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Bio Do housing right!


VanderII's Avatar


VanderII
06.08.2014 , 03:05 AM | #31
I think system house'll work like our ships.
- Neithan Legacy -
- A single dream is more powerful than a thousand realities. - J.R.R.T

ghoul_drool's Avatar


ghoul_drool
06.08.2014 , 05:56 AM | #32
I've just read up on housing in LOTRO. It sounds suspiciously like everything I've heard about SWTOR's housing system so far. I don't know. Let's just assume it couldn't possibly be worse that LOTRO's housing and see where we end up.

Incarnatus's Avatar


Incarnatus
06.08.2014 , 07:12 AM | #33
Attitudes regarding player housing cover a huge spectrum from those who demand it in all its fine intricacies to those who consider it a total waste of time and effort. I fall on the side of immersion and would like it as detailed as possible. Legacy storage is a nice idea but after playing LOTRO for many years and prior to that EQ2, I can say the EQ2 placement of furniture (place it anywhere) was far superior to LOTRO's "Hooks". Who knows? Perhaps we will be nicely surprised with the strongholds ....

Drayvis's Avatar


Drayvis
06.08.2014 , 07:16 AM | #34
Quote: Originally Posted by Incarnatus View Post
Attitudes regarding player housing cover a huge spectrum from those who demand it in all its fine intricacies to those who consider it a total waste of time and effort. I fall on the side of immersion and would like it as detailed as possible. Legacy storage is a nice idea but after playing LOTRO for many years and prior to that EQ2, I can say the EQ2 placement of furniture (place it anywhere) was far superior to LOTRO's "Hooks". Who knows? Perhaps we will be nicely surprised with the strongholds ....
EQ2 remains the best example of how to do player housing in an MMO, IMO. The instancing removes the problem of player houses cluttering the world that games like UO had. The wide variety of player crafted furniture, purchased furniture ( either through vendors or the cash store ), quest furniture, trophies, and etc kept it interesting. And players managed to use the existing furniture in ways that totally remodeled the interiors of the house layouts, too, creating taverns, libraries, and so forth.

ghoul_drool's Avatar


ghoul_drool
06.08.2014 , 08:17 AM | #35
Quote: Originally Posted by Drayvis View Post
EQ2 remains the best example of how to do player housing in an MMO, IMO. The instancing removes the problem of player houses cluttering the world that games like UO had. The wide variety of player crafted furniture, purchased furniture ( either through vendors or the cash store ), quest furniture, trophies, and etc kept it interesting. And players managed to use the existing furniture in ways that totally remodeled the interiors of the house layouts, too, creating taverns, libraries, and so forth.
That's what I'm looking for in SWTOR. There are so many different players and they all have different ideas. Just give them the room to be creative. NOT a space where you can put a bed (would you like a blue, red or purple bedsheet?) and a few feet away a space where you can place a table, cabinet or vase... I want to see free placement, at LEAST, and the ability to place items multiple times.

For instance. They've pretty much let it slip you'll be able to purchase and place NPCs in your stronghold. Then I want to have the ability to place entire GARISSONS in my Stronghold. If so I choose. The same with pets. We've seen pets are placeables. What if I want to have my Stronghold to be completely INFESTED with Womp Weasels? Then I want to be able to do just that. In ANY game that has housing, limit the player's creativity as little as possible! Otherwise it's just not worth it at all.

Now, Eric's statement that SWTOR's housing will be unlike anything else that's out there gives me hope. But those 'teaser' videos we have seen take a lot of that hope away.

Divona's Avatar


Divona
06.08.2014 , 08:39 AM | #36
Quote: Originally Posted by robertthebard View Post
My thoughts? We've had a form of housing since launch. They could have added some customization options to our ships, and been done with it, and spent some of that money on new Ops or FPs. The only thing that even remotely interests me about the housing expansion is Legacy Storage, and they could have added that to the ships and been good.

So, in perspective with the premise of this thread, as far as I'm concerned they did it wrong anyway. If I wanted to play Suzy Homemaker, I'd play the Sims.
+1

Eventually all the housing system will be forgotten and only useful thing remaining will be legacy storage and in future possibly extra normal storage. All the trophy showoff wont matter. All mmo's follow that path eventually.
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I will say this. Video games have a business side as well as the creative side. This is necessary to function and only time will tell what the future of the game is.

Foambreaker's Avatar


Foambreaker
06.08.2014 , 09:09 AM | #37
If your thinking housing that can be decorated and customized like UO.

Forget it, not happening.

First UO had TONS of things that went with housing, an entire furniture making craft for one. NONE of this exists in game.

These houses are all pre-decorated and they look just like any other public place and everyone's house will look the same, not that it will matter because they will all be virtual, it won't be like UO where you can go to a persons house.

LordArtemis's Avatar


LordArtemis
06.08.2014 , 09:12 AM | #38
If I understand correctly it was mentioned by the devs that customization, like housing, was not possible for starships because of fears it would "break" mission triggers within the ship.

One of the same reasons they could not allow us to sit in more chairs on the ship as well. The code is not very conducive to change it seems.

Khevar's Avatar


Khevar
06.08.2014 , 09:14 AM | #39
Quote: Originally Posted by Foambreaker View Post
If your thinking housing that can be decorated and customized like UO.

Forget it, not happening.

First UO had TONS of things that went with housing, an entire furniture making craft for one. NONE of this exists in game.

These houses are all pre-decorated and they look just like any other public place and everyone's house will look the same, not that it will matter because they will all be virtual, it won't be like UO where you can go to a persons house.
Have you actually read the stronghold page?
http://www.swtor.com/galactic-strongholds

It mentions both crafting for your stronghold, as well as customizing it.

OddballEasyEight's Avatar


OddballEasyEight
06.08.2014 , 09:24 AM | #40
Quote: Originally Posted by robertthebard View Post
So, in perspective with the premise of this thread, as far as I'm concerned they did it wrong anyway. If I wanted to play Suzy Homemaker, I'd play the Sims.
Well that's a pretty dumb comment... You could just as well say about PvP that "if I wanted to play super soldier, I'd play call of duty" or about GSF "If I wanted to play dogfights, I'd play warthunder" or even about the PvE in the game "If I wanted to play story, I'd play Dragon Age"...
The addition of housing is welcome by alot of players and has been sought after for quite a while.

They also explained why they couldn't do it on the ships because so many cutscenes take place there and it would be too restrictive because of all the camera angles in those cutscenes.
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