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uggg, 64 bucks, and Bad Luck.

STAR WARS: The Old Republic > English > General Discussion
uggg, 64 bucks, and Bad Luck.

Kantaso's Avatar


Kantaso
07.02.2014 , 09:18 AM | #31
I would say is more like a 0.0000000000000000000000000000001% chance
Seek and ye shall find
The Master
Like my Scottish grand father used to say, "hey lad may I haz yurrr stofff?"
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Heat-Wave's Avatar


Heat-Wave
07.02.2014 , 09:20 AM | #32
Quote: Originally Posted by AlienEyeTX View Post
I find it amusing that people think they improve their chances of getting something special by buying more packs. You have the same odds every time. And those odds are slim. Let some other sucker find it and then you buy it off the GTN.
I find it amusing that you're incorrect.

The odds for each pack themselves do not change, but your total odds do go up slightly as you open more and more packs.

Opening one or two hypercrates? Not a big difference. Opening 10 or 20 hypercrates? Yea, the odds actually get decent at that point.

What people don't understand is that while buying two lotto tickets does technically double your chances to win, it doesn't change the total odds enough to matter. Buy a million lotto tickets and the odds get interesting.

Buy enough hypercrates and the odds do improve overall.

TheNahash's Avatar


TheNahash
07.02.2014 , 09:25 AM | #33
Quote: Originally Posted by undiess View Post
Since WHEN have they been a good idea? Was RNG an awesome idea for Battlemaster gear, Bioware?
Gear is different than vanity items.
You NEED gear. You WANT vanity items.
RNG is never a good idea, but it's a lucrative one. And since the PVP gear was already being paid for by our subscription and we needed it (much more than you need PVP gear today) to be able to play the game, they couldn't obviously charge extra for it. RNG for vanity items, on the other hand, is a genius idea.

It keeps popular items relatively rare, it makes people want to have them and the fleet is not flooded with people who look the same way or have the exact same mount.

I don't understand why people don't seem to be able to comprehend the above. You don't have to agree with RNG, you just have to ask yourself why would a company not make their most cool-looking items available for direct purchase.
Master Kalchas Captain Santé
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Heat-Wave's Avatar


Heat-Wave
07.02.2014 , 09:30 AM | #34
Quote: Originally Posted by tharbison View Post
I disagree - and you contradict yourself. First you say the odds are the same everytime you open a pack, but then say your odds increase with multiple packs. The odds aren't cumulative. If there's a 1% chance to win a rare item from a pack, it doesn't matter if you open 1 or 1,000 packs there's still a 1% chance.

You may be thinking of a lottery ticket scenario where you can pick different numbers on each ticket. Under those circumstances your odds to win will increase. In this case, the odds are ALWAYS the same, it doesn' t matter how many you open.
You can disagree all you like, you're wrong. Math does not lie.

If you opened 1,000 packs and the drop rate for X is 1%, it is unlikely that you would not receive one. This does not mean you'll get 10 of them, you might get 2 or you might get 20.

Look up the law of large numbers, odds do even out over time. Open one million packs and the drop rate will just about exactly match the number of packs opened times the drop rate. Open one million packs and the above 1% drop rate will generate close to 10,000 of X, plus or minus a small number.

tharbison's Avatar


tharbison
07.02.2014 , 09:42 AM | #35
Quote: Originally Posted by Heat-Wave View Post
You can disagree all you like, you're wrong. Math does not lie.

If you opened 1,000 packs and the drop rate for X is 1%, it is unlikely that you would not receive one. This does not mean you'll get 10 of them, you might get 2 or you might get 20.

Look up the law of large numbers, odds do even out over time. Open one million packs and the drop rate will just about exactly match the number of packs opened times the drop rate. Open one million packs and the above 1% drop rate will generate close to 10,000 of X, plus or minus a small number.
I'm not a math wizard, but I think you basically said no matter how many packs you open, the rate will always be 1% (1,000,000 packs open/10,000 rare items received = 1%). Which, is the same thing as saying the odds don't increase with the number of crates you open.

KaiserTNT's Avatar


KaiserTNT
07.02.2014 , 09:47 AM | #36
Quote: Originally Posted by tharbison View Post
I'm not a math wizard, but I think you basically said no matter how many packs you open, the rate will always be 1% (1,000,000 packs open/10,000 rare items received = 1%). Which, is the same thing as saying the odds don't increase with the number of crates you open.
If you open 1000 packs and the drop rate is 1%, the chance of any *single* pack dropping the item is 1%. As a whole, your chance of getting the item is (100%-(chance of not getting the item)^(number of packs).)

So (1-.99^1000) = 99.9957% you will get the item with a 1% rate out of 1000 packs. So, you're wrong by a lot.

Edit: Think of it this way. You flip a coin, the odds are 50/50 you get heads. If you say you are going to flip 4 coins, what are the odds that they will all be heads? Not 50%!
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tharbison's Avatar


tharbison
07.02.2014 , 09:53 AM | #37
Quote: Originally Posted by KaiserTNT View Post
If you open 1000 packs and the drop rate is 1%, the chance of any *single* pack dropping the item is 1%. As a whole, your chance of getting the item is (100%-(chance of not getting the item)^(number of packs).)

So (1-.99^1000) = 99.9957% you will get the item with a 1% rate out of 1000 packs. So, you're wrong by a lot.

Edit: Think of it this way. You flip a coin, the odds are 50/50 you get heads. If you say you are going to flip 4 coins, what are the odds that they will all be heads? Not 50%!
We're talking apples & oranges. Of course if you open a million packs, you likely will get an item that has a 1% drop rate. That doesn't change the fact that each time you open a single pack, your odds are 1%.

When you open the first pack, your odds are 1%. When you open the millionth pack, your odds are 1%.

DOHboy's Avatar


DOHboy
07.02.2014 , 09:59 AM | #38
Quote: Originally Posted by tharbison View Post
I'm not a math wizard, but I think you basically said no matter how many packs you open, the rate will always be 1% (1,000,000 packs open/10,000 rare items received = 1%). Which, is the same thing as saying the odds don't increase with the number of crates you open.
no odds are fixed you have an x% chance of an event occurring at each instance (in this case opening a pack). Each new event DECREASES the odds of it NOT occurring, which is similar to increasing odds of you finding it.

as an example you have a 1% chance of finding an item each pack you open offers a fixed 1% chance.

so you have a 99% chance of not finding it. open 2 packs and odds of not finding it are now (100-1)^2
open 1000 packs and your odds of not finding an item are (100-1)^1000 about a 0.00004

so even though each event is independent, over a large number of tries your "odds" increase given the large number of unique chances.

Think of it this way with less math...chance of rolling a 6 on a dice is 1/6 how many times do you need to roll the dice before you roll a 6? well after 20 rolls you have about a 97.4% chance of having rolled a 6 (meaning less than a 3% chance of having NOT rolled a 6). after 100 rolls you have numbers approaching essentially zero having not rolled it (1.2 x10^-8) .

KaiserTNT's Avatar


KaiserTNT
07.02.2014 , 10:01 AM | #39
Tharbison, yeah, I see what you're saying. I actually didn't read carefully enough and thought I was responding to that AlienEyeTX guy from further up who said the chance of getting something doesn't increase if you buy more packs, which is wrong.

In any case, I agree with the people saying it's better to sell the packs on the GTN and buy the item you want directly if you are looking for anything specific. Personally, I've never bought a pack because I don't do gambling, but my Cybertech sales have always been enough to get any of the items off the GTN once they are listed.
Syrgeas (Mara) Hypacia (Sin Tank) Zenoviya(Sin Tank)
Aelyn (Merc) Koenyg(Sniper)Xacson(Op Heals)

undiess's Avatar


undiess
07.02.2014 , 10:55 AM | #40
Quote: Originally Posted by tharbison View Post
I disagree - and you contradict yourself. First you say the odds are the same everytime you open a pack, but then say your odds increase with multiple packs. The odds aren't cumulative. If there's a 1% chance to win a rare item from a pack, it doesn't matter if you open 1 or 1,000 packs there's still a 1% chance
Whats 1% chance in 1? whats 1% chance in 1,000?