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Opt-out of DOUBLE XP


scratcha's Avatar


scratcha
06.15.2014 , 06:01 PM | #191
Quote: Originally Posted by LordArtemis View Post
The point of having it as a buff opens up other opportunities in the game. Including the ability to sell the buff outside event times.
I have no issue with double-xp buffs; however, if they're made available on the CM there will be a virtual schiß aufruhr as people decry the game is pay-to-win.

Have your raincoats and muck out boots handy.

DarthTHC's Avatar


DarthTHC
06.15.2014 , 08:24 PM | #192
Quote: Originally Posted by HandOfKane View Post
Because some people just can't comprehend that not everyone plays the game exactly the way they do, and/or for different reasons. That "I hate doing planetary quests and role-playing through the story, so every other player in the game's history must automatically hate doing them too" kind of thing. And when they finally realize this, it's as if their entire gaming world collapsed around them.
Double experience prevents exactly zero players from doing planetary quests and role-playing through the story.

Try again.

DarthTHC's Avatar


DarthTHC
06.15.2014 , 08:28 PM | #193
Quote: Originally Posted by HandOfKane View Post
Obviously you do have a problem, otherwise you wouldn't be complaining here.

I was merely asking you why you didn't hold people who agreed with you to the same standard, since by your logic, people who don't want to play the planetary stories over and over again also can "solve the problem easily and for themselves" without 2xp. Where's your outrage at them for "wanting others to solve their problems instead of taking the simplest action to solve them for themselves" (by your logic, of course). You know, the whole not being a hypocrite thing and all...
I think you're confused. I'm not the one asking for anything. I never asked for 2xp. It just happened.

There is a tiny minority of players asking for the developers to put in MORE work to create a way for them not to get double experience.

My problem with those people is that the only actual problem they have articulated with 2xp (because "I just don't want it" isn't a real problem) can be solved by themselves with zero effort, zero expense, and seconds of time.

Unless you care to articulate a real problem with double experience that I haven't heard yet and requires considerable effort or (ingame) expense to resolve?

James_four's Avatar


James_four
06.15.2014 , 09:42 PM | #194
Since you can't comprehend how double xp is a burden to those that don't like it then the problem does not exist. Therefore we are the enemy of swtor and must be stopped. I do not believe you care to understand why or how double xp is a burden to those that do not like it. What is worse is that you refuse to acknowledge it. What is worse still is that you attack it because you do not understand it.

As far as double xp buffs becoming a pay to win scenario that is indeed possible. I think the rules around it could be tweaked so that it does not become that way. I'm certainly willing to pay extra money to have decreased xp.

LordArtemis's Avatar


LordArtemis
06.15.2014 , 11:47 PM | #195
Quote: Originally Posted by DarthTHC View Post
I think you're confused. I'm not the one asking for anything. I never asked for 2xp. It just happened.

There is a tiny minority of players asking for the developers to put in MORE work to create a way for them not to get double experience.

My problem with those people is that the only actual problem they have articulated with 2xp (because "I just don't want it" isn't a real problem) can be solved by themselves with zero effort, zero expense, and seconds of time.

Unless you care to articulate a real problem with double experience that I haven't heard yet and requires considerable effort or (ingame) expense to resolve?
There are even simpler ways they could avoid double XP. They could avoid playing at all, or completely leave the game. Or just craft. Certainly there are plenty of ways to avoid double XP, many of them require little or no effort.

That does not mean the things that can be done to do so (including the methods you mentioned IMO) are things that folks think make sense....and unfortunately it only matters if it is something that makes sense to most folks.

Removing or altering a normal and accepted game mechanic in order to avoid the "detriments" of a bonus is not something most folks would consider prudent or normal I would expect.

Now note, I get it.....if you don't like double XP make the game more difficult for you and your XP will slow down...certainly makes sense. Just like saying "if the game is too easy for you, strip off your gear or dismiss your companion and it will be much harder"....but I think most folks seem to reject those contentions in my experience.

Also, in your experience it may be that very few if any folks are asking for this. I, on the other hand find this request quite common in THIS GAME (leveling fast seems to be a problem here, especially for those that are a bit OCD and "completionists"), though I do concede that the amount of folks wanting some way to avoid double XP would be much smaller than the folks that enjoy it.

In the end, making it a buff that can be dispelled by right clicking on it does not hurt those folks that do enjoy it, gives more options to those that do not, and also has some bonuses to it since it could be offered as a CM item in the future, for limited periods of course.

At any rate, you are certainly entitled to your opinion, and I think it does have a logical edge to it. I just think you will find most people reject the "it is your responsibility" arguments when paying for a commercial product, as valid or sensible as they may be.

Khaleijo's Avatar


Khaleijo
06.16.2014 , 04:26 AM | #196
Maybe some understand it better if i use a single player game analogy.
There you have different grades to choose your personal difficulty, you can run normal mode to just enjoy the game or you can take the hard or even nightmare way, to challenge yourself, everyone is able to find the gaming experience he wants, what brings him enjoyment.
Some games allow changing the difficultiy while playing others give you the choice, everything or nothing.
But skipping the story of the game usually isn't possible, except of sidequests, but these are optional to begin with.
If you play for example The Witcher in higher difficulty, you still have to do the same stuff for the main storyline, but everthing you have to fight is stronger than before, or you have inherent disadvantages to begin with. There are a lot of people, who really like it this way or no dev would put different levels of difficulty in single player games. That is the kind of opt out people ask for.

In the end players are different, the more you give them the possibility to get the gaming experience they want and enjoy, the more players will play your game and be happy with it and much more important, pay for the game.

Of course you can see the the story even if the quest is green, but players who would choose a hard or nightmare mode from the beginning want to have both, story and challenge. Doing green or grey quests isn't fun anymore, it's is the same feeling like playing with a godmode cheat, it may be fun for a while but in the end it gets boring. The same with playing naked, while it is possible of course, it is also stealing a part of what makes you enjoying the game. The principle of hunters and gatherers is part of the fun people have with these games.

In a MMO you can't choose your difficulty by default, there are some ways to get a similar result, but they only bring you so far.
Personally i really like leveling alts and i usually do skip everything except of the class story, i don't use XP boost, no resting areas, nor a guild. Occasionally i run a FP because that is also a part of the game i really like, but since KDY, the normal ones don't often pop, so not much extra XP there either.
I'm not using a healer or tanking companion and my armor is usually way behind my level, as the income of planetary commendations is much lower, if you only do the class quest and avoid all these emerging conflicts quests.
My companions wear the stuff they come with, no further updates. Leveling without companion is not a choice because they are part of the story, their remarks and reactions are part of my immersion into the game. So i don't want to dismiss them for a fight and call them back for a conversation.

With all that i barely manage to stay 4 levels below the questlevel in order to meet orange enemies with the occasional red one that i can't really hit anymore because of all the misses.
And that is with the standart XP rate, although it gets easier not to level up too soon with 40+, as the needed XP to level up inceases a lot compared to what you gain with the class quest only. But double XP makes it impossible for me to adapt my gaming experience to my comfort level of difficulty.

The double XP weekends are easy avoidable as they are only a few days and my usual play times are during the week anyway. I just don't log in or do stuff like crafting and farming without getting XP. But doing this for a whole week? Not much fun...

Not logging in at all ? While that is a possibility of course, i really have to wonder that people who themselves enjoy the game and look forward to play it, really use this as an argument against people who just want the same thing, to enjoy the game. And that even without affecting the others in any way at all, if they would get what they ask for.
In order to keep players here and not wandering of to other games or just stay away, it should be in everyones interest that as many players as possible have a gaming experience they enjoy.
And as long as it doens't forces others to change their way of playing, i don't understand how someone can deny others an opt out button, just because they have a different way to enjoy the game.

Regarding the different ideas how to make opt out happen, i would love a button or quest giver i have to talk to, but i would even buy a negative XP boost in the cartelmarket or pay extra for an option to set the gain of XP to one standart rate no matter what events or stuff there is around.

LeglessChair's Avatar


LeglessChair
06.16.2014 , 06:46 AM | #197
Making it optional is win win, however I believe that double xp should be opt-in instead of opt-out, if someone cant figure out how to turn the setting on in preferences they are probably bad and I dont want to see them in 55 pvp.

horrorfaneightys's Avatar


horrorfaneightys
06.16.2014 , 06:54 AM | #198
Quote: Originally Posted by LeglessChair View Post
Making it optional is win win, however I believe that double xp should be opt-in instead of opt-out, if someone cant figure out how to turn the setting on in preferences they are probably bad and I dont want to see them in 55 pvp.
You could argue that the other way too - if people can't figure out how to dismiss a buff/toggle something off....
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Superman_AZ's Avatar


Superman_AZ
06.16.2014 , 07:07 AM | #199
So many people who want to look a gift horse in the mouth. So, you over level the zone by a couple of levels. Big deal. Just means you can spend more time enjoying the story and less time dying to mechanics or bad gear. There are 99 things wrong with this game, but a Double XP toggle is hardly one of them.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

DarthTHC's Avatar


DarthTHC
06.16.2014 , 08:10 AM | #200
Quote: Originally Posted by LeglessChair View Post
Making it optional is win win, however I believe that double xp should be opt-in instead of opt-out, if someone cant figure out how to turn the setting on in preferences they are probably bad and I dont want to see them in 55 pvp.
Except as opponents, right?