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housing got decoration hooks :((

STAR WARS: The Old Republic > English > General Discussion
housing got decoration hooks :((

Sangrar's Avatar


Sangrar
07.02.2014 , 08:05 PM | #201
Quote: Originally Posted by LordArtemis View Post
Listen, Deewe.....I know you don't like hooks. I don't care for them either. But if you were willing to listen to my opinion, consider this.

This system is different. As you can see from the video, you have MANY more options when it comes to placement. First, they allow more items than usual, second you can rotate and move the items around inside the hook, that is unique.

It may have some restrictions, but it might be worth a try before we make a final judgement. I am going to give it a try before I decide, I would suggest you do the same. You may find you like it.
speaking of which, since they are having those housing twitch streams every week to show us whats in the housing update I wonder, does that mean that this is not going on the PTS for a while? because I was honestly hoping for it to go there this month before I got to go back to school so I could play around with it for a while.
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Muljo_Stpho's Avatar


Muljo_Stpho
07.02.2014 , 08:22 PM | #202
Quote: Originally Posted by Reno_Tarshil View Post
Or you can just craft it yourself...
That.

Although it does seem odd to have legacy storage completely and totally exclusive to strongholds. No access on fleet? No option for access on player ships? Ship cargo holds and guild banks can play loose with the rules and get access from all over the place, but this new storage suddenly has to try to be logical?

Andryah's Avatar


Andryah
07.02.2014 , 08:26 PM | #203
Quote: Originally Posted by LordArtemis View Post
Though you could certainly make that contention (though it is disappointing you would resort to hyperbole Andryah) I would not suggest you agree with the coding assessment.

It's wrong. hookless is easier. Certainly messier, certainly not as controlled....hooks is easier to control, perhaps easier if the engine uses hooks to design areas. Otherwise hookless is MUCH easier to code.

Any contention to the contrary is absolutely ludicrous IMO.
If you are unable to see that hookless opens the door to localized lag, and other nasty artifacts (due to your PCs processor having to jump through hoops to figure out how to calculate and render everything you have placed off-grid) .... then we will simply have to agree to disagree. Which is fine. Personally, I can't see getting so worked up because you do not have a gridless free form placement available to you.

The single largest benefit to a hook system is that it establishes a quantified grid for placement of objects. That is easily driven by a look-up table....whereas a hookless system will require computational rendering of every object in every view (certainly doable....but why spend processor resources for something that you do not even know if the hook system is any form of visual or aesthetic issue yet).
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Deewe's Avatar


Deewe
07.02.2014 , 08:26 PM | #204
Quote: Originally Posted by LordArtemis View Post
Listen, Deewe.....I know you don't like hooks. I don't care for them either. But if you were willing to listen to my opinion, consider this.

This system is different. As you can see from the video, you have MANY more options when it comes to placement. First, they allow more items than usual, second you can rotate and move the items around inside the hook, that is unique.

It may have some restrictions, but it might be worth a try before we make a final judgement. I am going to give it a try before I decide, I would suggest you do the same. You may find you like it.
Yes to all you said but and that's of the essence there's a but:

I can't drop anything in the air because I decided it would look nice here.

Then I can't gather items one with the other to make say fish tanks, chandeliers, fireplaces or even a kitchen or cantinas.

Then I don't care about droping a space ship on the roof or a speeder in my garage but diplaying a replica of the same items on shelves as a collection would be nice.

So we are missing scale and tilt features.

Thing is even without trying it we already know it's way more limited than what SWG allowed us 11 years ago and now Rift, Wildstar and so on does.

Plus we already know we have to pay to be able drop multiple version of the same item, I mean seriously?
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Arkerus's Avatar


Arkerus
07.02.2014 , 08:42 PM | #205
Quote: Originally Posted by Andryah View Post
If you are unable to see that hookless opens the door to localized lag, and other nasty artifacts (due to your PCs processor having to jump through hoops to figure out how to calculate and render everything you have placed off-grid) .... then we will simply have to agree to disagree. Which is fine. Personally, I can't see getting so worked up because you do not have a gridless free form placement available to you.

The single largest benefit to a hook system is that it establishes a quantified grid for placement of objects. That is easily driven by a look-up table....whereas a hookless system will require computational rendering of every object in every view (certainly doable....but why spend processor resources for something that you do not even know if the hook system is any form of visual or aesthetic issue yet).
And with all the non optimized terrain and rendering in this game, all that object location data would be a nightmare.
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ScarletBlaze's Avatar


ScarletBlaze
07.02.2014 , 08:46 PM | #206
Quote: Originally Posted by Sangrar View Post
speaking of which, since they are having those housing twitch streams every week to show us whats in the housing update I wonder, does that mean that this is not going on the PTS for a while? because I was honestly hoping for it to go there this month before I got to go back to school so I could play around with it for a while.
In the stream they did say it would be on PTS (a few weeks I think). Next week they said they would discuss more details and the keys.
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errant_knight's Avatar


errant_knight
07.02.2014 , 08:57 PM | #207
After checking out Dulfy's link, I *really* don't see the problem. I mean, there are hooks pretty much everywhere.

Daekarus's Avatar


Daekarus
07.02.2014 , 09:04 PM | #208
Quote: Originally Posted by errant_knight View Post
After checking out Dulfy's link, I *really* don't see the problem. I mean, there are hooks pretty much everywhere.
The thing that has their panties in a bunch is that they can't place items on top of each other so bits clip through, and only part of the geometry is visible. That technique was used, with variously good or wretchedly bad results, in SWG to create visually "compound items" that weren't actually added specifically by the devs. I can understand enjoying that mechanic but the whining over it is disproportionate to its actual relevance and utility to the average player.

They're also miffed that the free placement won't be there to let them create the horrifically unintuitive shop layouts, entrances, and other structures obnoxious to navigate I encountered in SWG.

LordArtemis's Avatar


LordArtemis
07.02.2014 , 09:12 PM | #209
Quote: Originally Posted by Andryah View Post
If you are unable to see that hookless opens the door to localized lag, and other nasty artifacts (due to your PCs processor having to jump through hoops to figure out how to calculate and render everything you have placed off-grid) .... then we will simply have to agree to disagree. Which is fine. Personally, I can't see getting so worked up because you do not have a gridless free form placement available to you.

The single largest benefit to a hook system is that it establishes a quantified grid for placement of objects. That is easily driven by a look-up table....whereas a hookless system will require computational rendering of every object in every view (certainly doable....but why spend processor resources for something that you do not even know if the hook system is any form of visual or aesthetic issue yet).
Ok, then we will agree to disagree and leave it at that. That's fair enough.

LordArtemis's Avatar


LordArtemis
07.02.2014 , 09:14 PM | #210
Quote: Originally Posted by Deewe View Post
Yes to all you said but and that's of the essence there's a but:

I can't drop anything in the air because I decided it would look nice here.

Then I can't gather items one with the other to make say fish tanks, chandeliers, fireplaces or even a kitchen or cantinas.

Then I don't care about droping a space ship on the roof or a speeder in my garage but diplaying a replica of the same items on shelves as a collection would be nice.

So we are missing scale and tilt features.

Thing is even without trying it we already know it's way more limited than what SWG allowed us 11 years ago and now Rift, Wildstar and so on does.

Plus we already know we have to pay to be able drop multiple version of the same item, I mean seriously?
All of that may be true (Im not sure about scale), but I would suggest that you at least give it a shot. Naturally you can do as you wish. I'm going to give it a shot though.