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Resolve Bar for PvE Content… Must Needed Change...

STAR WARS: The Old Republic > English > General Discussion
Resolve Bar for PvE Content… Must Needed Change...

RahaylaCora's Avatar


RahaylaCora
06.13.2014 , 03:06 AM | #31
No, thanks.

In PVE we can stun, push, knock back and interrupt our enemies, but they should not do that? Not fair. That is a part of the game, a little challenge in some places (really in all the planets? are you just kidding?), and can be played succesfully with any class. My sentinel is probably the worst class to play in most situations when survavility is needed, and i never thought about some kind of nerfing on enemies tactics, whatever they use to kill me. They are a test to adjust ourselves and learn new tactics. Resolve bar is not needed for PVE.

Kingsbount's Avatar


Kingsbount
06.13.2014 , 04:57 AM | #32
Quote: Originally Posted by RahaylaCora View Post
No, thanks.

In PVE we can stun, push, knock back and interrupt our enemies, but they should not do that? Not fair. That is a part of the game, a little challenge in some places (really in all the planets? are you just kidding?), and can be played succesfully with any class. My sentinel is probably the worst class to play in most situations when survavility is needed, and i never thought about some kind of nerfing on enemies tactics, whatever they use to kill me. They are a test to adjust ourselves and learn new tactics. Resolve bar is not needed for PVE.
Say this to the one of sub-bosses of heroic on Oricon.
Many people know who im talking about. Its a sniper or operative (i don't remember exactly).
He will stun you. Then again. Again. Again. And so on.
No AC in game have SO much stuns as this boss.
Also there is some crazy version of jedi/sith. He will smash you, then push you, then stun you. And again smash your face to the ground.
Challenge? Tactics? Definatly not.
"Дебилы, б****дь" (с) Сергей Лавров

RahaylaCora's Avatar


RahaylaCora
06.13.2014 , 05:18 AM | #33
Quote: Originally Posted by Kingsbount View Post
Say this to the one of sub-bosses of heroic on Oricon.
Many people know who im talking about. Its a sniper or operative (i don't remember exactly).
He will stun you. Then again. Again. Again. And so on.
No AC in game have SO much stuns as this boss.
Also there is some crazy version of jedi/sith. He will smash you, then push you, then stun you. And again smash your face to the ground.
Challenge? Tactics? Definatly not.
Those bosses are placed in an Heroic 2+ area. They are Champions and game remarks that you better don't go alone there (Heroic Area in purple colour). When i go alone to that area (and I like to go sometimes) I know the risks, and probably I will be ambushed and killed if i don't move carefully.

Kingsbount's Avatar


Kingsbount
06.13.2014 , 06:25 AM | #34
Quote: Originally Posted by RahaylaCora View Post
Those bosses are placed in an Heroic 2+ area. They are Champions and game remarks that you better don't go alone there (Heroic Area in purple colour). When i go alone to that area (and I like to go sometimes) I know the risks, and probably I will be ambushed and killed if i don't move carefully.
No. That means that they are OP.
I don't remember ANY bosses that will keep you in stuns almost all fight.
So yeah. TOR needs system that will prevent players from being controlled too much.
Like you said - players can stun, interrupt or knockback... Okey...
So lets make mobs have same amount of stuns as players have.
With same cooldowns.
Becouse some mobs spam stuns like its just a regular skill in their "rotation"
Fair? Fair.
"Дебилы, б****дь" (с) Сергей Лавров

Dras_Keto's Avatar


Dras_Keto
06.13.2014 , 08:18 AM | #35
Thats what the bioware seems to think makes for "challenging small group content."

Basically, its the only way they know how to make it. As it stands, and especially with the game being vaguely free to play, most people who play the game dont really know what they are doing. They dont have the brainpower to figure things out from the tool-tips or simply refuse to exercise it, and they dont have the initiative or interest to go look up a guide from someone who had the power and used it. They just want to bounce (derp?) around doing their thing because STAR WARS!!!

When you have a player population that mostly sucks, if you make stuff too hard, they rage, and quit ... aaaaand there goes the revenue. It should be obvious to everyone, EA made the change from sub-only to this "F2P" nonsense because it makes money. Most of that money comes from the casual player who wants to dress up their character in the newest iconic and totally out of place outfit that comes along while zooming along in a kickass ride, not from the "hardcore elitist jerk raider."

So, how do you make a heroic more difficult than just a longer-than-normal "Go Kill X, Y times and come back to me" without actually making it hard (and thus alienating your primary money source) ? You make it freaking annoying to do by yourself. The damage output on those champs is pretty low. What kills you is the fact that you and your companion spend half your time CC'd and flopping around on the ground like a fish out of water. But bring a friend? Suddenly, its easy mode. The champ can only CC one of you at a time and you have two people worth of abilities to cycle through to interrupt and stun lock it back.

Voila! Bellísima! A fake hard quest! All the bads can feel like BAMFs!

Khevar's Avatar


Khevar
06.13.2014 , 09:11 AM | #36
Quote: Originally Posted by Kingsbount View Post
No. That means that they are OP.
I don't remember ANY bosses that will keep you in stuns almost all fight.
So yeah. TOR needs system that will prevent players from being controlled too much.
Like you said - players can stun, interrupt or knockback... Okey...
So lets make mobs have same amount of stuns as players have.
With same cooldowns.
Becouse some mobs spam stuns like its just a regular skill in their "rotation"
Fair? Fair.
So let me get this straight.

You went into the Oricon H2+, and found a Champion mob that wasn't easy to beat solo. Therefore you want it nerfed?

Kingsbount's Avatar


Kingsbount
06.13.2014 , 09:15 AM | #37
Quote: Originally Posted by Khevar View Post
So let me get this straight.

You went into the Oricon H2+, and found a Champion mob that wasn't easy to beat solo. Therefore you want it nerfed?

I don't want to nerf.
I want difficulty be sane.

P.S. For your information balance and infinity stuns are 2 different things, pal.
"Дебилы, б****дь" (с) Сергей Лавров

Khevar's Avatar


Khevar
06.13.2014 , 09:32 AM | #38
Quote: Originally Posted by Kingsbount View Post
I don't want to nerf.
I want difficulty be sane.

P.S. For your information balance and infinity stuns are 2 different things, pal.
So if there are infinity stuns in those fights, tell me how is it that myself and many others have successfully beat those champions?

Edit: Have you tried fighting those champions with 2 players + 2 companions? The fight is very easy. Particularly with a tank companion to soak up the stuns + a healer companion to keep up with the damage. The 2 player dps will burn the champion down in no time at all.

Dras_Keto's Avatar


Dras_Keto
06.13.2014 , 12:14 PM | #39
Quote: Originally Posted by Khevar View Post
So if there are infinity stuns in those fights, tell me how is it that myself and many others have successfully beat those champions?

Edit: Have you tried fighting those champions with 2 players + 2 companions? The fight is very easy. Particularly with a tank companion to soak up the stuns + a healer companion to keep up with the damage. The 2 player dps will burn the champion down in no time at all.
I dont think he seriously meant you can be perma CC'd by these guys till dead. And, from the way he talks about it Id also guess that he, like a lot of people solo them regularly.

I think the overall point is, the only thing "difficult" about these champs is the amount of CC they have. If, as you said, you bring a friend the fight goes from very annoying to utterly trivial. At no point is it difficult or challenging, its just, "Ok ... that was my last interrupt and I blew my cc break already, I guess Ill just sit here and wait ... little bit more, leeeeettle bit more .. aaaand I can aaaaalmost aaaaattaaaaack ... aaaaaaalmoooooost ... just about there .. wooohooo!!! I got off a DoT!!! And, now Im stunned again."

Khevar's Avatar


Khevar
06.13.2014 , 01:57 PM | #40
Quote: Originally Posted by Dras_Keto View Post
I dont think he seriously meant you can be perma CC'd by these guys till dead. And, from the way he talks about it Id also guess that he, like a lot of people solo them regularly.

I think the overall point is, the only thing "difficult" about these champs is the amount of CC they have. If, as you said, you bring a friend the fight goes from very annoying to utterly trivial. At no point is it difficult or challenging, its just, "Ok ... that was my last interrupt and I blew my cc break already, I guess Ill just sit here and wait ... little bit more, leeeeettle bit more .. aaaand I can aaaaalmost aaaaattaaaaack ... aaaaaaalmoooooost ... just about there .. wooohooo!!! I got off a DoT!!! And, now Im stunned again."
Trying to squeeze out enough dps in-between the cc, knowing when to blow your cc breaker, and when to use your own interrupts, stuns, etc, qualifies as challenging to me.

With the exception of the one on Oricon, there isn't a single H2+ in the entire game that requires much effort to solo, at level, with decent gear. The first time I ever ran Oricon and wiped on the first heroic Champion, I had to "wake up" and pay attention. In my book, this is a good thing.

It should be challenging. It's (as of the moment) the final Heroic in the entire 1-55 quest line.

I understand that people don't like losing control of their character, and that it takes away from the experience of playing the game (i.e. you're not doing anything when stunned), but this is precisely what makes that encounter difficult. Unless you're overgeared for the Oricon H2+, all that CC will. kill. you.

Which is why you have to use tactics on that encounter. Take you healer's mez off of automatic and control it yourself. Manage your own interrupts and stuns. Use your heroic moment at the opportune moment to reset your own stun. Use your Heroic moment legacy abilities.

I object to any complaint about solo'ing content that was designed for a group. It's like complaining that it's hard to solo a KDY boss because the heal stations don't work.