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DF 8-man NiM: Draxus' Guardians' health is too high

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
DF 8-man NiM: Draxus' Guardians' health is too high
First BioWare Post First BioWare Post

Levram's Avatar

06.19.2014 , 01:12 PM | #11
Well, the increase in the Guardian's HPs would certainly explain why my guild wiped the first three times we got to Phase 7 after Nightmare Power was turned off. We thought were were just being too casual about the whole fight since it had been adjusted downwards. Once we turned on the DPS afterburners for Phase 7 we did clear, but it was still tight (i.e. the second Subteroth died one second into the start of Phase 8).

There seems to have been several HP adjustments made to adds in the nightmare DF fights, both up and down. The ranged Elite (D-15) droid in the Corruptor Zero fight had approximately 50K HP removed, while his D-13 melee counterpart remains at 56K.

In the most technical sense, the Developers did say,
Quote: Originally Posted by TaitWatson View Post
...the health of the bosses in NiM Dread Fortress being left at Nightmare values after the removal of Nightmare Power was intentional
so if adds are not considered to be "bosses," then their HP could be adjusted up, down or stay the same.

Though, as well, they also said,
Quote: Originally Posted by TaitWatson View Post
The removal of Nightmare Power does still lower the damage dealt by the bosses.
and we can clearly see that add damage has been reduced.

I think, to be fair, the term "bosses" is pretty generic and people use it interchangeably to refer to both an actual boss (e.g. Gate Commander Draxus) as well and an entire fight (e.g. the entirety of the Draxus encounter.)

The patch note/Developer response for turning Nightmare Power off should probably have been written in a slightly more descriptive way, such as "Nightmare Power in The Dread Fortress operation has been turned off, resulting in a reduction to enemy damage output in boss encounters as well as adjustments to the hit points of enemies." That would cover everything.

It is interesting that the difficult part of nightmare Draxus has shifted from Phase 5 to Phase 7 now.
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tanerb's Avatar

06.21.2014 , 08:13 AM | #12
Bump. a developer response is needed.

TaitWatson's Avatar

06.23.2014 , 10:10 AM | #13 This is the last staff post in this thread.  
This has been passed along for investigation. I did check with the design team and their health is not intended to have gone up.
Tait "pariahloki" Watson
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Ailaria's Avatar

06.23.2014 , 10:31 AM | #14
Cheers for the response, Tait. =)

KeyboardNinja's Avatar

06.23.2014 , 02:07 PM | #15
I didn't actually realize the Guardians had gone up until yesterday. When we stomped through it last week, I assumed that our DPS were just having an off-day. We did kill the Guardians before the phase pushed, but it was way closer than it had ever been before nightmare power was removed.

Clearing it yesterday with a different group, we ended up needing to pull the guardians together and mash them with two focus knights and a tactics vanguard (as well as putting one healer on full-time DPS for that phase) in order to get past it. I mean, it's a rather neat gimmick in what is otherwise now a very easy fight, but definitely a bug.

Tait, while you're at it, you might want to mention to the designers that the Grob'thok lava isn't killing the adds (because of the high HP and now-nerfed damage), which makes that fight very hard to clear for groups that don't run a lot of AoE.
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Randor's Avatar

06.30.2014 , 07:01 PM | #16
No patch notes on this one?

/me swats the dev team with a newspaper