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So how long, exactly, do I sit around waiting for an Ops queue to pop?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
So how long, exactly, do I sit around waiting for an Ops queue to pop?

EDGEY-TB's Avatar


EDGEY-TB
06.14.2014 , 08:23 PM | #1
Been over an hour now, waiting...
EDGEY - Guild Leader of ThoughtBludgeon (10 years running!)
"Fear. Fear attracts the fearful. The strong. The weak. The innocent. The corrupt. Fear. Fear is my ally."

venomlash's Avatar


venomlash
06.14.2014 , 08:38 PM | #2
DPS detected.
Tanks and heals get really fast pops...wait, no they don't. Groupfinder still sucks for ops.

LegoUniverseBC's Avatar


LegoUniverseBC
06.14.2014 , 09:07 PM | #3
They are 8 man now, nobody queues for operations ever pop anyways. It's better to just start a group on the fleet.

Loc_n_lol's Avatar


Loc_n_lol
06.14.2014 , 09:58 PM | #4
Well, now that people know that the group finder comms are broken, and that 8-man rewards still suck *** because Bioware sure loves their 16-man ops for whatever reason, you're gonna be waiting for a very long itme because no-one in their right mind would get in there.
The Red Eclipse
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AlrikFassbauer's Avatar


AlrikFassbauer
06.15.2014 , 08:13 AM | #5
Quote: Originally Posted by Loc_n_lol View Post
Well, now that people know that the group finder comms are broken, and that 8-man rewards still suck *** because Bioware sure loves their 16-man ops for whatever reason, you're gonna be waiting for a very long itme because no-one in their right mind would get in there.
Typical elitist view.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)

Loc_n_lol's Avatar


Loc_n_lol
06.15.2014 , 08:46 AM | #6
Quote: Originally Posted by AlrikFassbauer View Post
Typical elitist view.
What are you even talking about ?...
The Red Eclipse
Jayey - Gol'dy - Raibbach - Locnlol - Rex'Power'Colt - Ki'Sazen
Nyctis - Dre'xin - Jaegerk - Nahzeer - Pan'thera - Crystei

ATAMIANM's Avatar


ATAMIANM
06.16.2014 , 01:56 PM | #7
Quote: Originally Posted by Loc_n_lol View Post
Well, now that people know that the group finder comms are broken, and that 8-man rewards still suck *** because Bioware sure loves their 16-man ops for whatever reason, you're gonna be waiting for a very long itme because no-one in their right mind would get in there.
I'm going to put in my $0.02 here. I initially thought it was a good idea to put ops in the GF. Having gone through a few in the past week, I now think it is a bad idea. I have 3 toons, all of them well-geared 55 DPS and heals, all of whom have completed DF/DP SM and some DP HM.

The GF option was better in 16M because weaker players can be carried. I completed 2 16-man ops (DF and SV) using GF and they went smoothly, even though we had some bolstered players new to the ops. There were enough experienced tanks and healers to carry.

8-man is another story. The problem is too many players unfamiliar with the op join and in 8-man there is a limit to how many can be carried. I have been in 2-3 8-man GF queues and all have failed miserably. Last night I was in DP with 2 new tanks and 2 new DPS. It was a disaster, despite the tanks picking things up quickly. Multiple wipes on Bestia, several on Tyrans, and we never got through Calphayus after 4 tries. Went through something like one tank, 3 heals, and 2 dps rage quitting. Did the new people learn a lot? I think so. But anyone just in it for comms is probably wasting their time, because you will likely never get to the weekly, never mind the entire op for the bonus comms. and you'll rack up a fortune in repair costs. I don't think this is an elitist mentality. It is just practical. Experienced ops runners are better off starting their own groups and doing SM raids. Unless they join solely to help other players, which can be fun at times. It may be as time goes on and more people get ops experience, these GF problems may go away.
_________________________________
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thewitchdoctor's Avatar


thewitchdoctor
06.16.2014 , 11:39 PM | #8
Quote: Originally Posted by AlrikFassbauer View Post
Typical elitist view.
Care to explain how he is wrong instead of a drive-by quipping?

Quote: Originally Posted by Loc_n_lol View Post
Well, now that people know that the group finder comms are broken
This a true statement. It is broken. See here: 2.8a Patch Notes.

Quote: Originally Posted by Loc_n_lol View Post
and that 8-man rewards still suck ***
A bit overboard, but, yes, 16-man rewards are higher than 8-man, so, barring the drama the statement itself is still 'correct.'

Quote: Originally Posted by Loc_n_lol View Post
because Bioware sure loves their 16-man ops for whatever reason
Again, overly dramatic but, as BW themseleves said: 16-man ops are better for this endeavour than 8-man.

Quote: Originally Posted by Loc_n_lol View Post
you're gonna be waiting for a very long itme
As evidenced by the OP's question ...

Quote: Originally Posted by Loc_n_lol View Post
because no-one in their right mind would get in there.
As evidenced by the OP's question. With the 16-man queue 'broken,' folks are back to their prior habit pattern: forming a PUG 16-man SM of some flavour on Fleet.

How was that 'elitist?'
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thewitchdoctor's Avatar


thewitchdoctor
06.16.2014 , 11:41 PM | #9
Quote: Originally Posted by ATAMIANM View Post
The GF option was better in 16M because weaker players can be carried.
I believe that was BW's logic too.

They returned it to 8-man because of a (seemingly) unforeseen load on the servers. Hopefully they can fix that and put it back to 16-man for the GF.
Good. Bad. I'm the twi'lek with the saber.
Active: 55 Marauder - 55 Powertech - 55 Guardian
Leveling: Sorcerer
Inactive: 55 Assassin

Fidelicatessen's Avatar


Fidelicatessen
06.17.2014 , 07:57 PM | #10
Quote: Originally Posted by AlrikFassbauer View Post
Typical elitist view.
I'm getting used to seeing this as Alrik's response nearly any time someone makes an assertion.

@Alrik: maybe make that your sig.