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housing got decoration hooks :((

STAR WARS: The Old Republic > English > General Discussion
housing got decoration hooks :((

Andryah's Avatar


Andryah
07.02.2014 , 03:53 PM | #161
Quote: Originally Posted by LordArtemis View Post
I just feel, like before, that is very unlikely. This was not a good decision IMO. Not by a long shot.
Even though they are using a "flexible" hooking system, that does not mean it's bad. Hooks in and of themselves is not bad.... it's how they are implemented that is important. There needs to be lots of them and they need to be flexible in what you can attach and how you attach.

Personally, while I understand some peoples desire for a "hookless" system..... it probably creates more problems for more players then using a flexible hooking system. Not all SWTOR players are MMO veterans....and frankly, not having a hooking system would probably cause more user issues then the hooking system presented does.

---------> It's not about pleasing a minority of players that want hookless. It's about making a system that gives a lot of freedom and simple to use UI and common sense understanding.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Infernixx's Avatar


Infernixx
07.02.2014 , 03:53 PM | #162
Quote: Originally Posted by brutall View Post
but why can most mmos do it?
Because not all MMOs use the same engine. Because there's no generic 'MMO Program' out there that MMOs use to build their games upon. Each MMO has a different engine that have different capabilities, advantages and disadvantages.

And you keep saying 'Most MMOs.' Which ones are those?
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

LordArtemis's Avatar


LordArtemis
07.02.2014 , 03:54 PM | #163
Quote: Originally Posted by Infernixx View Post
It's not that easy. How many times does it need to be said before it sinks in?
What's not that easy....free placement?

You do understand design and coding wise it is more difficulty to design a framework for hooks than it is to design free placement code with no collision, right?

Not knowing the restrictions of the current engine and the funds they have to work with, this is a completely blind assumption, but going from personal experience for the game we have worked with when devs decided to go with hooks it was for one of two reasons....

1) They felt that there needed to be restrictions to keep the overall appearance of housing appealing.
2) Current placement mechanics were used to save time and money, the same mechanics used by game designers, modified naturally.


I am not aware of any other reason it would easier to code hooks instead of free placement except for example 2.

MiaRB's Avatar


MiaRB
07.02.2014 , 03:56 PM | #164
the sim's uses a flexible hook system. the hooks maybe hidden to give the illusion of free placement, but they are there. last time I check, that is a pretty popular housing game.
can't wait for this game to come out!

LordArtemis's Avatar


LordArtemis
07.02.2014 , 03:57 PM | #165
Quote: Originally Posted by Zoom_VI View Post
Ah but by creating such assumptions you are creating a bias. The human brain has a effect known as confirmation Bias. The brain does not want to have its views challenged, and twists what it sees to conform to already held beliefs even in the face of overwhelming counter evidence.

By establishing your assumptions your brain will, regardless of whether you consciously want to or not, twist your experience to match the already held assumption.
I am a bit too grown for that. I will not dismiss concerns simply because I feel they may somehow magically influence my final decisions, considering something like that has not occurred in 20 years.

Infernixx's Avatar


Infernixx
07.02.2014 , 03:58 PM | #166
Quote: Originally Posted by LordArtemis View Post
What's not that easy....free placement?

You do understand design and coding wise it is more difficulty to design a framework for hooks than it is to design free placement code with no collision, right?

Not knowing the restrictions of the current engine and the funds they have to work with, this is a completely blind assumption, but going from personal experience for the game we have worked with when devs decided to go with hooks it was for one of two reasons....

1) They felt that there needed to be restrictions to keep the overall appearance of housing appealing.
2) Current placement mechanics were used to save time and money, the same mechanics used by game designers, modified naturally.


I am not aware of any other reason it would easier to code hooks instead of free placement except for example 2.
They stated very simply and clearly that they had to balance creative desires with a simplicity of use and ease of use for all players. If that doesn't satisfy, then I don't know what to tell you expect to just deal with it one way or the other.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

brutall's Avatar


brutall
07.02.2014 , 03:59 PM | #167
Quote: Originally Posted by Infernixx View Post
Because not all MMOs use the same engine. Because there's no generic 'MMO Program' out there that MMOs use to build their games upon. Each MMO has a different engine that have different capabilities, advantages and disadvantages.

And you keep saying 'Most MMOs.' Which ones are those?
wildstar got no hooks
rift got no hooks
Archage got no hooks
real reborn is not going to have hooks
EQ next is not going to have hooks
swg did not have hooks
lotro and swtor got hooks :P

am not saying it was all bad, it was alot bigger then i expected but they gave us the reason why it was no hooks. they say it will be messy but why not give us the option ?

Zoom_VI's Avatar


Zoom_VI
07.02.2014 , 04:01 PM | #168
Quote: Originally Posted by LordArtemis View Post
I am a bit too grown for that. I will not dismiss concerns simply because I feel they may somehow magically influence my final decisions, considering something like that has not occurred in 20 years.
LOL
dude confirmation bias is built into the human brain. You don't outgrow it. It affects every perception you have. The fact that you seem to think you are above it is laughable.
Crinn

Sanity is for the weak minded.

Infernixx's Avatar


Infernixx
07.02.2014 , 04:05 PM | #169
Quote: Originally Posted by brutall View Post
wildstar got no hooks
rift got no hooks
Archage got no hooks
real reborn is not going to have hooks
EQ next is not going to have hooks
swg did not have hooks
lotro and swtor got hooks :P

am not saying it was all bad, it was alot bigger then i expected but they gave us the reason why it was no hooks. they say it will be messy but why not give us the option ?
Never heard of two of those, SWG is dead, EQ Next isn't even out yet, and lol at mentioning Wildcraft. Of those, the only one that matters is Rift because of how much effort they put into their housing. If that's the 'most' that you're talking about, then lol...
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

LordArtemis's Avatar


LordArtemis
07.02.2014 , 04:07 PM | #170
Quote: Originally Posted by Andryah View Post
Even though they are using a "flexible" hooking system, that does not mean it's bad.
I agree.

Quote:
Hooks in and of themselves is not bad.... it's how they are implemented that is important. There needs to be lots of them and they need to be flexible in what you can attach and how you attach.
I disagree, only in so far as the 4 different hook systems I have seen implemented were actually bad IMO. It is possible that this system is completely new, but based on appearance it does not appear to be so...naturally I will see. One could assume this is similar to the LotRO system, which is generally considered a bad system....even for LotRO players it seems.

Quote:
Personally, while I understand some peoples desire for a "hookless" system..... it probably creates more problems for more players then using a flexible hooking system. Not all SWTOR players are MMO veterans....and frankly, not having a hooking system would probably cause more user issues then the hooking system presented does.
Fair enough.

Quote:
---------> It's not about pleasing a minority of players that want hookless. It's about making a system that gives a lot of freedom and simply to use UI and common sense understanding.
...assuming they are a minority, which would be fantastic if that is the case. I personally expect that is not the case, much in the same way that it was not the case with GSF. But I am the first to hope I am wrong...this time.