSF, but there is room for improvement.

Anubiran's Avatar


Anubiran
07.07.2014 , 02:36 AM | #85
I love it.

Only the non legacy grind sucks beyond imagination.

I really want to do GSF while leveling alts but my head says "NO! I dont want start over again"
Hate the feeling.
.

Vinak's Avatar


Vinak
07.07.2014 , 03:53 AM | #86
I was one of those guys that advocated for "real" space combat after bioware announced their "tube"shooter fiasco pre game launch.

GSF had potential but it's execution was a disaster.

No PVE. The devs boasting it's on the "wall of crazy" is just another slap in the face. They really suck at PR.

no controller/joystick support. - plus the dual screen bug

The lack of real ship customization - Poorly thought out progression system.

Feels like pay to win with all the "mastered" ships on the cartel market.

"We" were fairly clear on what we wanted from space combat back in the day, and GSF is not it.

From what I remember, most of us wanted something between a rogue squadron or halo reach space combat experience. Nothing overly complicated or hard to implement like JTL...or PVP exclusive.

I am just utterly dumbfounded by Bioware's outright refusal to bother asking us what we actually want before dedicating resources to projects.
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MXX ______.________CCCLXVII

LordArtemis's Avatar


LordArtemis
07.07.2014 , 04:07 AM | #87
I appreciate all of the opinions, even those that are pro GSF or point out they disagree with some or all of my points. Discourse is healthy in a discussion IMO.

Please, keep them coming, pro and con. It's an interesting read.

LordArtemis's Avatar


LordArtemis
07.07.2014 , 04:10 AM | #88
Quote: Originally Posted by Infernixx View Post
I'm annoyed by 'terrible' opinions. Uneducated, biased, prejudiced opinions that are full of ignorance bug me. A wise man once said that a reverence for ignorance is threaded through American discourse, that the idea that one man's ignorance is just as valid and worthy of consideration as another man's educated and informed opinion.

Well, no. No, it's not. Opinions are awesome and equally valid to the bearer of each opinion, but they are not all equal.
And who makes the judgement that an opinion is terrible....could you give me the qualifying criteria?

At least in the case of mine it is clearly speculation. Most opinion is, but very rarely do folks admit it. I try to make a point of indicating if I am speculating or not.

...is that what makes an opinion terrible? Or is there some other criteria? I want to believe you are turned off by bias and not threatened by opinions that challenge your own.

Now...if you are trying to indicate my opinion lacks intelligence, well, thats another thing entirely isn't it.

I have to wonder, would any of these posts........
Quote: Originally Posted by Infernixx View Post
You can want it all you like, but you're wasting your time and ours by repeatedly saying the same thing over and again.

It's barely...barely...one step above of a whining child in the backseat repeatedly whining "But I want onnnneeee" endlessly when told that they can't have a cookie.
Quote: Originally Posted by Infernixx View Post
You should go ahead and start holding your breath in anticipation of getting all that.
Quote: Originally Posted by Infernixx View Post
Yeah, it sucks that you can't get everything that you want. I can only hope that you can somehow find a way to survive.
Quote: Originally Posted by Infernixx View Post
Well, I'm going to say outright that if you're bucking for a system that allows us to put tables on top of vases, then you're out of your mind.
...qualify under your criteria? I think they might.

Not a good idea to throw stones, or even worse to engage in hypocrisy. You might consider practicing what you preach, or simply step off the podium.

Please understand me....I enjoy reading your posts, most of the time they are sensible and informed. Its just lately I think some folks are getting under your skin. Your emotions are getting away from you.

TX_Angel's Avatar


TX_Angel
07.07.2014 , 04:21 AM | #89
Quote: Originally Posted by Vinak View Post
Feels like pay to win with all the "mastered" ships on the cartel market.
This... I bought one of those mastered ships off the GTN to try it out (the price was only a few hundred thousand credits...

Wow, what a difference, I finally started making kills and living longer than 3 seconds.

Yes, you need an "upgraded ship" for GSF clearly. The problem? No PvE to go fight against to buy those upgrades, only PvP.

Quote: Originally Posted by Vinak View Post
"We" were fairly clear on what we wanted from space combat back in the day, and GSF is not it.
Yes, no one that I know of was asking for "instanced team deathmatch PvP only mouse-driven space arcade game completely removed from the rest of the game", to the point where it might as well not even be IN the rest of the game.

Quote: Originally Posted by Vinak View Post
I am just utterly dumbfounded by Bioware's outright refusal to bother asking us what we actually want before dedicating resources to projects.
Don't be, what they put together was probably actually quite cheap to make, I've played it enough now to have gotten some achievements and racked up some kills, and frankly it is a very shallow experience that doesn't have anything going for it beyond the first glance experience.

Bioware likely didn't have the budget to do anything more. For example, it is so obvious that one map/mode should be "assault on capital ships", think of it like Voidstar, attacking and defending teams, attackers have to take out the capital ship, defenders have to stop them.

But it doesn't even have that.

JTL was well under development by the time SWG launched, GSF was developed well past launch and after the big budgets were gone from SWTOR.

Frankly, the last "content" that remotely looks like launch content was Oricon and DP/DF last October, since then... KDY, GSF, and 2 simple tacticals that don't add much.

Now we have GSH, with hooks for decorations and everything. Oh yea, Legacy Storage, big deal, that could have been added with a minor patch and should have been here long ago.

I don't think, based on watching the feed, that GSH actually cost all that much to make either, and it will have plenty of stuff in the CM to sell.

SWTOR is already on "farm", it wasn't even mentioned in the last earnings call from EA.

So why am I here? I enjoy what is there, I haven't played all the advanced classes yet, and I want to try some of the OPS using a tank and healer (only done them DPS).

But frankly, I'm running out of ways to amuse myself, we'll see what 3.0 brings, time will tell.

demotivator's Avatar


demotivator
07.07.2014 , 04:40 AM | #90
Quote: Originally Posted by JattaGin View Post
What I want to say: In my opinion, when you start with something, you need to be "in it" right away. You have to feel the fun right away. Back in early 2012 (R.I.P. all brave republic soldiers on Ilum), the PvP in this game failed, because we had the hardheads who had already their - whatever name it was back then, Battlemaster? - PVP gear maxxed out facerolled the casuals who only wanted to enjoy some random PvP. It drove the majority of players away from PvP. It's one reason why this game immediately became a PvE-game (not that I really mind that, but anyway).
It comes down to one thing: PvP revolving around gear progression is a total failure. Has always been and will always be. As long as developers won't get this idea PvP will never be enjoyable.

I know that gear progression is a staple of MMOs but what applies to PvE can't necessarily be true for PvP.
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