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Legacy storage


theSCARAYone's Avatar


theSCARAYone
06.06.2014 , 04:25 PM | #91
Quote: Originally Posted by Ratajack View Post
Perhaps you could explain how the devs could "limit" placing bound to character items to exclude things like earpieces, relics, etc. while still allowing SOME bound to character items to be placed in legacy storage.

The easiest way to limit earpieces, relics, etc. from being placed in legacy storage is NOT to allow ANY bound to character items to be placed directly in legacy storage. This would, of course, mean that you would not be able to circumvent the credit cost to transfer mods from one piece of gear to another piece of gear. As has been said before, this is a highly effective credit sink, even if you do not like it.
Come on man don't give them a pass to be lazy. All they have to do is block certain item codes, I have a basic knowledge of coding and this really shouldn't be too difficult.
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Ratajack's Avatar


Ratajack
06.06.2014 , 04:42 PM | #92
Quote: Originally Posted by theSCARAYone View Post
Come on man don't give them a pass to be lazy. All they have to do is block certain item codes, I have a basic knowledge of coding and this really shouldn't be too difficult.
So, they should give you a pass to be lazy and then cater to that laziness? They should eliminate, or allow you to COMPLETELY BYPASS, a highly effective credit sink so that you don't have to do what is necessary to earn the credits to pay to transfer mods?

You have a basic knowledge of coding and you think it wouldn't be too difficult? Let me know when you develop and market your MMO. I might give it a try.

theSCARAYone's Avatar


theSCARAYone
06.06.2014 , 04:45 PM | #93
Quote: Originally Posted by Ratajack View Post
So, they should give you a pass to be lazy and then cater to that laziness? They should eliminate, or allow you to COMPLETELY BYPASS, a highly effective credit sink so that you don't to do what is necessary to earn the credits to pay to transfer mods?

You have a basic knowledge of coding and you think it wouldn't be too difficult? Let me know when you develop and market your MMO. I might give it a try.
I wasn't talking about the credit sink... lol look at which post a quoted.
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Icestar's Avatar


Icestar
06.06.2014 , 04:51 PM | #94
Quote: Originally Posted by maximumdamages View Post
I think with implementing this feature, they have an excellent opportunity to redesign the binding system. I would love to put BOP gear in there, instead of using the (imo) horrid looking legacy gear.
Imagine, you could actually inherit Major Ricks old armor that served him well during the battle of Coruscant and carry on his legacy.

I see endless of possibilities here for the roleplaying community and for the rest of us that appreciate such a feature.

Ratajack's Avatar


Ratajack
06.06.2014 , 05:01 PM | #95
Quote: Originally Posted by Ratajack View Post
Perhaps you could explain how the devs could "limit" placing bound to character items to exclude things like earpieces, relics, etc. while still allowing SOME bound to character items to be placed in legacy storage.

The easiest way to limit earpieces, relics, etc. from being placed in legacy storage is NOT to allow ANY bound to character items to be placed directly in legacy storage. This would, of course, mean that you would not be able to circumvent the credit cost to transfer mods from one piece of gear to another piece of gear. As has been said before, this is a highly effective credit sink, even if you do not like it.
Quote: Originally Posted by theSCARAYone View Post
Come on man don't give them a pass to be lazy. All they have to do is block certain item codes, I have a basic knowledge of coding and this really shouldn't be too difficult.
Quote: Originally Posted by Ratajack View Post
So, they should give you a pass to be lazy and then cater to that laziness? They should eliminate, or allow you to COMPLETELY BYPASS, a highly effective credit sink so that you don't have to do what is necessary to earn the credits to pay to transfer mods?

You have a basic knowledge of coding and you think it wouldn't be too difficult? Let me know when you develop and market your MMO. I might give it a try.
Quote: Originally Posted by theSCARAYone View Post
I wasn't talking about the credit sink... lol look at which post a quoted.
I did look at what post you quoted, but I did NOT miss the fact that allowing ANY bound to character items to be placed into legacy storage allows players to COMPLETELY BYPASS the credit sink that is the cost of transferring mods.

I also did NOT miss that fact that you really have no answer as to how they could restrict certain bound to character items from being placed into legacy storage while disallowing other bound to character items. Your only answer was to say that you don't think it should be too difficult since you have a basic knowledge of coding.

If you really had even a basic knowledge of coding, then you would know that often a simple change often affects major things.

Ratajack's Avatar


Ratajack
06.06.2014 , 05:04 PM | #96
Quote: Originally Posted by Icestar View Post
Imagine, you could actually inherit Major Ricks old armor that served him well during the battle of Coruscant and carry on his legacy.

I see endless of possibilities here for the roleplaying community and for the rest of us that appreciate such a feature.
Don't you really mean:

"Imagine if the devs allowed us to bypass the credit sink for transferring mods. Imagine if the devs allowed us to faceroll that OP on our highly geared characters and then send the BOP items to our alts on the sly by using the legacy bank to BYPASS the binding restrictions."

ivanhedgehog's Avatar


ivanhedgehog
06.06.2014 , 07:14 PM | #97
Quote: Originally Posted by Ratajack View Post
I did look at what post you quoted, but I did NOT miss the fact that allowing ANY bound to character items to be placed into legacy storage allows players to COMPLETELY BYPASS the credit sink that is the cost of transferring mods.

I also did NOT miss that fact that you really have no answer as to how they could restrict certain bound to character items from being placed into legacy storage while disallowing other bound to character items. Your only answer was to say that you don't think it should be too difficult since you have a basic knowledge of coding.

If you really had even a basic knowledge of coding, then you would know that often a simple change often affects major things.
he told you exactly how it could be done. you just didnt want to hear it.

ivanhedgehog's Avatar


ivanhedgehog
06.06.2014 , 07:17 PM | #98
Quote: Originally Posted by Ratajack View Post
Don't you really mean:

"Imagine if the devs allowed us to bypass the credit sink for transferring mods. Imagine if the devs allowed us to faceroll that OP on our highly geared characters and then send the BOP items to our alts on the sly by using the legacy bank to BYPASS the binding restrictions."
imagine if I could transfer that old columni shell that looked really cool to a different character. Because there is currently no where in the game you can get it.

Ratajack's Avatar


Ratajack
06.06.2014 , 07:47 PM | #99
Quote: Originally Posted by ivanhedgehog View Post
he told you exactly how it could be done. you just didnt want to hear it.
Really?

Do you think it is really possible to code some items to be able to BYPASS the binding restrictions by being placed in the legacy bank while preventing others? Do you think it is worth the cost in development dollars to do so, if it is even possible?

If the devs do decide to cater to some players' to avoid a highly effective credit sink or circumvent the current binding restrictions, how long do you think it would be before the forums were full of cries of "we can transfer SOME bound to character items via legacy storage, why can't we transfer ALL bound to character items that way"?

Reno_Tarshil's Avatar


Reno_Tarshil
06.06.2014 , 07:48 PM | #100
Quote: Originally Posted by Ratajack View Post
Really?

Do you think it is really possible to code some items to be able to BYPASS the binding restrictions by being placed in the legacy bank while preventing others? Do you think it is worth the cost in development dollars to do so, if it is even possible?

If the devs do decide to cater to some players' to avoid a highly effective credit sink or circumvent the current binding restrictions, how long do you think it would be before the forums were full of cries of "we can transfer SOME bound to character items via legacy storage, why can't we transfer ALL bound to character items that way"?
Exactly, to them it would have to be all or nothing. No some this and none that.
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