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No.. NO.


JaceMatai's Avatar


JaceMatai
07.01.2014 , 04:59 PM | #61
Quote: Originally Posted by Alec_Fortescue View Post
Oh, now you make me sad by reminding it... "We'll extend this functionality to your Force slinging companions as well!" :[
Is that what they said? What a joke.

Alec_Fortescue's Avatar


Alec_Fortescue
07.01.2014 , 05:15 PM | #62
Quote: Originally Posted by JaceMatai View Post
Is that what they said? What a joke.
http://www.swtor.com/blog/community-qa-feb-17th-2012

JaceMatai's Avatar


JaceMatai
07.01.2014 , 05:20 PM | #63
Quote: Originally Posted by Alec_Fortescue View Post
LMFAO what happened to that? Did they forget? Surely not with all the people still posting about it. I've wanted it for so long. :/

Deewe's Avatar


Deewe
07.01.2014 , 05:22 PM | #64
Quote: Originally Posted by discbox View Post
http://dulfy.net/wp-content/uploads/...rdianRobes.jpg

http://dulfy.net/wp-content/uploads/...rmor-set-2.jpg

If you take the Voss Social Armor, and dye it + some fancy mask - you get a better result than the armor in this pack.
The concept art is much better mostly because of the following:

In the actual meshes the chest as sleeves and feel like a short-sleeved shirt, versus in the concept art if feel like a knight robe.
Then to the contrary on the 3d model the withe part on the gloves/bracers is shorter while in the concept art it's longer.
As such it totally unbalance the look on the arms and make it less nice.

Then the cape/cloak is much more open than in the in game model revealing more the legs.
Looks worse as in the concept art you don't feel like the character is wearing pants, but more like templar tunic.
Also did anyone notice the trousers pockets? Doesn't feel epic at all.

Then the chest front part is missing a 2nd color, making it look like flat

The brown shoulder pads are more rounded in the model and the concept art with bit more pointy ones look better.

Finally the boot in game just look like your regular boots while the initial drawings have more a soft leather look, more subtle.


All in all, the 3D artist(s) didn't do such a great job regarding the concept art.
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[HOW_TO] Mouse look toogle

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brutall
07.01.2014 , 05:54 PM | #65
agree it was ugly /

XiamaraSimi's Avatar


XiamaraSimi
07.01.2014 , 05:59 PM | #66
Quote: Originally Posted by JaceMatai View Post
LMFAO what happened to that? Did they forget? Surely not with all the people still posting about it. I've wanted it for so long. :/
Its probably filed with "Fix Vectors bra wearing habit"

So basicly, never.

I hope whatever person who keeps putting off the hood toggle gets severe male patern baldness so he can suffer through what hoods do our toons.

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JaceMatai
07.01.2014 , 06:12 PM | #67
Quote: Originally Posted by SoonTM View Post
This set had so much potential.
I know, and it turned out horrid.

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Sangrar
07.01.2014 , 06:17 PM | #68
Quote: Originally Posted by SoonTM View Post
This set had so much potential.
why yes, its great to see another living soul who cares about the cartel market sets as much as we do. thank you sir
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Alec_Fortescue
07.01.2014 , 06:30 PM | #69
What we need are some armor and weapon designers who aren't there just to earn for the next month of their lives but with an actual passion and love for Star Wars :/

JaceMatai's Avatar


JaceMatai
07.01.2014 , 06:44 PM | #70
Quote: Originally Posted by Alec_Fortescue View Post
What we need are some armor and weapon designers who aren't there just to earn for the next month of their lives but with an actual passion and love for Star Wars :/
YES. Btw I still want those sets you photoshopped together.