Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Legacy storage


LordArtemis's Avatar


LordArtemis
06.05.2014 , 10:59 AM | #41
Quote: Originally Posted by DawnAskham View Post
.......though maybe like guild banks there might be a shared balance which can be used for repairs along with deposits and withdrawals.
This is what I am hoping to see.

Icestar's Avatar


Icestar
06.05.2014 , 02:58 PM | #42
Quote: Originally Posted by DawnAskham View Post
I believe legacy storage will be similar to guild banks and use the same rules as the mailbox. The only changes will be that the storage will allow for bind to legacy items, and not require players to mail items to themselves to share between characters..

I do not hope they end up like guildbanks unless they undergo a few big changes.

Quote: Originally Posted by DawnAskham View Post
I also believe any initial storage will be pretty small, with progressively more costly unlocks to expand, though doubtful the maximum expansion size will be larger than the existing storage systems. .
I am sure they will find several ways to sell us cargo space for real life cash on the CC market. Unlock this for more space, unlock this for even more space, unlock this for one box of storage space etc....., IF they do that I want to make sure what I am buying. A extended mailbox is not what i had in mind, there has to be something special to get my euros.

Quote: Originally Posted by DawnAskham View Post
Anyone expecting more than that, especially at launch of the feature, will probably be disappointed. .
Lets give them a chance will you, they have screwed up lots of times ranging from promises about CE vendor to dualspecc to even launch this June. Well we are sill here for now, and we expect content delivered.

Quote: Originally Posted by DawnAskham View Post
A shared credit bank that automatically combines all credits across all characters and uses them for purchases? Probably not, though maybe like guild banks there might be a shared balance which can be used for repairs along with deposits and withdrawals.

A way to store and move bound items and bypass current binding restrictions? Probably not, though bind to legacy items will almost certainly be allowed.

A way to automate materials gathering and usage so mats are automatically deposited and automatically used when crafting? Probably not, though the ability to have crafting 'check bags, check cargo, check legacy' might be included.
However that will work time will tell, but I really hope they have a real good system for it.

A legacy bank for me is something that can be used and benefit the entire legacy, I have 22 active characters that log in atleast once every 48 hour to do something with. To me a well planned legacy bank can do miracles in saving time moving things here and there not to mention the TONS of creds I spend moving mods, armorings and enhancment and finally crystals, barrels and hilts around.

Bioware please make this right, you have the potential to do something innovative dont take the shortcut

Aries_cz's Avatar


Aries_cz
06.05.2014 , 03:58 PM | #43
Quote: Originally Posted by Icestar View Post
Lets give them a chance will you, they have screwed up lots of times ranging from promises about CE vendor to dualspecc to even launch this June. Well we are sill here for now, and we expect content delivered.
Well, to be honest, the delay only happened because they decided to roll into it all that other stuff beyond simple housing (like Guild Ships, Planet Conquests, etc) that was originally planned (it probably was planned, but for later patches)
Supreme Commander of all riots yet to come
Without the darkness, how would we recognize the light?
Aries, admin of Czech/Slovak fansite SW-TOR.cz
Check out my story videos or support me by clicking my Referral Link

Ratajack's Avatar


Ratajack
06.05.2014 , 04:53 PM | #44
Quote: Originally Posted by Icestar View Post

A legacy bank for me is something that can be used and benefit the entire legacy, I have 22 active characters that log in atleast once every 48 hour to do something with. To me a well planned legacy bank can do miracles in saving time moving things here and there not to mention the TONS of creds I spend moving mods, armorings and enhancment and finally crystals, barrels and hilts around.

Bioware please make this right, you have the potential to do something innovative dont take the shortcut
I'm hoping that legacy storage will adhere to the current bound to character restrictions. I hope it will function in the same that guild banks function, with the added ability to deposit bound to legacy items.

Credit sinks are a necessary part of the game. The GTN is not a truly effective credit sink as it prinarily moves credits from one player to another. Even the commission the GTN charges is ineffective as a credit sink.

If you have a source for your comment that the way banks function is being completely changed, please provide it. I may have missed it, but I do not recall anything from BW stating that banks are undergoing any changes.

theSCARAYone's Avatar


theSCARAYone
06.05.2014 , 06:38 PM | #45
I have given alot of thought to legacy storage. Both the pros and cons and what I believe should be done.

First, all BoP gear (other than implants, ears and relics, maybe, and I'll explain later) Should be able to be put in the bank to be transferred between characters. As of right now we can legacy across every piece of cosmetic gear + offhands, the only limitation is that legacy gear only has specific looks. I see no reason why we shouldn't make BoP cosmetic gear legacy transferable.

The deal with implants, ears and relics is that we currently have no way of legacy-ing them across. I mean I would really like to be able to legacy across everything, but knowing Bioware they are going to want to place some sort of limitation on us and this is the place that it would make the most sense to me to place that limitation.

I would also like to see armor tokens (minus implants ears and relics if this limitation is in place) also be able to be transferred across. The only real thing that having these not transferable does is make it so we have to spend extra credits if we want to move the mods to an alt.

As far as mats and credits go: I think credits should be legacy wide as well as mats(and maybe even comms? I think this may be wishful thinking though.) I think mats should work kind of like credits do in that they transfer directly into your legacy vault and can be accessed from anywhere if you decide to sell them on the GTN.

I also want to see a change to the Birthright/Inheritance/Exalted armor sets. I want them to remove the credit cost and make them cost the tokens instead, turn them all into non class bound, and adaptable. This would be really cool IMO, id like to put the Jug ones on my Guardian and Guardian ones on my Jug.

I have spent quite alot of time thinking about this and I'd like some feedback, what do you all think?
The Harbinger - Aggressors Legacy
Give me Pets! (Referral Link)

Ratajack's Avatar


Ratajack
06.05.2014 , 10:03 PM | #46
Quote: Originally Posted by theSCARAYone View Post
I have given alot of thought to legacy storage. Both the pros and cons and what I believe should be done.

First, all BoP gear (other than implants, ears and relics, maybe, and I'll explain later) Should be able to be put in the bank to be transferred between characters. As of right now we can legacy across every piece of cosmetic gear + offhands, the only limitation is that legacy gear only has specific looks. I see no reason why we shouldn't make BoP cosmetic gear legacy transferable.

The deal with implants, ears and relics is that we currently have no way of legacy-ing them across. I mean I would really like to be able to legacy across everything, but knowing Bioware they are going to want to place some sort of limitation on us and this is the place that it would make the most sense to me to place that limitation.
If an item is BOP, it is BOP for a reason. If the devs had wanted them to be bound to legacy, they would make them bound to legacy and bind to character. Part of the reason for having things like earpieces, relics, etc. bind to character is so that a player cannot simple use character A to gear up character B completely. The player MUST use character to run at least some of the content. There remains the credit cost to transfer any bound to character mods.

Quote: Originally Posted by theSCARAYone View Post
I would also like to see armor tokens (minus implants ears and relics if this limitation is in place) also be able to be transferred across. The only real thing that having these not transferable does is make it so we have to spend extra credits if we want to move the mods to an alt.
That is the point. If you want to save the credit cost of sending any bound to character mods to alts using legacy gear, then simply earn the desired mods with that alt. Credit sinks are in the game for a reason.

Quote: Originally Posted by theSCARAYone View Post
As far as mats and credits go: I think credits should be legacy wide as well as mats(and maybe even comms? I think this may be wishful thinking though.) I think mats should work kind of like credits do in that they transfer directly into your legacy vault and can be accessed from anywhere if you decide to sell them on the GTN.

I also want to see a change to the Birthright/Inheritance/Exalted armor sets. I want them to remove the credit cost and make them cost the tokens instead, turn them all into non class bound, and adaptable. This would be really cool IMO, id like to put the Jug ones on my Guardian and Guardian ones on my Jug.

I have spent quite alot of time thinking about this and I'd like some feedback, what do you all think?
I can see being able to craft directly from the legacy bank, but if you want to put some of your mats on the GTN, or trade with another player, then you should have to pull the amount that you plan to sell/trade from your legacy bank.

Khevar's Avatar


Khevar
06.05.2014 , 11:53 PM | #47
Quote: Originally Posted by theSCARAYone View Post
I have spent quite alot of time thinking about this and I'd like some feedback, what do you all think?
I think you're being disingenuous with your request.

What you really want is for all BoP gear in the game to be converted to BoL gear.

If you really think this is a change that should be made, present an argument for it.

Icestar's Avatar


Icestar
06.06.2014 , 02:09 AM | #48
Quote: Originally Posted by Ratajack View Post
If you have a source for your comment that the way banks function is being completely changed, please provide it. I may have missed it, but I do not recall anything from BW stating that banks are undergoing any changes.
It is right there on the information page, a new type of storage that will affect how I use my banks in the future.

They say it can be shared with the legacy, lets hope they are true to their word.


Legacy Stronghold Storage – Unlock access to a new type of storage that is shared across your entire Legacy!

Darth_Wicked's Avatar


Darth_Wicked
06.06.2014 , 03:06 AM | #49
Quote: Originally Posted by Icestar View Post
It is right there on the information page, a new type of storage that will affect how I use my banks in the future.

They say it can be shared with the legacy, lets hope they are true to their word.


Legacy Stronghold Storage – Unlock access to a new type of storage that is shared across your entire Legacy!
As people pointed out repeatedly, "LEGACY" - "LEG-ACY" - is the key word.

"Bound on Pickup" is not Legacy related, is character specific.

Bioware never implied that which you seem to have erroneously understood.

Reno_Tarshil's Avatar


Reno_Tarshil
06.06.2014 , 03:18 AM | #50
Quote: Originally Posted by Darth_Wicked View Post
As people pointed out repeatedly, "LEGACY" - "LEG-ACY" - is the key word.

"Bound on Pickup" is not Legacy related, is character specific.

Bioware never implied that which you seem to have erroneously understood.
This.

It will be a separate bank shared within your Legacy where you can likely only put BOE, BOL, Crafting Mats and stuff like that. BOP is Character specific bound.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.