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Legacy storage


theSCARAYone's Avatar


theSCARAYone
06.06.2014 , 10:39 AM | #81
Quote: Originally Posted by Ratajack View Post
That is the point. If you want to save the credit cost of sending any bound to character mods to alts using legacy gear, then simply earn the desired mods with that alt. Credit sinks are in the game for a reason.
There are a million and a half credit sinks in this game, and this one is unnecessary. If everything else I mentioned was implemented, then the devs would just make it so we would have to remove mods twice and double the cost. Thats 60k+ for 180 or better gear and is a massive sink... I feel this is unecessary.
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Khevar's Avatar


Khevar
06.06.2014 , 10:47 AM | #82
Quote: Originally Posted by theSCARAYone View Post
I did present an argument for it. All BoP on cosmetic gear does is keep us from being able to have the look we want when transferring gear between characters. There is no reason for this limitation and is just frustrating overall.
It does something else, too.

What about the non-cosmetic gear? Relics, earpieces, implants don't affect your toon's look at all. The fact they are BoP gives players a reason to run ops for their alts, for crafters to risk REing these rare pieces of gear, and for some others to spend time playing the game to make credits to BUY those items on the GTN.

Icestar's Avatar


Icestar
06.06.2014 , 11:04 AM | #83
I feel that this is a excellent opportunity to expand the legacy level system that has been collecting dust forever.

Make the legacy bank accept different types of gear compared to the legacy level you got. If you have a low level then only legacy items/materials will be accepted, and if you got a high or max rating then you are free to put in whatever you want (even a Rancor if you can fit thatone in)

I mean it takes time and effort to reach legacy level 50, Imagine what level my account should have with 21 completed storylines and 19 level 55:s. Probably several hundred legacy levels

I think it is a fair deal to connect the legacy bank to the legacy level, if you got a high level feel free to put in whatever you like.

That is actually a awesome suggestion, I really hope they read this

maximumdamages's Avatar


maximumdamages
06.06.2014 , 11:23 AM | #84
I think with implementing this feature, they have an excellent opportunity to redesign the binding system. I would love to put BOP gear in there, instead of using the (imo) horrid looking legacy gear.

theSCARAYone's Avatar


theSCARAYone
06.06.2014 , 03:30 PM | #85
Quote: Originally Posted by Khevar View Post
It does something else, too.

What about the non-cosmetic gear? Relics, earpieces, implants don't affect your toon's look at all. The fact they are BoP gives players a reason to run ops for their alts, for crafters to risk REing these rare pieces of gear, and for some others to spend time playing the game to make credits to BUY those items on the GTN.
Maybe you missed that part of my post, I addressed this issue.

Quote: Originally Posted by theSCARAYone View Post
The deal with implants, ears and relics is that we currently have no way of legacy-ing them across. I mean I would really like to be able to legacy across everything, but knowing Bioware they are going to want to place some sort of limitation on us and this is the place that it would make the most sense to me to place that limitation.
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BuriDogshin's Avatar


BuriDogshin
06.06.2014 , 03:50 PM | #86
Quote: Originally Posted by maximumdamages View Post
I think with implementing this feature, they have an excellent opportunity to redesign the binding system. I would love to put BOP gear in there, instead of using the (imo) horrid looking legacy gear.
Better IMO would be a series of CM dye packs that convert BoE/Bound gear to Legacy gear. BW could charge a fortune for them, and do the same staged roll-out of colors they do for regular dye packs to drive churn.

In that way, BW makes money from every vanity-driven conversion to Bind-to-Legacy. Since it only affects cosmetics (and cannot be used on earpieces, implants, relics, mainhands, or offhands, which have no dye slots) it doesn't "break" the game, because it is effectively the same (but more expensive) as what you can do with the Legacy gears now.

Such dyes could also or instead be available as Rep rewards and/or via token drops from FPs/Ops. I think some people that would grind even Kuat for days on end to get, say, a black/black dye pack that also converts the shell to BoL.
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Ratajack's Avatar


Ratajack
06.06.2014 , 03:51 PM | #87
Quote: Originally Posted by theSCARAYone View Post

The deal with implants, ears and relics is that we currently have no way of legacy-ing them across. I mean I would really like to be able to legacy across everything, but knowing Bioware they are going to want to place some sort of limitation on us and this is the place that it would make the most sense to me to place that limitation.

I would also like to see armor tokens (minus implants ears and relics if this limitation is in place) also be able to be transferred across. The only real thing that having these not transferable does is make it so we have to spend extra credits if we want to move the mods to an alt.
Perhaps you could explain how the devs could "limit" placing bound to character items to exclude things like earpieces, relics, etc. while still allowing SOME bound to character items to be placed in legacy storage.

The easiest way to limit earpieces, relics, etc. from being placed in legacy storage is NOT to allow ANY bound to character items to be placed directly in legacy storage. This would, of course, mean that you would not be able to circumvent the credit cost to transfer mods from one piece of gear to another piece of gear. As has been said before, this is a highly effective credit sink, even if you do not like it.

Ratajack's Avatar


Ratajack
06.06.2014 , 03:53 PM | #88
Quote: Originally Posted by theSCARAYone View Post
There are a million and a half credit sinks in this game, and this one is unnecessary. If everything else I mentioned was implemented, then the devs would just make it so we would have to remove mods twice and double the cost. Thats 60k+ for 180 or better gear and is a massive sink... I feel this is unecessary.
The cost to transfer mods is a pittance compared to what it was at launch. There are plenty of ways to earn the credits to pay the transfer costs. If you are too averse to the effort required to do so, then that is your choice. I would not expect the devs to cater to that aversion to effort, though.

Ratajack's Avatar


Ratajack
06.06.2014 , 04:00 PM | #89
Quote: Originally Posted by Icestar View Post
I feel that this is a excellent opportunity to expand the legacy level system that has been collecting dust forever.

Make the legacy bank accept different types of gear compared to the legacy level you got. If you have a low level then only legacy items/materials will be accepted, and if you got a high or max rating then you are free to put in whatever you want (even a Rancor if you can fit thatone in)

I mean it takes time and effort to reach legacy level 50, Imagine what level my account should have with 21 completed storylines and 19 level 55:s. Probably several hundred legacy levels

I think it is a fair deal to connect the legacy bank to the legacy level, if you got a high level feel free to put in whatever you like.

That is actually a awesome suggestion, I really hope they read this
Expanding the legacy system should NOT, IMO, include making every piece of gear that is currently bound to character or BOP into a bound to legacy piece. That is EXACTLY what you are asking the devs to do. You simply try to disguise that fact in the hopes that you can pull the wool over people's eyes.

The current binding restrictions exist for a reason. BOP items remaining BOP and BOUND TO CHARACTER and unable to be placed into legacy storage in an attempt to BYPASS those binding restrictions, provide incentive to run content with the alts that you wish to have that gear.

If you want that BIS earpiece for your smuggler, you will have to run that content on your smuggler, not your highly geared assassin and then sneak it to your smuggler on the sly using the legacy bank to bypass the BOP restriction.

Ratajack's Avatar


Ratajack
06.06.2014 , 04:02 PM | #90
Quote: Originally Posted by BuriDogshin View Post
Better IMO would be a series of CM dye packs that convert BoE/Bound gear to Legacy gear. BW could charge a fortune for them, and do the same staged roll-out of colors they do for regular dye packs to drive churn.

In that way, BW makes money from every vanity-driven conversion to Bind-to-Legacy. Since it only affects cosmetics (and cannot be used on earpieces, implants, relics, mainhands, or offhands, which have no dye slots) it doesn't "break" the game, because it is effectively the same (but more expensive) as what you can do with the Legacy gears now.

Such dyes could also or instead be available as Rep rewards and/or via token drops from FPs/Ops. I think some people that would grind even Kuat for days on end to get, say, a black/black dye pack that also converts the shell to BoL.
Do you really expect BW to make a black/black dye available via rep when that would DIRECTLY cut into the CM market for black/black dye, let alone a black/black dye that is infinitely BETTER than the CM version?