Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

How To Make Queues INSTANT for PvE & PvP

STAR WARS: The Old Republic > English > General Discussion
How To Make Queues INSTANT for PvE & PvP

BrintoSFJ's Avatar


BrintoSFJ
06.09.2014 , 09:35 AM | #41
Quote: Originally Posted by Superman_AZ View Post
I think rather than lifting the restriction, they need to make subs more appealing. Removing subs and making F2P/Preferred = Subs, is likely not an option they want to entertain at this time.
i don't understand your logic at all, so unlimited fp and wz are the only perk of sub? subscriber perks are much more than just queueing for fp or wz. but anyways i will not bring any more logical and evidential argument here; it will derail the thread. i gave my opinion which in my experience works like magic in dcuo, eq2, ddo, rift and many other freemium games like swtor.

ZETA_SCORPII's Avatar


ZETA_SCORPII
06.09.2014 , 09:43 AM | #42
Quote: Originally Posted by Superman_AZ View Post
Pull from both factions. For the purpose of the instance, you could assume you are working with Renegades from the other side. In PvP, if you face people from your own faction, you could assume you are fighting against Renegades from the same side.

The system could pull the next X number of bodies directly into the instance. We already know BOTH scenarios are possible given the Gree Event, and certain OPs/FPs. Having one mass queue to use would speed things up drastically, since you would instantly be paired with a group, regardless of faction.

As a tank, I already have instant queues, and as someone who never PvP, I have no dog in the WZ fights. Just a thought.
I'm all for having an option to queue with the opposing faction for PvP, Ops and FP's. Both factions have collaborated before and I think it would be a fun change of pace, maybe add a PvP element at the end when the alliance is broken.

robertthebard's Avatar


robertthebard
06.09.2014 , 09:49 AM | #43
Quote: Originally Posted by BrintoSFJ View Post
i don't understand your logic at all, so unlimited fp and wz are the only perk of sub? subscriber perks are much more than just queueing for fp or wz. but anyways i will not bring any more logical and evidential argument here; it will derail the thread. i gave my opinion which in my experience works like magic in dcuo, eq2, ddo, rift and many other freemium games like swtor.
Because the idea does indeed take away from the sub model used here. Why sub if you have free unlimited access to end game content? Imagine, in DDO, if you didn't need a sub to access all the different packs for free. Do you honestly believe they would sell more packs that way, or encourage more subs? I use the story arc in the Market Place as part of my leveling scheme, although for the life of me, I can't remember what it's called off the top of my head, but it's the Coin Lords chain. I can use it because I'm a sub. If I could get it for free, why bother subbing to the game, or buying the pack. I use this example because it's basically the same thing; unlimited access to content that requires a sub to play for "free".

If you take away the incentive to sub by allowing everyone to run the content as if they were subbed, you're losing money, not making money, and no business is in it to lose money. What would DDO lose if they actually followed the model you suggest? Guest Passes, actual pack sales, and subs. They would be cutting off three distinct revenue streams. This is why it's impractical to just "give it away".

BrintoSFJ's Avatar


BrintoSFJ
06.09.2014 , 09:57 AM | #44
Quote: Originally Posted by robertthebard View Post
Because the idea does indeed take away from the sub model used here. Why sub if you have free unlimited access to end game content? Imagine, in DDO, if you didn't need a sub to access all the different packs for free. Do you honestly believe they would sell more packs that way, or encourage more subs? I use the story arc in the Market Place as part of my leveling scheme, although for the life of me, I can't remember what it's called off the top of my head, but it's the Coin Lords chain. I can use it because I'm a sub. If I could get it for free, why bother subbing to the game, or buying the pack. I use this example because it's basically the same thing; unlimited access to content that requires a sub to play for "free".

If you take away the incentive to sub by allowing everyone to run the content as if they were subbed, you're losing money, not making money, and no business is in it to lose money. What would DDO lose if they actually followed the model you suggest? Guest Passes, actual pack sales, and subs. They would be cutting off three distinct revenue streams. This is why it's impractical to just "give it away".
And there you go, some perks that are only available to subscribers. now think very very carefully what you get as a subscriber in swtor; think very carefully. and ddo/lotro do give away cash shop unlocks for free; we can grind turbine coin in game. but anyways i have said i am not going to bring up any more logical and/or evidentiary argument that will derail the thread. next time you think "why sub?"; take a pen and a piece of paper and write down all of the perks we get as a sub. if you do that you will realize that even without unlimited wz/fp; even ops; our 15$ a month is worth every cent.

Adaliaya's Avatar


Adaliaya
06.09.2014 , 09:57 AM | #45
I doubt it would be instant but still thing they should add, I agree. Also cross-faction chat and guilds. It's so bittersweet to know your friends are there, but not be able to chat with them

Superman_AZ's Avatar


Superman_AZ
06.09.2014 , 10:11 AM | #46
Quote: Originally Posted by TUXs View Post
So your entire idea comes down to eliminating any need to be even slightly social, in an online game?

I do have a better idea.../ignore /report and Bioware can get a little more strict about actually enforcing their own freaking rules and suspend/ban continual offenders.
And THAT is pretty much what brought us to where we are now. The longer we stick with THAT method, the more tanks and healers will come in saying "I only tank/heal for friends and guild".
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Superman_AZ's Avatar


Superman_AZ
06.09.2014 , 10:16 AM | #47
Quote: Originally Posted by BrintoSFJ View Post
And there you go, some perks that are only available to subscribers. now think very very carefully what you get as a subscriber in swtor; think very carefully. and ddo/lotro do give away cash shop unlocks for free; we can grind turbine coin in game. but anyways i have said i am not going to bring up any more logical and/or evidentiary argument that will derail the thread. next time you think "why sub?"; take a pen and a piece of paper and write down all of the perks we get as a sub. if you do that you will realize that even without unlimited wz/fp; even ops; our 15$ a month is worth every cent.
Yes, it is not JUST about that, but for people who DO enjoy those perks, that is likely their MAIN reason.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

TUXs's Avatar


TUXs
06.09.2014 , 10:25 AM | #48
Quote: Originally Posted by Superman_AZ View Post
And THAT is pretty much what brought us to where we are now. The longer we stick with THAT method, the more tanks and healers will come in saying "I only tank/heal for friends and guild".
Big deal?! Join a guild or tank yourself. Bioware has created the tank shortage, not the players.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

ekwalizer's Avatar


ekwalizer
06.09.2014 , 10:28 AM | #49
Quote: Originally Posted by Fidelicatessen View Post
This wouldn't work for the same reason that cross-server wouldn't make queues pop any faster.

Let's assume 10% of folks play tanks and 20% play healers. If you raise the amount of players queuing at any given time, you still have 10% tanks, 20% healers and 80% DPS. Since the proportions never change, you still have a large pool (larger now with cross-faction!) of DPS waiting for a small pool of tanks to want to click the GF button.

Would the pool of tanks get larger? Sure, but the pool of DPS would get larger too. I really don't see how this would help.
This is spot on. Increasing the pool size will without question, increase the number of DPS - which doesn't solve the problem.

The *problem* is the amount of DPS players and DPS possibilities.
Per side, there are only 3 Tank Specs and only 3 Heal specs. But there are 18 DPS Specs per side.
Sure, there are some DPS Specs that largely go under-represented, but NONE go unused.

Statistically speaking this means that tanks represent 1/8th the population along with healers at 1/8th leaving DPS to represent 3/4th of the population; even though most content calls for 25% Tank, 25% Heal, and 50% DPS.

Talent Respec and the GF should have gone a long way to reducing queue times, but a high plurality of players simply wont respec on the fly to fill a gap in the team.

As has been pointed out repeatedly, the long queue time problem is a player based problem that will not be solved by any amount of code.

Quote: Originally Posted by TUXs View Post
Bioware has created the tank shortage, not the players.
This is only partially true. You are 100% correct that both tank specs and heal specs are under-represented when compared to DPS specs. 3 Tank Specs, 3 Heal Specs compared to 18 DPS specs - per side.

Where you are in error is the assumption that there is a shortage of tanks (or healers). There is no shortage, overall. Where the "shortage" lies is with the Tanks willing to Queue for GF. And that, is a problem created by (bad DPS) players.

BuriDogshin's Avatar


BuriDogshin
06.09.2014 , 10:44 AM | #50
Perhaps what we need is an one-time non-skippable cut scene, done with NPCs from the game in each role (Satele Shan as an Shadow Tank ? Darth Marr as a Jug?) wherein the NPCs talked about how the tank, healer and DPS expect to work with each other. Keep the chat immersive, but subtitle it. Cut in illustrative combat footage during the discussion to keep it fun to watch. Put it with the intro movies you can watch from the char-select screen so people can watch at will (those movies are fun to watch, and show several characters using skills from two ACs. )

Quick example script, I am sure others can do better:

Gunslinger: "Listen, Satele, I'll back you up, but if the Imps start a-flirting with me 'steada you, I 'spect you to do somethin' about it. Flash 'em or somtin, you ain't got much to brag about, but with a Sith, it'll do."
[Tanks can expect a DPS to pull agro, and should taunt back]

Satele: "I expect you to tone it down a bit after I do."
[DPS should use their threat drops after the tank regains agro]

Gunslinger: "Sure, honey, but it ain't my fault all them Sith boys want me! Just doin my job."
[If DPS are not pulling off the tank at least once, they are undergeared or doing it wrong.]

OK I am being a bit silly maybe ... Anyway, if BW won't do this, maybe The Most Interesting Smuggler in the Galaxy will ...
Going Preferred January 31, 2015.