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Bad Business Model or Ok?


Nickious's Avatar


Nickious
06.01.2014 , 02:14 PM | #41
Quote: Originally Posted by AshenK View Post
no.

swg was so strong as it made you interact with the community. if you want to be a combat class you need to work with other non-combat classes. better yet it showed how the real world works, it's not the guy running around in heavy armor and big sword that keeps everything going. it's the non-combat people that make everything work.
Why you would ever get the impression that Bioware was going to make the game the way you wanted is astonishing. Has Bioware ever been known for its MMOs, let alone open world environment? Did the 4th pillar of "story" not give you a clue it was going to be pretty linear? Or the demos released in 2010?

And there are so many "We", stop trying to proclaim your "we" is above the rest when its not, when many people are telling you they don't want any part of your 'we'.

If SWG were still worth keeping online, it would still be here. Sad but true. Perhaps TOR's fate will come sooner, who knows, but why try to make others feel badly about what they enjoy?

Andryah's Avatar


Andryah
06.01.2014 , 02:19 PM | #42
Quote: Originally Posted by AshenK View Post
swg was so strong as it made you .......
In the real world.. as a practical matter... humans need to find a way to let go of their grief...before it consumes them.

Plenty of self-help guides out there for learning to "let go".

SWG is gone. Dead. Never coming back. Even the attempts at bootlegs of SWG are hollow shells of SWG.

And MMOs that "make you" jump through hurdles you don't want to jump through -----> outdated and a dying breed.... just as are the "hardcore MMO" players.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

robertthebard's Avatar


robertthebard
06.01.2014 , 02:45 PM | #43
Quote: Originally Posted by AshenK View Post
bad business model hands down.

first off we told bioware what we wanted before the game came out and no i'm not talking about the folks who whined how they wanted kotor 3. I'm talking the hardcore mmo player, we wanted open world pvp, we wanted a profession system like swg had, we wanted crafting not looted to be how you got gear. what we got was a wow clone with some boring 'stories' bad pvp no open world pvp and cookie cutter classes. 2 million subs leaving in the first two months made bioware go p2w and put in one of the most anti-consumer p2w systems in mmo history.

and dont give me this f2p nonsense. any game that has a cash shop is p2w in my books.
You need to learn what P2W really means then. In Rappelz, you enchant your equipment, last I knew the cap was +20. if you fail an enchantment, it breaks the gear until you fix it. The item to fix it, e-repair, can only be purchased from the CS, and by extension, from people that purchased it from the CS. You can also buy a nifty little item called e-protect, which prevents the gear from being broken in the event of a failed enchantment. This item is also available from the CS, and by extension, from players that purchased it from the CS. So, if you spend enough money at the CS, you can indeed P2W. There are people there that have literally spent thousands of dollars to get their gear capped, and when new tiers of gear are introduced, they do it again. That's what P2W is, care to link me some stuff from the CM that equates to that? I've looked around in there a lot, and I'm not seeing anything.

Open world PvP, oh yeah, we really need that. /sarcasm Here's a sad reality about open world PvP, it can suck subs off a game faster than not having it. I was amazed to find that I inherited lead of a legion in Aion when they all left for RoM due to open world PvP, in a PvPvE advertised game. 40 people jumped ship, from that legion alone, and they weren't the only ones that did so. It was so bad that they introduced "homeland buffs" to alleviate it, which sucked for people like me, that actually enjoyed it. But, if I were like you, I'd cite the million or so subs that bled off due to that as the primary reason to state that open world PvP is a bad business model, eh?

So you discount the "whiners" that wanted KoToR 3, but not the whiners that wanted SWG 2? I mean, seriously, the reality is if one group not getting the SW sequel game they wanted is a whiner, then all groups are. It's a nice double standard you're hanging onto though, if totally transparent.

Reno_Tarshil's Avatar


Reno_Tarshil
06.01.2014 , 03:46 PM | #44
Quote: Originally Posted by robertthebard View Post
You need to learn what P2W really means then. In Rappelz, you enchant your equipment, last I knew the cap was +20. if you fail an enchantment, it breaks the gear until you fix it. The item to fix it, e-repair, can only be purchased from the CS, and by extension, from people that purchased it from the CS. You can also buy a nifty little item called e-protect, which prevents the gear from being broken in the event of a failed enchantment. This item is also available from the CS, and by extension, from players that purchased it from the CS. So, if you spend enough money at the CS, you can indeed P2W. There are people there that have literally spent thousands of dollars to get their gear capped, and when new tiers of gear are introduced, they do it again. That's what P2W is, care to link me some stuff from the CM that equates to that? I've looked around in there a lot, and I'm not seeing anything.

Open world PvP, oh yeah, we really need that. /sarcasm Here's a sad reality about open world PvP, it can suck subs off a game faster than not having it. I was amazed to find that I inherited lead of a legion in Aion when they all left for RoM due to open world PvP, in a PvPvE advertised game. 40 people jumped ship, from that legion alone, and they weren't the only ones that did so. It was so bad that they introduced "homeland buffs" to alleviate it, which sucked for people like me, that actually enjoyed it. But, if I were like you, I'd cite the million or so subs that bled off due to that as the primary reason to state that open world PvP is a bad business model, eh?

So you discount the "whiners" that wanted KoToR 3, but not the whiners that wanted SWG 2? I mean, seriously, the reality is if one group not getting the SW sequel game they wanted is a whiner, then all groups are. It's a nice double standard you're hanging onto though, if totally transparent.
The only thing even remotely P2W are the Grade 9 Ship Parts and Cartel Crystals. But the old space missions seem very outdated and Cartel Crystals are the future of Crystals in general and one that seems to be quite popular.

But this is moot as these things can all be sold on the GTN for Credits.
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

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MidichIorian's Avatar


MidichIorian
06.01.2014 , 03:52 PM | #45
Quote: Originally Posted by MiaRB View Post
i think watch dogs has had more of an impact on TOR than WS has today. i spent a lot of my time playing that game instead of TOR since it went live. plus, i personally don't know anyone who is playing WS this weekend, but i know lots who are playing watch dogs.

as far as WS being a different animal, i don't agree. its just another themepark MMO and it doesn't do anything better than all the other big name MMOs out right now( except for ESO because of all the hacks/bots and stuff ).
It might not have a huge impact on swtor as a whole but a good deal of the decent PvP'ers are jumping ship. Those are the ones I care about because without them it will be even more of a pain to PvP in this game, resulting in that even more decent/good PvP'ers will quit.
It used to be that PvP'ers switched faction in an attempt to get better games but when both factions are drained on decent team mates there's no other option than to find something els, WS is seemingly it at the moment.

Jeweledleah's Avatar


Jeweledleah
06.01.2014 , 04:19 PM | #46
Quote: Originally Posted by Reno_Tarshil View Post
The only thing even remotely P2W are the Grade 9 Ship Parts and Cartel Crystals. But the old space missions seem very outdated and Cartel Crystals are the future of Crystals in general and one that seems to be quite popular.

But this is moot as these things can all be sold on the GTN for Credits.
ship parts are craftable/purchasable from the space part vendor. (some you have to craft, and some you have to buy directly) it can take some effort and daily grinding to make enough commendations for a full set, but... it is entirely possible without spending a cent on cartel coins, its part of the reason why they were removed from the cartel market. (and since they are also BoE - you could just buy them of someone else, instead of doing your own grind - same as mods, barrels, etc, which reminds me, I really should start crafting them again, now that in game means are the only way to get them - they are actualy profitable to craft)

cartel crystals offer minor advantage in early levels, but by the time you get to 50 - they are equivalent to in game crafted/vendor purchased crystals. the only thing different about them at that point is purely cosmetic.

so... yeah.....

Sangrar's Avatar


Sangrar
06.01.2014 , 04:35 PM | #47
Quote: Originally Posted by AshenK View Post
bad business model hands down.

first off we told bioware what we wanted before the game came out and no i'm not talking about the folks who whined how they wanted kotor 3. I'm talking the hardcore mmo player, we wanted open world pvp, we wanted a profession system like swg had, we wanted crafting not looted to be how you got gear. what we got was a wow clone with some boring 'stories' bad pvp no open world pvp and cookie cutter classes. 2 million subs leaving in the first two months made bioware go p2w and put in one of the most anti-consumer p2w systems in mmo history.

and dont give me this f2p nonsense. any game that has a cash shop is p2w in my books.
we we we!? since when do you represent the opinion of every so called "hardcore mmo player"?

as for p2w, how is wearing male perv gear from the cartel market winning!? Whats it supposed to do, give the the magic power to blind people in pvp so I can beat them!?

you are wrong if you think this game is pay to win, I got lots of f2p friends and preffered friends who enjoy this game, I even help them get weekly passes and do great in pvp, so they do not pay yet still win
Click this REFFERAL LINK for free character transfer, free inventory slot, and one week free sub time for preferred and subscribed accounts! You can read more about it HERE

theUndead's Avatar


theUndead
06.01.2014 , 05:02 PM | #48
Quote: Originally Posted by AshenK View Post
bad business model hands down.

first off we told bioware what we wanted before the game came out and no i'm not talking about the folks who whined how they wanted kotor 3. I'm talking the hardcore mmo player, we wanted open world pvp, we wanted a profession system like swg had, we wanted crafting not looted to be how you got gear. what we got was a wow clone with some boring 'stories' bad pvp no open world pvp and cookie cutter classes. 2 million subs leaving in the first two months made bioware go p2w and put in one of the most anti-consumer p2w systems in mmo history.

and dont give me this f2p nonsense. any game that has a cash shop is p2w in my books.
You have no idea what you are talking about. I highly suggest you stop posting as your opinions are simply baseless statements that you can't possibly back up. Yet for the umpteenth time will you STOP addressing your post with WE there is no WE in this. Stop speaking for me or for any one else for that matter as you most certainly do not represent anyone but yourself/

You also do not know what hardcore is and your definition is not universally accepted as some people like hardcore pvp or hardcore pve. Also please stop with the whole 2 million subs leaving thing. That does NOT matter right now, you want to know why? Because the devs have attempted to learn from their mistakes and the game is doing much better.

Oh and you also have no idea what p2w is because if you did you would realize that p2w means buying a means to have an advantage over others. What the this game is a fluff shop nothing more. One final thing, SWG is dead let it go and stop trying to change this game into what YOU want as it will never be that.
The Hellion Legacy (Harbinger) The Duma Legacy (Shadowlands)
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Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

MiaRB's Avatar


MiaRB
06.01.2014 , 05:03 PM | #49
Quote: Originally Posted by MidichIorian View Post
It might not have a huge impact on swtor as a whole but a good deal of the decent PvP'ers are jumping ship. Those are the ones I care about because without them it will be even more of a pain to PvP in this game, resulting in that even more decent/good PvP'ers will quit.
It used to be that PvP'ers switched faction in an attempt to get better games but when both factions are drained on decent team mates there's no other option than to find something els, WS is seemingly it at the moment.
lol. they will be crying and boohooing about how fail carbine is within a few months, just like that group of "realists" do with every game they infect. but hey, you go ahead and follow them over to WS, maybe they'll give you a cookie or something.
can't wait for this game to come out!

MidichIorian's Avatar


MidichIorian
06.01.2014 , 05:34 PM | #50
Quote: Originally Posted by MiaRB View Post
lol. they will be crying and boohooing about how fail carbine is within a few months, just like that group of "realists" do with every game they infect. but hey, you go ahead and follow them over to WS, maybe they'll give you a cookie or something.
What kind of defensive answer is that? At no point have I manifested any interest in WS. I'm just telling it how I see it and if you had visited some of the server offsite forums, where people actually are allowed to discuss moves to WS, you would have known what I was talking about. The TRE offsite currently has a new 17 page thread filled with players who are reporting from the mess that is the WS launch. Those players could have played swtor instead but chose not to.

But hey, I guess it's better to pretend that it never happened and go down the lane of late servers transfers and 1,5M lost subs again. If you want this game to succeed ift should be in your interest that the devs try to keep as many subs as they possibly can and that's not going to happen when they sit idle by for every major launch.

Also, F2P is really screwing with the numbers. Let's pretend that we have the same server populations now as we did one year ago - which isnt true but let's pretend -, do you honestly think that the sub to F2P ratio is the same? We will reach a point where even knights as yourself will realize that there's no one to run raids with because everyone online is F2P.