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Crew skills efficiency/crit and imbalance between factions

STAR WARS: The Old Republic > English > Crew Skills
Crew skills efficiency/crit and imbalance between factions

Corlantis's Avatar

12.25.2011 , 12:47 PM | #1
I'm trying to decide to which classes to make my armstech and my armormech alts. If I base my decision on companions:

1) Armstech: Bounty Hunter +1 crit (yay?) or Imperial Agent +10 efficiency
2) Armormech: Imperial Agent +2 crit or Bounty Hunter +15 efficiency

Normally I would say go for crit first, but is a +1 or +2 crit going to have much impact or would it be better just to take the better efficiency bonuses?

Also, just an observation, republic seems to have better crit bonuses for crafting crew skills. Both sides get a +5 crit synthweaver, but republic has +5 armstech and armormech options.

Makes my +1 and +2 options look kinda wimpy.

Rocketride's Avatar

12.25.2011 , 02:40 PM | #2
efficiency only makes you craft faster, crit is much more useful since you'l be making alot of item to get the augment slots anyway

Corlantis's Avatar

12.25.2011 , 04:06 PM | #3
I suppose. Still think the republic gets it better for +crit companions as far as crafting crew skills go.