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Couple basic things to address in game...

Antzinpantz's Avatar

12.25.2011 , 03:25 PM | #1
Why are boss drop items not able to be traded to other players? I rolled on something today that i thought was for my particular character playstyle and after i won, i was quickly and kindly informed about why it was bad for my character. So, i went to trade it to the person who should have gotten it and lo and says it's bound.... please remedy this. This is an old school way of handling things like this. I should at the very least be able to trade an item to someone inside the party. Alot of hurt feelings for no good reason.

After spending some time trying to get groups for a dungeon , it became very apparent that once you do get a group more times than not, people have no clue how to even get to those dungeons. I was one of them. Once i did learn how, it still felt very clumsy working my way to the places to get to them fast. I kid you not, it took a group i just finished a run with over 30 min to just get started because of this issue. Once you do get started, the instances take a while to finish, thereby making it a very long session just to run a dungeon.

These are just a couple of items that i feel could be reasonably addressed and should be.

thank you for reading.

Felcat's Avatar

12.25.2011 , 03:50 PM | #2
I agree with point #1, Bound items should be trade enabled between players present for the boss kill, for a set amount of time (1 hour or so) or until you alter the item in some way (Strip out or replace a mod)

It just makes fixing minor mistakes in rolling easy and saves hurt feelings. Until a feature like that is put in, you could try ticketing a GM to fix it.

I'm not sure about #2 though, all the Flash Points, save Black Talon/Essele, are clumped together in the Fleets and seem pretty easy to find. Flash Point Couriers even give you the starting quest which will direct to the FP hub.