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Time to vote for Gunslinger/Sniper Q&A (due for 6-6-2014)

STAR WARS: The Old Republic > English > Classes > Gunslinger / Sniper
Time to vote for Gunslinger/Sniper Q&A (due for 6-6-2014)
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VdFExarKun's Avatar


VdFExarKun
06.05.2014 , 06:17 PM | #51
Quote: Originally Posted by fire-breath View Post
I will give the PvP question some more thought too and will see if I can reach PvP slingers on TRE for some help with it.
first off, I like what you have done with the questions, voting etc, you got my respect.

secondly, if you want some thoughts on the pvp question, perhaps you should pay me a visit on ToFN.
you can reach me on my sniper Cryyc, I have played almost 1k arena matches so far, I am on place 1 in arena for snipers and all advanced classes. i am playing my sniper for almost 2 years now on a daily basis. I played every spec in warzones, ranked warzones and arenas.
I think I got some experience and could be of help.
Cryyc, All-Galaxy Sniper and Famously Furious
Cryyc - Sniper | STREAM | 2k DPS Lethality

Biggest Hit: 12534
[ Tomb of Freedon Nadd ]

diadox's Avatar


diadox
06.05.2014 , 07:18 PM | #52
Regarding the sabo/engi question, do you think it would be possible to add something that hints to the devs that it would be good if they opened an official discussion/suggestion thread on the matter (one which could contain some proper back and forth between the community and bioware, similar to some recent pts threads)? It feels to me like they're looking at making a big overhaul to the spec, and I'm kind of scared that if they do it solely from internal ideas we will end up with something that is far from what we want the spec to be.
Rhuarc -- Rhu
The Red Eclipse

fire-breath's Avatar


fire-breath
06.06.2014 , 03:00 AM | #53
Hey guys, thx again for the input. I have changed the 1st question which is now focusing more on what PvE3 intended to be.

Also per Ruarcs request I made less than subtle hint that we would like a focused feedback thread for saboteur/engineer where we can brainstorm together. I don't believe the hint needed to be subtle since I have no doubt whatsoever that bioware wants communication now a days. I see a clear change in policy if I look back into SWTORs past.

PVE Question:
The coming patch 2.8 will bring a few changes to the double proc relicbug and several buffs to other classes. We fear that in the recent patches preceding 2.8 and 2.8 itself the DPS gap will be widened between several classes.
We do understand that gunslingers are bringing some defensive capabilities for ourselves and a great cooldown for the raid in the form of scramblingfield. These defensive capabilities and the universal playstyle of the gunslinger might have the potential to keep us in the raiding teams. But taking a gunslinger in a raid team will lower the raid DPS and we might get changed out for higher level content just like shadows, sages or even commandos in the past.
The only exception to this is playing Engineering/Saboteur and exploit gamemechanics to drop all Scatterbombs on one location which is a highly controversial playstyle.

Question:
Does the combat team believe that a gunslingers defensive and raid utility capabilities are enough to compensate for the relatively low sustained single target damage and overall AOE damage without "exploiting" Scatter Bombs? If not, what changes do you have in mind and what timeframe can we expect those changes to occur?


PvP Question:
I can't write a background/introduction for this one myself since Macewindy is strictly PvE and I would hate to see it go to waste. If a PvP'er could write this for me I would be thankful. Please discuss it in the PvP-thread and I will copy paste it + edit it if needed.
It is a well known established fact that gunslingers have survival issues in arena's and most classes see them as a free kill or at the very least the class to focus first. We know and understand that essentially you feel we need a new button and that you're hesitant to create new skills at this time. Unfortunately this puts our class in a difficult situation and we don't feel as if that is a suitable situation. For example what kind of time frame would a survival boost be implemented, by your comments so far it's going to be later rather than sooner.
Question:
How will you address the survivability issues which gunslingers currently are facing in Arenas?


Wildcard question:
In the previous round of questions for Snipers, the combat team stated their dissatisfaction with the Engineering/Saboteur specialization. Noting long cooldowns on core abilities, single target limit on Interrogation Probe/Shock Charge and the energy management mechanics which all contributed to a clunky rotation and playstyle. Furthermore both in PvE and PvP Scatterbombs are highly controversial. PvP'ers are capable of one-shotting people with 10 mines but have to sacrifice their survival hightail for damage. PvE'ers face the issue of scatterbombs making up for about 20% of all damage done and a melee requirement. While the damage output is nice for the saboteur gunslinger, the combat team stated it was not intended to be used as such.
What has the combat team drawn up since the previous set of answers for resolving these issues present in the Engineering/Saboteur specialization while keeping the AoE-ness of our spec? Related to this, can we expect an official brainstorm thread where devs and the community can work together to discus possible changes?

Some random notes and concerns:
- MM/SS is currently lacking decent fillers while we are still being forced to use Flyby/OS on single targets
- DPS wize MM/SS is feeling to dependent on critting. (Even when considering its our burst dps tree)
- Both PvE and PvP setbonuses are feeling lackluster and mostly are considered to be non valuable
- The usefulness of alacrity is better after 2.0 but somehow the impact still feels small
- DoTs and Wounding Shots by other gunslingers and scoundrels are consuming the casters stacks of Hemoorhaging blast
- The marker on an enemy player by aimedshot is to much a dead give away that a gunslinger/sniper is targeting you (Question: Should we mention this bulletpoint since I haven't seen that many people naming this issue. FYI: On my sage I love this marker. Means I must scram to LOS him )
Progression raiding toons on the big RED
Zal'ssesse - Engi Sniper Macewindy - Sab Slinger

PugsloveHP - the 60k HP commando DPS/healer

fire-breath's Avatar


fire-breath
06.06.2014 , 06:49 AM | #54
Final Questions are up. Check the OP for the final version.
Progression raiding toons on the big RED
Zal'ssesse - Engi Sniper Macewindy - Sab Slinger

PugsloveHP - the 60k HP commando DPS/healer

Svii's Avatar


Svii
06.06.2014 , 07:34 AM | #55
Nice job, fire-breath.

In the 3rd question you ask for community brainstorming, I'd like that for the 2nd one as well or rather just in general

Ashuranrx's Avatar


Ashuranrx
06.06.2014 , 07:52 AM | #56
If theses questions are meant for Gunslingers, then we really should copy and paste it over in the Gunslinger forum. I know Gunslinger and Sniper are the same class, but they still got separate forums.

fire-breath's Avatar


fire-breath
06.07.2014 , 02:07 AM | #57
That's a technicality Ashuranrx. I hope we can trust bioware to have read this thread. Since somehow our questions were not sended to the combat team yet I will PM Eric later this weekend (not sure how many PM's he gets and I don't want mine to drown in the weekend).

Meanwhile we got ourselves a bit more time to modify the wording of our questions since I don't assume Eric will send the questions before Monday.
Progression raiding toons on the big RED
Zal'ssesse - Engi Sniper Macewindy - Sab Slinger

PugsloveHP - the 60k HP commando DPS/healer

Mathemagica's Avatar


Mathemagica
06.07.2014 , 04:30 AM | #58
I'm pretty sure, Eric won't see any of our PMs before Monday. He needs his weekends.

Gyronamics's Avatar


Gyronamics
06.07.2014 , 04:51 AM | #59
Quote:
But taking a gunslinger in a raid team will lower the raid DPS and we might get changed out for higher level content just like shadows, sages or even commandos in the past.
Over the dead body of "melee sucks for NiM content" will snipers be dropped.
Hotwired @ Not Good Enough @ ToFN

Adovir's Avatar


Adovir
06.07.2014 , 02:12 PM | #60
Quote: Originally Posted by Gyronamics View Post
Over the dead body of "melee sucks for NiM content" will snipers be dropped.
Only a shadow is melee in that grouping, commandos and sages are ranged
you know you want to
Quote:
speak not to that which you do not know lest you look a fool
ToFN's resident regstar scoundrel